Suggestions for WITE 2.0

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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HOTEC
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Suggestions for WITE 2.0

Post by HOTEC »

Current in supply coniditon is 25/100.
Be an option for player to select 20/75 and 15/50 (for reducing pocket size).
Current HQ Buildup is 20.
Be an option for 15 (for reducing mobility).
Current no. of turns for readiness of newly created unit is 3.
Be an option for 2 and 1 (for more agressive purpose).
Current max. stance is 4.
Be an option of 5 for deploy and hasty attack disrgarding the strength (for harrassment purpose).

The design of supply grid and rate of RR repair with fearsome Partisan are not good but excellent.
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Omat
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RE: Suggestions for WITE 2.0

Post by Omat »

Hello

As far as I know, the whole supply system has been reworked in WitW. I think for WitE 2.0 a modified WitW supply system will be taken not the WitE supply system.

So I would not make suggestions for the WitE 2.0 supply system based on the WitE supply system.

Omat
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Commanderski
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RE: Suggestions for WITE 2.0

Post by Commanderski »

I would like to see the weather system changed a bit. The random model works pretty good but shouldn't cover such a wide area.
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Omat
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RE: Suggestions for WITE 2.0

Post by Omat »

Hello

The weather system is also change in WitW. So WitE 2.0 is likely based on the new weather system from WitW.

Omat

ORIGINAL: Commanderski

I would like to see the weather system changed a bit. The random model works pretty good but shouldn't cover such a wide area.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell
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RedLancer
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RE: Suggestions for WITE 2.0

Post by RedLancer »

As Omat says and I don't think that it will be a surprise to many that WitE2.0 will be a further development of WitW.

If you are making suggestions for WitE2.0 then you need to look first at WitW. In the WitW Forum I have posted 10 threads showing the major changes from WitE.
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musashi64
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RE: Suggestions for WITE 2.0

Post by musashi64 »

I think that it would be interesting to see an North African Box inside a new WITE, giving to the Axis player that send more troops in North Africa the chance to occupy Suez and the oil fields in the Middle East.
On this way, the Germans could avoid problems about fuel supplies.
They could even attack Baku from South and not from North.

Kind Regards

Roberto
Numdydar
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RE: Suggestions for WITE 2.0

Post by Numdydar »

A NA off map would not work unless you had some rules around it that would be pretty gamey to account for the supply situation in the Med. So lets say you wanted add two more Mech Divs to NA. For each one you would also need to withdraw X number of CV values to account for the additional resources the Axis would need to commit to that theater just to keep those extra two Divs in supply.

Or maybe you could commit X amount of CVs to a Malta invasion to improve supply. Roll a die and based on the amount of CVs committed you can win or lose. If you lose you can try again by withdrawing CVs, etc.

Of course the likely outcome of this will be just a quicker collapse of the Eastern Front than historical [:(]
musashi64
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RE: Suggestions for WITE 2.0

Post by musashi64 »

ORIGINAL: Numdydar

A NA off map would not work unless you had some rules around it that would be pretty gamey to account for the supply situation in the Med. So lets say you wanted add two more Mech Divs to NA. For each one you would also need to withdraw X number of CV values to account for the additional resources the Axis would need to commit to that theater just to keep those extra two Divs in supply.

Or maybe you could commit X amount of CVs to a Malta invasion to improve supply. Roll a die and based on the amount of CVs committed you can win or lose. If you lose you can try again by withdrawing CVs, etc.

Of course the likely outcome of this will be just a quicker collapse of the Eastern Front than historical [:(]

The likely outcome could be even a quicker collapse of Soviet Union.
Indeed can you imagine the Germans in control of the oil fields of the Middle East?
You know how near the Axis had been near to Suez in 1942.

Kind Regards

Roberto
Numdydar
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RE: Suggestions for WITE 2.0

Post by Numdydar »

Let's completely ignore how limited the supply situation was for the Axis in the Med. Assume the Axis did capture the oil field in the Middle East. How would they get this oil back to the ETO where it was needed? There are no rail lines between the Persian Gulf and the Med. Shipping is obviously out.

While whatever mechanized forces sent to the Middle East would be fine, this would not do a whole lot for Germany as a whole. At least not until a land line was connected through Russia. Plus the Russians would not just sit there and twiddle their thumbs while this buildup (or even approach) was going on. They would have dramatically stepped up war preparedness at the first sign of a German romp in the Middle East. Russia considered this region as part of their Sphere of Influence so would not sit idle while this was going on. Stalin could have even consider this a violation of the Pact and canceled the Pact.

So there are a lot of things incorrect in thinking the Germans capturing the Middle East oil would solve their problems. Please refer to pages 772-781 in the link below of the issues with the Maikop oil field the Germans actually did capture. If they could not get oil from there, how would they get oil from even further away?

http://www.joelhayward.org/Too-Little-Too-Late.2.pdf
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Commanderski
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RE: Suggestions for WITE 2.0

Post by Commanderski »

The maps for WITW are pretty detailed. Will we see more details in the WITE2.0 maps?
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RedLancer
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RE: Suggestions for WITE 2.0

Post by RedLancer »

As the map is a mosaic we have concentrated on the WitW area although the basic geography is done. Here's a rough screenshot of western ukraine - any overlapping text shows where we still have work to do.

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Commanderski
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RE: Suggestions for WITE 2.0

Post by Commanderski »

Thank you! Looks great!
Mehring
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RE: Suggestions for WITE 2.0

Post by Mehring »


Sorry, but in all honesty, nul points, looks yucky to my eyes. Seen a few and for me the best style yet, and by a country mile...

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M60A3TTS
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RE: Suggestions for WITE 2.0

Post by M60A3TTS »

goranw's map still gets my vote.
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RedLancer
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RE: Suggestions for WITE 2.0

Post by RedLancer »

Sorry, but in all honesty, nul points, looks yucky to my eyes
 
and as I wrote only the basic geography is done with a default allocation of art to the hexes.  I found some screenshots on my computer the other day of the early WitW area - boy have things changed. 
 
To quote Erik Rutins from the WitW Forum:
 
It's a fundamentally different process. A tile-based approach will never look like a single hand-drawn image. You can do things with a single painted map (like we had with WITE) that you can't do with tiles. However, it uses much less memory, is faster on older computers and allows much more flexibility and modularity for both the development team and the community as far as modifying the map or creating new maps. It also makes future development faster. We decided early on that the trade-off was worth it. The style is a close match for WITE and the final look will be similar, just from a tile-based system.

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Mehring
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RE: Suggestions for WITE 2.0

Post by Mehring »

As long as the chap that did the map above kindly makes something similar for WitE.2, I'm happy.

A suggestion for WitE2, an inverted OB list which shows you how understrength your forces are in each category, and which can be filtered for each unit, corps, army, AG.

Also, if we are going to have so much information about the other side- economy etc, subject it to FOW inaccuracies?

And another thing, have infrastructure/supply throughput by hex so as to represent roads without the need to draw them on map.

Oh, and one more, name planes with historical suffixes according to load-outs or if necessary invent suffixes to make them identifiable at a glance so you can manage them properly and not send them on missions for which their load-outs were not intended.
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musashi64
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RE: Suggestions for WITE 2.0

Post by musashi64 »

ORIGINAL: Numdydar

Let's completely ignore how limited the supply situation was for the Axis in the Med. Assume the Axis did capture the oil field in the Middle East. How would they get this oil back to the ETO where it was needed? There are no rail lines between the Persian Gulf and the Med. Shipping is obviously out.

While whatever mechanized forces sent to the Middle East would be fine, this would not do a whole lot for Germany as a whole. At least not until a land line was connected through Russia. Plus the Russians would not just sit there and twiddle their thumbs while this buildup (or even approach) was going on. They would have dramatically stepped up war preparedness at the first sign of a German romp in the Middle East. Russia considered this region as part of their Sphere of Influence so would not sit idle while this was going on. Stalin could have even consider this a violation of the Pact and canceled the Pact.

So there are a lot of things incorrect in thinking the Germans capturing the Middle East oil would solve their problems. Please refer to pages 772-781 in the link below of the issues with the Maikop oil field the Germans actually did capture. If they could not get oil from there, how would they get oil from even further away?

http://www.joelhayward.org/Too-Little-Too-Late.2.pdf

I never fought that capturing the oil fields in the Middle East , it could solve completely the German supply problems, but surely would have hepled.
About the problems of not having a Railroad connecting the Middle East to Germany, I think that you forgot about the diplomatic contacts between Germany and Turkey about a possible Turkish intervention.
The Turkish answer was that they wanted to see their borders reached by German units and they woulkd have entered in the war. So no more problems about Railroad.
I don't say that all of this it is to be implemented in a game, it is just a suggestion.
Anyway the possible German success in a NA Box , it should be connected even to the number of German planes present in this box, to be used to neutralize Malta, as the Luftwaffe historically did on Spring-Summer 1942 (Battle of Middle June and battle of Middle August-1942)

Kind Regards

Roberto
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SuluSea
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RE: Suggestions for WITE 2.0

Post by SuluSea »

ORIGINAL: Mehring


Sorry, but in all honesty, nul points, looks yucky to my eyes. Seen a few and for me the best style yet, and by a country mile...


I understand what John is saying and realize the image posted is an alpha map or earlier...

IMO it's tough to beat the map that shipped with WITE. I still use it with added upgrades, railroad, anchor icons plus alternative
weather graphics.
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