My ships are transformed into pirates

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neofit
Posts: 77
Joined: Wed Feb 20, 2002 10:00 am

My ships are transformed into pirates

Post by neofit »

Hi,

I've just noticed this. I loaded a game started in DWU 1.9.5.0 with the just patched 1.9.5.1. Upon resuming the game, a new destroyer has been finished. It went on auto + Engage Nearby Targets. Then I noticed it had a Capture mission:

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He is trying to capture an independent civilian ship, as a pirate would do. The thing is, I am playing as Humans. I don't know if it's normal, nor if it was the case with 1.9.5.0 already, but I never noticed anything like this before.
neofit
Posts: 77
Joined: Wed Feb 20, 2002 10:00 am

RE: My ships are transformed into pirates

Post by neofit »

Come on, anyone knows if that's is normal behaviour, is this a bug introduced in 1.9.5.1, did this happen before? I don't dare continue playing until a hotfix if my ships on auto start capturing civilians.
Spacecadet
Posts: 1784
Joined: Sun Apr 18, 2010 5:52 pm

RE: My ships are transformed into pirates

Post by Spacecadet »

Some Independents are Pirates.

Select the Freighter and see if it gives you any identification info, though this isn't 100%.

There are some Policy settings for this you may want to look at as well.
CPU: Intel 2700K
RAM: 16 GB
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Res: 1920 x 1200


neofit
Posts: 77
Joined: Wed Feb 20, 2002 10:00 am

RE: My ships are transformed into pirates

Post by neofit »

Here it is, selected. What could make my DD believe he should capture this very independent trader?

Image

What policies could make my military ships suddenly turn on civilians? Is my save from 1.9.5.0 corrupt and should I start a new game?

I wish I started this thread in the Tech Support or General forums, The War Room doesn't seem to have much traffic, I wish I could move it elsewhere.
Spacecadet
Posts: 1784
Joined: Sun Apr 18, 2010 5:52 pm

RE: My ships are transformed into pirates

Post by Spacecadet »

You could always take a look in the Editor to see if it has Pirate affiliations.

CPU: Intel 2700K
RAM: 16 GB
GPU: GTX 970
OS: Windows 7 (64 bit)
Res: 1920 x 1200


neofit
Posts: 77
Joined: Wed Feb 20, 2002 10:00 am

RE: My ships are transformed into pirates

Post by neofit »

ORIGINAL: Spacecadet

You could always take a look in the Editor to see if it has Pirate affiliations.
There are some Pandora boxes that I don't want to open :).
neofit
Posts: 77
Joined: Wed Feb 20, 2002 10:00 am

RE: My ships are transformed into pirates

Post by neofit »

OK, opened the box, this ship is indeed a smuggler from a pirate faction I've been having trouble with. I'm relieved, my saves are not currupted, but now I have to drink myself into forgetting that this god mode exists :).

So, there is still a bug in that my ships see some info that I don't have and that they are not supposed to see?
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Erik Rutins
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RE: My ships are transformed into pirates

Post by Erik Rutins »

It may be that your ship detected his real identity, but the game hadn't updated it yet. Did you let it run a short while longer to see if he was revealed as a smuggler?
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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neofit
Posts: 77
Joined: Wed Feb 20, 2002 10:00 am

RE: My ships are transformed into pirates

Post by neofit »

He stayed independent for a few game days. He warped, my DD lost interest, but two Escort followed him for a few days. But since I left their design on auto, they were only able to do 1200/15000 in warp mode, and I lost interest in the pursuit. For weeks the indy stayed indy. I have a save if that's unintended behaviour and one wants to find out. The chase started on my home system equipped with a long range scanner.
Werewolf13
Posts: 515
Joined: Sun Jul 31, 2005 8:11 pm

RE: My ships are transformed into pirates

Post by Werewolf13 »

ORIGINAL: neofit

He stayed independent for a few game days. He warped, my DD lost interest, but two Escort followed him for a few days. But since I left their design on auto, they were only able to do 1200/15000 in warp mode, and I lost interest in the pursuit. For weeks the indy stayed indy. I have a save if that's unintended behaviour and one wants to find out. The chase started on my home system equipped with a long range scanner.

And the automation AI had your ships behave as you've described? Detecting a smuggler disguised as a typical civilian ship and then chasing him out of the system.

I had no idea...

DW just keeps getting better and better!
Freedom is not free! Nor should it be. For men being men will neither fight for nor value that which is free.

Michael Andress
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