ORIGINAL: Pepite
ORIGINAL: brian brian
Another way to use the Offensive chit with the Luftwaffe is to not play it on the first impulse, but still start with an Air impulse... Germans can use all three of their HQs to reorganize 9 aircraft... ntil on the second impulse you use the Offensive Chit to re-organize all of their HQ
ORIGINAL: Cohen
...I believe Brian Brian idea of "Air - Reorg with HQ - Use O-Chit to flip back HQs" is smoother.
Yes, the idea is nice. But I was able to use almost all my aircrafts with 3 rolls, and almost all of them reorganized. Just a couple of scrap bombers are still flipped. Yes, Von Block is now flipped, but the Airstrikes got a good better chances to do pain.
Here the German 1st Impulse:
I placed the German land Units. Doing math now is useless, all will be change, depending on the air offensive. Just i splitted the force putting 2/3 of it in the north, and 1/3 in the south.
All I have to hope is to get some luck with the Stukas.
Once declared war, as Russian reserves, apart the usual city ones, I putted a strong 7-4 at Smolensk, and a 6-3 at Dnepropetrov (some Russian names are so difficult...).
As Axis Minor, I activated Hungary, mostly to get the fighter on the front. The first impulse will be an Air one, so Finland would not be able to move anyway. Sadly I discovered later that some Hungarian Front units (and the Fighter) are out of supply... I hope you can forgive this Rookie mistake. I will fix the later impulse, but the fighter is out of action this turn.
Well, the Air offensive. It gone well, on the aveage of the statistics told. I have to say that I done it twice, not to get better results, but because I “Returned to Base” some Bombers in enemy ZOC (where my units wasnt in here to cancel that effect). I discovered I wasn't able to reorganize some precious Stukas, so I decided to redo it. I know this may seem not fair, but I remember that when I used to play board games, if my opponent saw such silly mistakes, he would make me notice it. So, in a real Board game vs a fair opponent, this mistake would not had happened.
Having the tokens on the screen displayed just with pixels, is a thing I still need to get used of.
So, Yeremenko got disorganized. Other five units got hits. On the south my air attack did not effect.
I would wish to know about a thing, that I did not discovered in the manual (should I re-read chapter 18?). The Hungarian Fighter is allowed to rebase on a German controlled territory, but not in Rumania. How's this? Anyway it is out of supply at the moment, I have to remember to move it, but Hungary has no HeadQuarters.
The Air Offensive chit keeps being awesome when going to the reorganization phase. All the aircraft costed 0.5 points to reorganize. Actually almost all the Northern airforce got reorganized, pretty ready for the next impulse, apart the He-115 and the Do-217, not such a great loss.
So I began the Russian Impulse. For real I did nothing yet, I'm still in the Port Attack phase.
I attach a screenshot to give you an idea of the Russian situation:

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Now I'm scared to do something wrong. Should I move an Armour from the Northern reserve to let a fully flipped stack to remain in supply after the German land movement? It would let the Armor in clear plains.
What about the south? At the moment that sector is free of Active Bomber units.
With a total Air superiority and 14 Tactical Air Factor points available, I should be able to try an attack in the Rumenian front, if I see there is not risk to lose a lot of units.
There is also the option to attack the Oil Fields with the TB-3, with just the IAR-37 able to intercept it (btw, does the game skip the CAP phase?)
Suggestions are very welcomed, thank you