About 1:1-2:1 rule

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

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morvael
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RE: About 1:1-2:1 rule

Post by morvael »

ORIGINAL: Pelton
ORIGINAL: morvael
Also, Germany has very poor command chain (non-existent), this costs them much more than 20% CV, check division roll chances in supply window.
Germany has piss poor command chain? ANOTHER Middle Earth POS rule set.
I'm saying that in this case, in the game, Germany has poor command chain. It's not good to have your units fight assigned to O.K.H. directly (the same applies to STAVKA). The rules like when there is a proper command chain of SHQ-AG-A-C, all manned by good leaders, with the division at the end of this chain. Germany has better command in this game, because they have more command levels (Soviet corps hqs go the way of Dodo) and better leaders on average. It's crucial to have a chance of all rolls above 50%, preferably 60-70% in the unit that has to fight.
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Saper2229
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RE: About 1:1-2:1 rule

Post by Saper2229 »

Full Germany division kill 93 men - that is normal!?
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morvael
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RE: About 1:1-2:1 rule

Post by morvael »

They didn't engage in a fight to the death. Heavily bombed from the air, unsupported by higher command they withdrew. Casualties were caused by a lone rearguard battalion.
Oshawott
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RE: About 1:1-2:1 rule

Post by Oshawott »

You had just received that division as replacement and railed it straight to the front. The combat report tells me that you derailed the unit. Otherwise even a brigade would have defeated this division. These guys came fresh from the train station and were then attacked by 200 tanks and 100 bombers. There were no leaders to give them any instructions. As a result they ran away after the first shots were fired.

I love interpreting combat reports. Each one is like a little story.
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Saper2229
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RE: About 1:1-2:1 rule

Post by Saper2229 »

Division not rail mode
janh
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RE: About 1:1-2:1 rule

Post by janh »

ORIGINAL: morvael
Yes, there's kind of conflict between removing 1->2 and using mild blizzard at the same time. Perhaps the blizzard could be less mild without 1->2 (or 1->2 should not apply from December). Players will have to experiment and find out what combination they like.

I think it is going to be a compromise like that which must apply. One just needs to be sure not to bias advantages too much to one side as the general balance of the game seems quite right at the moment.

The second retreat, the left-alone inf div, certainly should have happened with and without 1:2. Wouldnt make any sense otherwise.

The first battle, the tank division, also should have a decent chance for a retreat, though I'd think the losses seem a bit high for such an event in 41. German reports during the blitz phases of 41 and 42 showed that Soviets concentrated often on pushing tank spearheads back, as the Panzerdivisions had poor defensive capabilities and were vulnerable when exposed without infantry support. Many a bridgehead was at stake or pocket cordon remained leaky/was broken temporarily until the infantry came up. Sapper might consider putting mot divs in key spots, which may mean a slower advance or smaller bites.
Oshawott
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RE: About 1:1-2:1 rule

Post by Oshawott »

Division not rail mode

I know Saper222, that is what I wrote.
Rodimstev
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RE: About 1:1-2:1 rule

Post by Rodimstev »

hi all,

it is always curious that a result of combat is not analysed with all détails...for example the air combat... is it normal that just 4 fighters attacked by 99 soviets fighters can return with out any casualties to their base?

So, for me the issue about the combat is realistic because it is not a combat...when you see in front of you 200 T34 and that you have not any support, it is better for your troops to retreat.....no?

i think that the commander of 355 I.D is a great commander that does'nt want yo have heavy casualties and save his men...

rodim
"l'audace encore de l'audace toujours de l'audace" Danton devant l'assemblée nationale 20 septembre 1792.
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