political points

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
bloodybill
Posts: 129
Joined: Fri Feb 25, 2011 9:57 pm

political points

Post by bloodybill »

I'm a little perplexed here. I'm playing against the AI, second scenario on very hard setting playing the allies. It is Jan 17 1942 and I am losing about 40 political points a turn for the last 4 or 5 turns for some reason. Can someone tell why I would lose Political points. I'm not spending any of the political points myself, but every turn I would have about 40 less points.
User avatar
EHansen
Posts: 360
Joined: Fri Dec 06, 2013 1:31 am

RE: political points

Post by EHansen »

At 39 days after the scenario start you have a bunch of air units that have to be withdrawn/disbanded. I suspect you did not do that.
bloodybill
Posts: 129
Joined: Fri Feb 25, 2011 9:57 pm

RE: political points

Post by bloodybill »

Thanks EHansen. I checked my air units and there were several units that had to be withdrawn.
User avatar
wdolson
Posts: 7671
Joined: Tue Jun 27, 2006 9:56 pm
Location: Near Portland, OR

RE: political points

Post by wdolson »

Are all your cities that need garrisons properly garrisoned?

Bill
SCW Development Team
bloodybill
Posts: 129
Joined: Fri Feb 25, 2011 9:57 pm

RE: political points

Post by bloodybill »

Yes Wdolson, my cities have the needed garrisons. EHansen explained that air units were due to be withdrawn, which was the case. I had a half a dozen air units that were due to be withdrawn.
User avatar
pontiouspilot
Posts: 1131
Joined: Fri Jul 27, 2012 7:09 pm

RE: political points

Post by pontiouspilot »

Watch for ship withdrawals also as they will also cost points....no withdrawals until spring '42 if my memory serves. Additionally, with ships you need to have them to a designated withdrawal port so plan accordingly.
User avatar
HansBolter
Posts: 7451
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: political points

Post by HansBolter »

ORIGINAL: wdolson

Are all your cities that need garrisons properly garrisoned?

Bill


What does that have to do with PPs.

Ungarrisoned cities give VP bonuses to your opponent and cause damage from partisan attacks.

They don't cost you PPs.

I routinely leave cities inconvenient to garrison ungarrsioned yielding anywhere from 5-12 VPs per turn to the AI and have never seen a loss in PPs as a result.
Hans

User avatar
wdolson
Posts: 7671
Joined: Tue Jun 27, 2006 9:56 pm
Location: Near Portland, OR

RE: political points

Post by wdolson »

My bad, you're right. I was out to lunch...

Bill
SCW Development Team
User avatar
PaxMondo
Posts: 10339
Joined: Fri Jun 06, 2008 3:23 pm

RE: political points

Post by PaxMondo »

ORIGINAL: wdolson

My bad, you're right. I was out to lunch...

Bill


No worries mate! Hoist a schooner for the weekend early. [;)]
Pax
User avatar
HansBolter
Posts: 7451
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: political points

Post by HansBolter »

ORIGINAL: wdolson

My bad, you're right. I was out to lunch...

Bill

Wasn't looking to disparage you Bill.
Just wanted to be sure the OP didn't go away with bad info.
Sorry if my brash manner came across as insulting.
Hans

User avatar
HansBolter
Posts: 7451
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: political points

Post by HansBolter »

A little extra info for the OP:

Ground units are the easiest to deal with. They simply evaporate in place. The player doesn't have to keep an eye on them and plan ahead for getting them to a certain location for withdrawal. Although this has its draw backs as well. We tend not to pay attention to them and often find ourselves sending a unit due to with draw soon to garrison a key location only to have it disappear soon after it arrives.

Planes are the next easiest since they can withdraw/disband at any base and are always at a base (well almost). Just don't send a squadron with an imminent withdrawal date to sea aboard a ship.
What base they are at can have an effect on whether or not you can withdraw them and possibly get the planes into the pool or are forced to disband them and lose the planes.

Ships are the bane of withdrawal in the game. They can only be withdrawn at level 9 ports. One needs to keep an eye on withdrawals scheduled for the next 30-60 days and keep track of where those ships are.
We have all suffered the effects of discovering we are losing PPs each turn only to discover the source of the loss is a ship past withdrawal date that is inevitably carrying troops as part of a TF that is 3-4 weeks away form making it back to al level 9 port.
Hans

User avatar
wdolson
Posts: 7671
Joined: Tue Jun 27, 2006 9:56 pm
Location: Near Portland, OR

RE: political points

Post by wdolson »



ORIGINAL: wdolson

My bad, you're right. I was out to lunch...

Bill
ORIGINAL: HansBolter
Wasn't looking to disparage you Bill.
Just wanted to be sure the OP didn't go away with bad info.
Sorry if my brash manner came across as insulting.

No offense taken, just acknowledging I misremembered and gave bad information.

Bill
SCW Development Team
User avatar
LargeSlowTarget
Posts: 4900
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

RE: political points

Post by LargeSlowTarget »

ORIGINAL: HansBolter
Ships are the bane of withdrawal in the game. They can only be withdrawn at level 9 ports.

My "AE bible" which I have compiled from earlier threads says:

On map withdrawal ports are set based on the historical exit locations for ships leaving the Pacific:
- Any level 9 port
- National home ports of the United States, Canada, India, Australia, and New Zealand (with no port level requirement)
- Any level 7 or larger port on the US or Canadian West Coast.
- Any level 7 or larger Indian port East of Ceylon (including Ceylon itself)
- Any level 7 or larger port in South Eastern Australia, plus Perth.
- Any level 7 or larger port in New Zealand.

User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: political points

Post by Bullwinkle58 »

"East of Ceylon" is a misprint in the patch notes. Should be "west."
The Moose
User avatar
Lokasenna
Posts: 9303
Joined: Sat Mar 03, 2012 3:57 am
Location: Iowan in MD/DC

RE: political points

Post by Lokasenna »

I just go to a level 9 port, or a national base. Much easier to remember.
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: political points

Post by Bullwinkle58 »

ORIGINAL: Lokasenna

I just go to a level 9 port, or a national base. Much easier to remember.

Except the national bases aren't in the manual. [:)]
The Moose
User avatar
Lokasenna
Posts: 9303
Joined: Sat Mar 03, 2012 3:57 am
Location: Iowan in MD/DC

RE: political points

Post by Lokasenna »

ORIGINAL: Bullwinkle58

ORIGINAL: Lokasenna

I just go to a level 9 port, or a national base. Much easier to remember.

Except the national bases aren't in the manual. [:)]

They aren't?

I just remember: L9 port, San Fran, Auckland, Sydney, Karachi. I think. Colombo starts at 9 IIRC, so it works also.

Those can all go to L9 anyway and I build them there during '42.


Also off-map bases, but typically an L9 port is closer so I use those.
User avatar
HansBolter
Posts: 7451
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: political points

Post by HansBolter »

ORIGINAL: Lokasenna
ORIGINAL: Bullwinkle58

ORIGINAL: Lokasenna

I just go to a level 9 port, or a national base. Much easier to remember.

Except the national bases aren't in the manual. [:)]

They aren't?

I just remember: L9 port, San Fran, Auckland, Sydney, Karachi. I think. Colombo starts at 9 IIRC, so it works also.

Those can all go to L9 anyway and I build them there during '42.


Also off-map bases, but typically an L9 port is closer so I use those.

This. And yes on Colombo. It is my go to port for the first two Allied ship withdrawals.
Hans

User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: political points

Post by Bullwinkle58 »

ORIGINAL: Lokasenna
ORIGINAL: Bullwinkle58

ORIGINAL: Lokasenna

I just go to a level 9 port, or a national base. Much easier to remember.

Except the national bases aren't in the manual. [:)]

They aren't?

I just remember: L9 port, San Fran, Auckland, Sydney, Karachi. I think. Colombo starts at 9 IIRC, so it works also.

Canucks gonna be maaaaaaad! [:'(]
The Moose
User avatar
Jorge_Stanbury
Posts: 4345
Joined: Wed Feb 29, 2012 12:57 pm
Location: Montreal

RE: political points

Post by Jorge_Stanbury »

If it is not coming back... then I use it on high risk operations [;)]
Post Reply

Return to “The War Room”