minig rate hardcoded?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Lonck
Posts: 106
Joined: Tue Nov 23, 2010 4:12 pm

minig rate hardcoded?

Post by Lonck »

I made a tech of 10K mining rate. It says so on the ship too but when in game mining ships mine very slowly. Is this hardcoded or what?
Lonck
Posts: 106
Joined: Tue Nov 23, 2010 4:12 pm

RE: minig rate hardcoded?

Post by Lonck »

wtf is going on with the mining? I made a new component that extracts 1k and loaded a save but the extraction rate doesn't change. Whats the point of showing how much a ship can extract if the damned thing isn't accurate. wtf.
Andy06r
Posts: 20
Joined: Sat Jun 07, 2014 12:10 pm

RE: minig rate hardcoded?

Post by Andy06r »

AFAIK, the extraction potential is hard coded and the extractors pull a percent of that potential up to 100%. The potential is 100 units per week times rarity (%).

A default mining base pulls down 60% (extraction of "3") of the 100. You can either add more or just tech up to get the other 40%. The AI won't add more and I'm not convinced that the early freighters can handle the volume.
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