A preview of the v1.9.5.7 Change List

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Erik Rutins
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A preview of the v1.9.5.7 Change List

Post by Erik Rutins »

This should be available as an official update later today and adds onto the 1.9.5.6 Beta 1 and 2 changes:

CRASH FIXES
- fixed crash when ship attacks target
- fixed crash when reviewing pirate character traits
- fixed crash when fighter evaluates enemy threats
- fixed crash when empire declares war
- fixed crash when opening Construction Yards screen
- fixed rare crash when applying sun shadow graphics on planets in low-memory conditions

MODDING
- allow customizing diplomacy mood music to be race-specific (music played when open Diplomatic Contact screen). Will play race-specific music when named race subfolder present under Customization\THEMENAME\sounds\effects (e.g. Customization\MyTheme\sounds\effects\human). Mood music filenames as follows: diplomacyMoodNeutral.mp3, diplomacyMoodAngry.mp3, diplomacyMoodHappy.mp3, diplomacyMoodMenacing.mp3
- increased maximum number of components from 170 to 300 (components.txt)
- added optional ship design template files for planet destroyers in themes. To use, place a custom ship design template named "PlanetDestroyer.txt" in the appropriate race folder
- added new super weapon types, allowing different types of planet destroyer weapons: in addition to the default super beam weapons can now also have super torpedos, super missiles, super rail guns, super phasers. Any of these can be set to be planet destroying weapons when damage is 10,000 or greater (weapon component Value1). Particularly useful in conjunction with new planet destroyer ship design templates mentioned above. To add these new super weapons to a custom theme, use the following values in the components.txt file (Type): 62=SuperTorpedo, 63=SuperMissile, 64=SuperRailGun, 65=SuperPhaser. You can also focus an empire's tech efforts to these new areas using the following new values in the race policy files (ResearchDesignTechFocus1-6): 30=SuperTorpedo, 31=SuperMissile, 32=SuperRailGun, 33=SuperPhaser

OTHER
- decreased chance of counterintelligence intercepting enemy intelligence missions, especially when targeted enemy agent has high mission skill level (i.e. harder to catch)
- fixed display of game difficulty level in Achievements tab of Empire Comparisons screen (was previously sometimes mislabelling difficulty levels)
- AI ship design now better at shrinking mining ships when maximum construction size is low
- AI ship design now better at shrinking military ships with fighter bays when maximum construction size is low
Erik Rutins
CEO, Matrix Games LLC


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ehsumrell1
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RE: A preview of the v1.9.5.7 Change List

Post by ehsumrell1 »

Thanks Erik! [:)]
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Blackstork
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RE: A preview of the v1.9.5.7 Change List

Post by Blackstork »

- allow customizing diplomacy mood music to be race-specific (music played when open Diplomatic Contact screen). Will play race-specific music when named race subfolder present under Customization\THEMENAME\sounds\effects (e.g. Customization\MyTheme\sounds\effects\human). Mood music filenames as follows: diplomacyMoodNeutral.mp3, diplomacyMoodAngry.mp3, diplomacyMoodHappy.mp3, diplomacyMoodMenacing.mp3

Wow that's great! , Thanks!
edit: please , please add also race-specific soundtrack assignment, thanks!
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PsyKoSnake
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RE: A preview of the v1.9.5.7 Change List

Post by PsyKoSnake »

Lurchi will be happy with this one.
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tjhkkr
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RE: A preview of the v1.9.5.7 Change List

Post by tjhkkr »

Thank you very much!
This will be GREAT.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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tjhkkr
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RE: A preview of the v1.9.5.7 Change List

Post by tjhkkr »

- allow customizing diplomacy mood music to be race-specific (music played when open Diplomatic Contact screen). Will play race-specific music when named race subfolder present under Customization\THEMENAME\sounds\effects (e.g. Customization\MyTheme\sounds\effects\human). Mood music filenames as follows: diplomacyMoodNeutral.mp3, diplomacyMoodAngry.mp3, diplomacyMoodHappy.mp3, diplomacyMoodMenacing.mp3
Hey Erik: does the file names in the main effects still work? In other words, will diplomacyMoodNeutral.mp3, diplomacyMoodAngry.mp3, diplomacyMoodHappy.mp3, diplomacyMoodMenacing.mp3 still work from the Customization\THEMENAME\sounds\effects folder?

Thank you AGAIN to Erik Elliot!
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
fierceking
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RE: A preview of the v1.9.5.7 Change List

Post by fierceking »

Love the increase in the component cap.

Is there any chance of...

- increasing the cap on resources
- allow for more than 5 resources for the manufacture of a component
- allow planets to produce more than 6 resources (cap is at 6)

??
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ehsumrell1
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RE: A preview of the v1.9.5.7 Change List

Post by ehsumrell1 »

ORIGINAL: tjhkkr

- allow customizing diplomacy mood music to be race-specific (music played when open Diplomatic Contact screen). Will play race-specific music when named race subfolder present under Customization\THEMENAME\sounds\effects (e.g. Customization\MyTheme\sounds\effects\human). Mood music filenames as follows: diplomacyMoodNeutral.mp3, diplomacyMoodAngry.mp3, diplomacyMoodHappy.mp3, diplomacyMoodMenacing.mp3
Hey Erik: does the file names in the main effects still work? In other words, will diplomacyMoodNeutral.mp3, diplomacyMoodAngry.mp3, diplomacyMoodHappy.mp3, diplomacyMoodMenacing.mp3 still work from the Customization\THEMENAME\sounds\effects folder?

Thank you AGAIN to Erik Elliot!
Yes TJ, they still work.
[:)]
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aZmoDen
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RE: A preview of the v1.9.5.7 Change List

Post by aZmoDen »

Is there any way we could get the shakturi ship design templates moddable? as it, no matter what you change ingame they just come out as default.
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Icemania
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RE: A preview of the v1.9.5.7 Change List

Post by Icemania »

The updates are great as always.

I'm interesting in forward plans as well. There is still quite a lot on the developer support wishlist for the AI Improvement Mod including a number of bugs. Elliot did ask for more AI Improvement Suggestions ...
corwin90
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RE: A preview of the v1.9.5.7 Change List

Post by corwin90 »

This update is awesome. I really appreciate the modding features.
panzer bill
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RE: A preview of the v1.9.5.7 Change List

Post by panzer bill »

I bought the 8/14/14 are the updates included in the download or do I need to get all of the updates on the products download page?

Thanks

Any advice for a brand new player? Feeling a little overwhelmed!
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Shark7
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RE: A preview of the v1.9.5.7 Change List

Post by Shark7 »

ORIGINAL: panzer bill

I bought the 8/14/14 are the updates included in the download or do I need to get all of the updates on the products download page?

Thanks

Any advice for a brand new player? Feeling a little overwhelmed!

Depends, if its the Steam version, I believe they have a type of auto-updater (not a steam user, so don't take my word for it).

To be safe, I'd update to at least the latest official update release.
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Erik Rutins
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RE: A preview of the v1.9.5.7 Change List

Post by Erik Rutins »

Yes, always update first before playing. If you purchased from our store, just click on the "Check for Update" button on the game menu/launcher which you use to start the game.
Erik Rutins
CEO, Matrix Games LLC


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