Special components question

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Solarius Scorch
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Special components question

Post by Solarius Scorch »

I am probably being dumb, but what does this entry in the modding guide mean?
'Special Component: -1 = None, 0 or greater = ComponentId of special component. Be careful not to set a special component to a race that is also required by other races

Does it mean that a particular Special Component can only be assigned to one race? Or something else? I can't find any elaboration on this.

Help please!
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Darkspire
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RE: Special components question

Post by Darkspire »

ORIGINAL: Solarius Scorch

I am probably being dumb, but what does this entry in the modding guide mean?
'Special Component: -1 = None, 0 or greater = ComponentId of special component. Be careful not to set a special component to a race that is also required by other races

Does it mean that a particular Special Component can only be assigned to one race? Or something else? I can't find any elaboration on this.

Help please!

It means to be careful when assigning special components to a race, it does not mean that only one race can use it, any race can use the component.

I thought and asked the same thing myself when I first saw it during testing [:)]

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Fenrisfil
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RE: Special components question

Post by Fenrisfil »

Indeed, it caused much confusion with all of us I think.

Basically, just remember that only races assigned that component will have access to it and when starting at lower tech levels that will also block all research paths that require that technology.

Best example I can think of would be if you decided to make the cloak unique, if you simply set it to unique that will block off all high end sensors for everyone that doesn't have it as their racial tech. You can still make the cloak unique, but you will need to re-arrange the research paths to make high level sensors available without cloaking technology.

Similar issues could occur for gravity weapons, AE weapons or any of the mid level energy techs (where there are multiple choices but all are needed to get the high level versions).

If your making new unique components though, you're unlikely to hit this kind of snag.

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Solarius Scorch
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RE: Special components question

Post by Solarius Scorch »

Ah, so it/s not a technical limitation, so that you wouldn't break you own tech tree.

Thanks a lot!
Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!
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