ATG v2.20c Update Goes Final

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

Moderator: Vic

Post Reply
User avatar
Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

ATG v2.20c Update Goes Final

Post by Tac2i »

This update went final with the Steam release on August 15th. Not sure why there has been no announcement here like previous updates. In any case here is the download page:

http://www.matrixgames.com/products/405/downloads/

Change History: 

v2.20c beta – July 14, 2014 

Added new tank artwork for the random models by Mike Gaffney. Thanks Mike! 
Increased cost of new tank models a bit 

V2.20b beta – June 16, 2014 

Added Subformationtype model design feature to engine and implemented it with all tank types for the New Dawn ruleset and random games. Provided also some documentation on the wiki. 
Allied AA in different hex joins air defense. 
Strategic map doesnt show location names if prefs option is off. 
Fixed level 1 divebomber fuel use in attack for all masterfiles. 
Fixed issue where it was possible to attack units by air (in shrowd with rulevar 348 active) while your where at peace with regime 
Fixed issue where shipyard was giving production to allied unit instead of own unit. 
Fixed issue where you could not check the supply layer when you have a HQ inside allied territory 
Fixed submarine landscape defense modifier in all masterfiles. Snow, Mud and Desert Urban locations now also give 200% defensive modifier to the sub (abstracting sub-pens) 
Fixed that rulevar 906 can now actually really control the option to block renaming of officers. 
Fixed a rounding error in upgrading costs 
Fixed some issues in editor, including a nasty bug with irresponsive prefs and new unit screen when using + and - keys to zoom. 
Fixed blatant bug where you could change enemy units standard orders if playing with FOW off. 
Increased number of towns in desert, arctic and tropical zone in random games. 
Fixed statistics for combat with mixed allied units.

Tac2i (formerly webizen)
Calliope
Posts: 41
Joined: Sun Oct 09, 2011 8:33 am

RE: ATG v2.20c Update Goes Final

Post by Calliope »

Is that means the v2.20c beta and v2.20c are the same and there are not any new changes?
User avatar
Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: ATG v2.20c Update Goes Final

Post by Tac2i »

They are the same.
ORIGINAL: Calliope

Is that means the v2.20c beta and v2.20c are the same and there are not any new changes?
Tac2i (formerly webizen)
Calliope
Posts: 41
Joined: Sun Oct 09, 2011 8:33 am

RE: ATG v2.20c Update Goes Final

Post by Calliope »

thx!
Enjoy the game!
Josh
Posts: 2568
Joined: Tue May 09, 2000 8:00 am
Location: Leeuwarden, Netherlands

RE: ATG v2.20c Update Goes Final

Post by Josh »

Thx for the update Roy, I was a bit surprised to see an update available via the automatic updater, without any announcement whatsoever. But no problem, enjoying the game as always and ... quite happy to see this game *still* gets update after update even after so many years. [&o]
Post Reply

Return to “Advanced Tactics Series”