Bugs to kill in next patches

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

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suprass81
Posts: 234
Joined: Tue Apr 23, 2013 2:48 am

Bugs to kill in next patches

Post by suprass81 »

Hi.
First I want to say thank you for new patch! I'm happy that you are still working to make this awsome game better... but...
After I lounched this new patch today I can see that there are still some bygs. Some bugs that are hard to kill ;)
1. There is a problem when I want to disband unit- it looks like disbanding givs back wrong number of man power- am I correct?
2. When I sellect my air unit I can still see with mouse arrow where are enemy's units hidden in the fog of wor.
These are small bugs but it seems that thay are immortal...
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Hellfirejet
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RE: Bugs hard to kill

Post by Hellfirejet »

ORIGINAL: suprass81

Hi.
First I want to say thank you for new patch! I'm happy that you are still working to make this awsome game better... but...
After I lounched this new patch today I can see that there are still some bygs. Some bugs that are hard to kill ;)
1. There is a problem when I want to disband unit- it looks like disbanding givs back wrong number of man power- am I correct?
2. When I sellect my air unit I can still see with mouse arrow where are enemy's units hidden in the fog of wor.
These are small bugs but it seems that thay are immortal...

Disbanding giving back wrong manpower has been picked up and fixed so that ones of the list.[:)]

The fog of war issue when selecting air units,software wiz kid will have to deal with that one.[;)]
Make it so!
suprass81
Posts: 234
Joined: Tue Apr 23, 2013 2:48 am

RE: Bugs hard to kill

Post by suprass81 »

Sorry Kirk but this bug is still alive... at last on my PC. Sorry but I can't add a picture... I've got an ask for you- just try to disband garrisono in your 1.5.1 and look how much man power game will give you back. I can recive 10 manpower back... garrison cost 6 manpower...
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Hellfirejet
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RE: Bugs hard to kill

Post by Hellfirejet »

ORIGINAL: suprass81

Sorry Kirk but this bug is still alive... at last on my PC. Sorry but I can't add a picture... I've got an ask for you- just try to disband garrisono in your 1.5.1 and look how much man power game will give you back. I can recive 10 manpower back... garrison cost 6 manpower...

The new 1.5.1 patch used the scripts from the previous release,I have had a vastly improved set off scripts for weeks,that are just needing play tested by more people,to iron out any issues.I'm just waiting for the powers that be to use them![:)]

Image

The new script as you can see,fixes the disband Manpower error.

Garrison when disbanded now returns 5 PRODUCTION POINTS & 5 MANPOWER SEE PHOTO.

NB: Garrison now only cost 5 Manpower,to compensate for the reduced Free Upkeep allowance.
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Make it so!
suprass81
Posts: 234
Joined: Tue Apr 23, 2013 2:48 am

RE: Bugs hard to kill

Post by suprass81 »

ORIGINAL: kirk23
ORIGINAL: suprass81

Sorry Kirk but this bug is still alive... at last on my PC. Sorry but I can't add a picture... I've got an ask for you- just try to disband garrisono in your 1.5.1 and look how much man power game will give you back. I can recive 10 manpower back... garrison cost 6 manpower...

The new 1.5.1 patch used the scripts from the previous release,I have had a vastly improved set off scripts for weeks,that are just needing play tested by more people,to iron out any issues.I'm just waiting for the powers that be to use them![:)]

Image

The new script as you can see,fixes the disband Manpower error.

Garrison when disbanded now returns 5 PRODUCTION POINTS & 5 MANPOWER SEE PHOTO.

NB: Garrison now only cost 5 Manpower,to compensate for the reduced Free Upkeep allowance.
So... If I can understand you correct- this bug is fixed and redy in next patch- not in 1.5.1?
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Hellfirejet
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RE: Bugs hard to kill

Post by Hellfirejet »

Correct!
Make it so!
suprass81
Posts: 234
Joined: Tue Apr 23, 2013 2:48 am

RE: Bugs hard to kill

Post by suprass81 »

ORIGINAL: kirk23

Correct!
Good to read this :D

THX for the answer :D
Milman
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Location: Serbia

RE: Bugs hard to kill

Post by Milman »

dutch units have wrong flag. they have flag of Yugoslavia, which didnt even exist in that time :)
amtrick
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RE: Bugs hard to kill

Post by amtrick »

Don't know if this is part of the last patch (I don't think so) but I just noticed this. I was setting up an army into the production queue and happened to be looking at the tally of available production points currently available and available next turn, when I noticed the current available production points dropped by 20 (expected), but the PPs becoming available on the next turn dropped by 4 at the same time (not expected). I fiddled with the management screen a bit and realized that my maintenance costs went up by 4 when I put the unit into the queue. But that means I'm paying 16 PPs (it takes 4 turns to produce the unit) for a unit I don't have!

I shudder to think about what happens when I put a bomber (7 turns to produce) into a production queue. Maybe not such a big deal now since so many countries don't have maintenance costs to start with (except poor old Germany [:(]), but in the next release this could be a real issue.

Is this a bug or is game functioning as designed. And if the latter, can someone explain the rationale to me?
RickD
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