For Micheal: Possible Bug air bombing AA units

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GreyJoy
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RE: For Micheal: Possible Bug air bombing AA units

Post by GreyJoy »

ORIGINAL: michaelm

ORIGINAL: GreyJoy

Hi Micheal,

I believe I've found, along with Obvert, a bug (or a not-wanted-behaviour) concerning AA units.

Already opened a thread in the main forum where we've discussed the matter with Alfred and others. (tm.asp?m=3717174)

I will try to describe the situation we've tested.

the "situation" arises when, in the same hex, are present two opposing stacks of LCUs and there are AA units present in both the stacks.
Both stacks have plenty of supplies and all the close-by supply sources are open.
So, there is NO supply problem.
if you try to ground-bomb the enemy's stack in the contested hex, the AA LCUs will obviously fire at the incoming enemy's bombers.
No matter if the bombers have successfully hit the troops and cause disabled/destroyed devices (visible in the combat report), at the end of the turn, in the op report, you're gonna see the "isolated with no supply" message concerning the AA units present in the stack that has been attacked by the bombers.
Note that, when you open the turn after the resolution, the units (AA LCUs included) are all in a perfect supply status.
The very same AA LCUs have suffered some disabled/destroyed devices during the turn-resolution, devices that do not seem to be related with the bombers' activity (so I assume are due to the penalty check related with the "isolated with no supply" of the op report).

So the problem seems to be that units that fire against the bombers consume ALL their embedded supplies and then are checked by the AI for the "isolated with no supplies" penalty BEFORE the "supply movement phase", thus resulting with NO supplies and so suffering the penalty you've introduced in one of the betas (tm.asp?m=3360927&mpage=1&key=isolated%2Csupply�)

I think this is not WAD, because it can easily lead to an exploitation of these very common situations (stacks facing each other with AA units), where the AA units can easily be destroyed (particularly true for the very small Japanese AA companies that only have very few devices)

My modest opinion is that that "penalty check" should be made AFTER the supply/movement phase or, alternatively, the AA LCUs should use less supplies while firing at the enemy's bombers.


This has been tested by me and Obvert on both sides (japan and allies) and always happen

I believe this would worth a look

Still thanks for all your effort and support!

GJ

Here's a save (the "thing" is happening in hex 53:30, near Patna, India)

I have loaded and played thru this turn and only 'isolated' messages I see are a few for the Allied player. Which look real as the units have no supply at the end of the turn - they start out with really low supply.
26th Group Army isolated with no supply lost 2 device(s)!
200th Chinese Division isolated with no supply lost 3 device(s)!
96th Chinese Division isolated with no supply lost 4 device(s)!
22nd New Chinese Division isolated with no supply lost 4 device(s)!
2nd Reserve Division isolated with no supply lost 4 device(s)!
I play around some more to see if I can reproduce anything.
If a hex is isolated, I would expect all units in hex to be isolated as it does not seem to use the type of unit in determining supply path.


That is pretty strange Micheal, cause me and Obvert have managed to replicate this happening in the same circumstances (ground bombing enemy's stack in contested hex, AA firing, AA without supplies)...
Do you want me to try a to sandbox the circumstances?
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michaelm75au
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RE: For Micheal: Possible Bug air bombing AA units

Post by michaelm75au »

If you could using the standard pwhex file.
Actually, can you attach the pwhex files you use as that is the only other thing I can think of that is different?
Michael
Banzan
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RE: For Micheal: Possible Bug air bombing AA units

Post by Banzan »

ORIGINAL: michaelm

I have been busy at work, and have been involved in a few other projects that have stolen my time.

I was pretty sure we lost you to WitW already, but good to see you back.

P.S.:
Impressive test-work, your posts came faster then i could read them... [:D]
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wdolson
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RE: For Micheal: Possible Bug air bombing AA units

Post by wdolson »

Just FYI, unless somebody from the AE team was hired by 2X3 without my awareness, nobody from the AE team has done any work on any other Gary Grigsby game. Most of us from the AE team have regular day jobs which have nothing to do with gaming. My "day job" is doing contract work for a test instrument company in California.

Bill
SCW Development Team
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GreyJoy
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RE: For Micheal: Possible Bug air bombing AA units

Post by GreyJoy »

ORIGINAL: michaelm

If you could using the standard pwhex file.
Actually, can you attach the pwhex files you use as that is the only other thing I can think of that is different?

Sure Micheal!

Here it is. This should be the standard DBB extended map file (at least i hope so)

Attachments
pwhexe.zip
(88.97 KiB) Downloaded 5 times
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GreyJoy
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RE: For Micheal: Possible Bug air bombing AA units

Post by GreyJoy »

ORIGINAL: wdolson

Just FYI, unless somebody from the AE team was hired by 2X3 without my awareness, nobody from the AE team has done any work on any other Gary Grigsby game.

Bill


Not even as a consultant? I think they missed a great opportunity here... not to sound harsh towards the professionist game designers of 2x3, but i believe the experience the Handerson Field team gained in developing, supporting and modding AE in these years is unvaluable. The feedback recieved from the players has been very important too (just see how much interaction it has been here in the tech support forum between Micheal-the-great and the players in discovering bugs and tweakening balance of gameplay...)
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wdolson
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RE: For Micheal: Possible Bug air bombing AA units

Post by wdolson »

Joe Wilkerson may have had some conversations with 2X3 at some point, but I don't believe he has ever had a technical discussion with them. I'm pretty sure nobody else on the team has ever had any contact with them. I know I haven't.

Bill
SCW Development Team
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