Barbarosa '41 modded

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larryfulkerson
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Barbarosa '41 modded

Post by larryfulkerson »

Steve Sill and I are in the middle of a project to develop a Barbarosa '41-level style mod of FITE to produce a scenario that plays the
entire war and includes all the units from all those years '41-'45. Right now I'm calling the scenario Drie Worden Deutchen or three
German words. The scenario didn't seem to have all that much to do with FITE and only a cursory comparason applies. The object is
to create a simple, lite, version of FITE using Barbarosa '41. Steve has an OOB from his D-21 scenario that we can use and even a
good map to use. This AAR will use none of that. Just a simple game for a few turns to pass the time. I've been through the first 10
turns enough times to declare this a non-test.

Here's the front lines before anybody has moved.

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RE: Barbarosa '41 modded

Post by larryfulkerson »

Here's a close-up of the northern sector. I have two immediate objectives: Riga and Daugavpils. I need Riga because it's in path of
supply to the northern parts of the minor countries and I need Daugavpils because it's in the path to Leningrad. I haven't decided to
definately go for Leningrad or not since the conditions on the ground aren't always conducive. I'll decide when I get there, or at least
when I get closer to the goal. One thing I haven't tried yet is the all-out assault of Moscow by everybody. Just isolate Leningrad and
go for Moscow. I'll need to decide by the time I get to Pskov.

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RE: Barbarosa '41 modded

Post by larryfulkerson »

During round one I moved some units and got some RBC's and now the situation is different. The smallest unit in the middle wouldn't
RBC and I'm having to work around him. I expect him to be gone by round two. Now to move some more units.

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RE: Barbarosa '41 modded

Post by larryfulkerson »

I'm moved units up to and including the 41st Panzer Division and some RBC's later they have moved out for Daugavpils. The advance
seems to be going hit and miss as usual. It's too early yet to say that it's stymied or thwarted and not going well.

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RE: Barbarosa '41 modded

Post by larryfulkerson »

Ok..........I'm running into the first major obsticale on the way to Riga The Soviets have a large stack blocking the road to Riga and it's
going to take more troops than I have handy for the take-down of that roadblock. More movement is in order.

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RE: Barbarosa '41 modded

Post by larryfulkerson »

And with some RBC's and one destroyed Soviet unit the 39th Panzer Group moves east toward Daugavpils. The attack is on it's way.

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RE: Barbarosa '41 modded

Post by larryfulkerson »

As you can see I'm using one-dot attacks because the Axis shock is 120 and the Soviet shock is 50 and min-losses attacks seem to do
an adequate job of dislodging the soviets so far. I'll have to adjust as the Soviets regain their battlefield awareness and command and
control and start to act like real soldiers at war. Like there is any such a thing. Courage comes in all kinds of packages and the carrier
of a courage container can use it or not and there's like a thousand different variables that go into why a soldier acts as he/she does
and any of several things can make the difference between good and bad on the courage spectrum. Each individual is unique almost.
You have to see it to know what I mean.

EDIT: Not that I would know.
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RE: Barbarosa '41 modded

Post by larryfulkerson »

The immediate goal further south is Minsk since it's capture will lower the Soviet capabilities, supply mostly, is my understanding. So
it's early capture is important. I usually have control of it in T3 and so far so good.

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RE: Barbarosa '41 modded

Post by Ruppich »

Drei deutsche Wörter :)
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RE: Barbarosa '41 modded

Post by larryfulkerson »

Thanks Ruppich dude. I don't speak German and have no idea how to spell in German and
made a rough guess as to what three German words is in German. Cool avatar.
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RE: Barbarosa '41 modded

Post by larryfulkerson »

The 6th Soviet Inf Div wouldn't RBC very far so my Panzer divisions didn't go very far but at least they got a start. I'm trying to get those
Soviet units to trap themselves between two of my columns because they can't move very fast that way and I can surround them
easier.

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RE: Barbarosa '41 modded

Post by larryfulkerson »

And further south here's the situation. There's so many of me and so few of the Soviets that I'm planning on just rushing everybody
forward and just steamrolling the Soviets. I want to stay on or near the roads for speed of movement and the higher levels of supply.
Kiev is the immediate goal and I'm thinking I can try to separate the left group from the right group and destroy them separately.

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RE: Barbarosa '41 modded

Post by larryfulkerson »

I broke through a weak spot and have several units streaming through the hole. Also, I destroyed a German unit on the north edge so
as to facilitate the movement of my Panzers to the southeast. There were several RBC's to produce this image.

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RE: Barbarosa '41 modded

Post by larryfulkerson »

I pulled the trigger to start the attacks and the next thing I know the turn ended abruptly. I had some turn burn somewhere I guess.
The shock levels are starting to adjust to the true situation and I gotta keep in mind the higher Soviet shock levels for this turn's
attacks. Not that much will change.

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RE: Barbarosa '41 modded

Post by larryfulkerson »

Here's the T2 scene in the north. Daugavpils was almost unoccupied and easy to take down but Riga has a stack of Soviet stuff on it
and it's going to take more than a probe to roll it over. I've RBC'd my way to surrounding targets and am ready to launch the attack.

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RE: Barbarosa '41 modded

Post by larryfulkerson »

And here's the T2 scene a little further south. I had to elbow my way into Minsk but I made it. It looks like we may be able to get a
surround on a substantial amount of Soviet equipment which is a good thing because the Soviet side has lots of troops to spare.

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RE: Barbarosa '41 modded

Post by larryfulkerson »

And further down south I've got my full-court press going on and the Soviets are falling back and running away and there are a few
simple roadblocks and the advance is advancing.

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RE: Barbarosa '41 modded

Post by larryfulkerson »

Ok........I pulled the trigger and the T2 R1 attacks executed and now there's no roadblock on the way to Riga. The way is open and I
have a Panzer scheduled to assault Riga to drive out all the Soviet stuff. I've got my fingers crossed. Actually, I guess there's no real
hurry to take down Riga......but he's there and the Soviets are there and everything is ready for it.

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RE: Barbarosa '41 modded

Post by larryfulkerson »

This is how the south looks in T3. The full-court press seems to be doing the trick so far. I'm making holes and sending the Panzers
though the holes and using the smaller units as flank guards and recon. As soon as a very large hole appears I'll try to defeat the
two halves separately. Soviet forces seem a tad bit outnumbered here. Maybe they are pulling back and forming a front line somewhere
and that explains the sparcity of Soviet units.........I donno. Will find out the answer to that shortly.

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RE: Barbarosa '41 modded

Post by larryfulkerson »

This is the north in T3. It appears that the way up to the pinch point may be wide open. Probably not, and I don't count on it but all the
same there seems to be very little Soviet stuff in my way. I'm cleaning out the peninsula and Riga is in Axis hands and Army Group North
is installed there. I'm sending the MP's to forward locations to use them as recon and placeholders. The Axis aircraft is moved as far
forward as possible and about 60% of it is assigned to interception to prevent the Soviets moving troops away from being captured and
destroyed and new troops moving forward to my advancing lines. To try to stall the Soviet movements overall everywhere. Soviet planes
are falling out of the air as the Luftwaffe fighters find their stride. So far so good.

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