Operation Lonestar,2016 [For testing]

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greatTop
Posts: 65
Joined: Sun Jan 05, 2014 10:10 am

Operation Lonestar,2016 [For testing]

Post by greatTop »

Herewith a scenario that I'm working on.

Fantasy military exercice:
The french and british fleet have to destroy several key targets on the US coast...

It's supposed to be a multiplayer scenario playable on Baloogan's Joint command(2 or 4 players). But I felt like doing a single player version for testing and balancing.


All comments, suggestions, opinions are welcome,

Cheers
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ojms
Posts: 213
Joined: Tue Sep 16, 2014 9:05 am

RE: Operation Lonestar,2016 [For testing]

Post by ojms »

Hi,

You probably want to add more Mica IR to the french carrier as I've ran out so can't launch any more rafales.

Cheers
Flankerk
Posts: 418
Joined: Wed Jun 21, 2006 8:50 am

RE: Operation Lonestar,2016 [For testing]

Post by Flankerk »


Think I scored a minor victory at 64 points or so. All the targets etc seemed fine, but there wasn't in all honesty any real opposition. If anything the US ignored me, and I ignored them, a volley of the likes of TLAM etc were followed by cruise missiles. I only encountered one F-22, no other opposition encountered. It probably needs US side responding after the initial attack?
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Dimitris
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RE: Operation Lonestar,2016 [For testing]

Post by Dimitris »

Is this ready for release?
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