Small preview on ongoing development of CS for Ergreagd as showcase race of this feature - Ergreagd Leader Characters
Ergreagds fleet in action with unique Ship art and UI.
Exemplar of race outline:
Each rase firstly get assigned special social groups (additional to normal generation outline), and groups have assigned aviable roles - some % of roles will be created as groups members. (as example some of Governor role characters for Ergreagd will be generated as House Urgegd Members)
Each group have assinged 1 trait per role
As example - Ergreagd groups are their houses:
Ergreagd
Groups:
Urgegd : Governor, Ambassador (Famous), Ship Captain. (Natural Leader)
Kerengd : Scientiest(Methodical), Intelligence, Ship Captain. (Energetic)
Margegd: General, Admiral, Ship Captain. (Inspiring Presence)
Then outline selects certain skills.
Base skills list is cleared that way that:
a. all irrelevant skills to given race removed
b. some skills removed for certain roles
c. some skills generation chance/amount is increased for certain goups members (marked as * - increase, ** - exclusive rare increase)
d. All those goups being generated separately with Ergies program, and being assigned to pool role images by program
Example shows restriction/outline for Ergreagd.
2 Colony Income Leader, Governor, Urgegd Governor*
3 Trade Income Leader, Ambassador, Governor, Pirate Leader, Urgegd Governor*, Urgegd Ambassador*
6 Colony Happiness Urgegd Governor**
9 Troop Recruitment Rate Leader, Governor, General, Margegd General*
10 Military Ship Construction Speed Leader, Governor, Pirate Leader
11 Civilian Ship Construction Speed Urgegd Governor*
12 Colony Ship Construction
14 Weapons Research Scientist, Pirate Leader, Kerengd Scientist*
15 Energy Research Scientist, Pirate Leader, Kerengd Scientist*
16 High Tech Research Scientist, Pirate Leader, Kerengd Scientist*
17 Espionage Leader, Ambassador, Urgegd Ambassador, Intelligence Agent, Keregnd IA*, Pirate Leader
18 Counter-Espionage Leader, Ambassador, Intelligence Agent, Keregnd IA*, Pirate Leader
19 Sabotage Intelligence Agent, Keregnd IA*
20 Concealment Intelligence Agent, Keregnd IA*
21 PsyOps Intelligence Agent, Keregnd IA*
22 Assassination Intelligence Agent, Keregnd IA*
23 Military Ship Maintenance Savings Leader, Pirate Leader, Ship Captain
24 Military Base Maintenance Savings Leader, Governor, Urgegd G*, Pirate Leader
26 Civilian Base Maintenance Savings Leader, Governor, U G*, Pirate Leader
27 Troop Maintenance Savings Leader, Governor, General, M Gn*
28 War Weariness Reduction Leader, Governor
29 Targeting Admiral, M A*, Pirate Leader, M SC*
30 Countermeasures Admiral, Pirate Leader, K SC*
31 Ship Maneuvering Admiral, Pirate Leader, U SC*
34 Weapons Damage Admiral, M A*, Pirate Leader
36 Shield Recharge Rate Admiral, M A*, Pirate Leader, Ship Captain, M Sc*
37 Damage Control Admiral, Pirate Leader, Ship Captain, U Sc*
40 Troop Ground Attack General, M Gn*
Additionally all characters following this outline will have progression gradation - from starter ones to more powerful lategame ones, so having character gen bonuses from race/buildings, dismissing reundant characters could be beneficial long term wise
Each rce within Beyond pool will have such outline and unique set of progressing characters.
Bonuses could be bigger but more specialised in order to make more difference and less mess than current rng system.
I need help in it, Genome, ParagonExile, Unforeseen and other people desiring to be part of this project - this will be very helpful if we will build those lists with sketches, discussion , braistorm.
This is the tool that should :
1. Create more depth and diversity and difference between races.
2. Solve some balance issues, including secondary race population balance.
3. Create alot of immersion and personnel game, add more reason to use character tools