Best settings for AI?

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
Post Reply
User avatar
golden delicious
Posts: 4121
Joined: Tue Sep 05, 2000 8:00 am
Location: London, Surrey, United Kingdom

Best settings for AI?

Post by golden delicious »

I recently bought this game having played the previous incarnation.

I played through the Grand Campaign as the Allies on what I think is the highest difficulty setting (set to hard for me and easy for the computer), yet apart from one or two hairy moments the campaign was still pretty easy. Perhaps it's just pure hindsight in that I was able to focus on Nijmegen and Arnhem bridges more than historical but still, I'm wondering if there's some setting which might actually present a challenge?

In particular, is there anything that will mitigate the AI's problems with attacking? They seem to either pointlessly rush me and get slaughtered or take twenty minutes to get around to probing my position held by eight men and an old dog.

I've enjoyed playing but with the above problems it is not as satisfying as I would like.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
Tejszd
Posts: 3467
Joined: Sat Nov 17, 2007 4:32 pm

RE: Best settings for AI?

Post by Tejszd »

For the highest difficulty you are correct you need to set;
Yourself = Elite
AI = Recruit

It will give you less points/support/units and the AI more in addition the time to setup the bridges for demolition will be reduced.

You should play with the time set to 15 or 20 minutes so that yourself and the AI can not just sit hoping for the other side to attack (as the attacker usually takes more casualties).

After that you can impose some constraints on yourself by not using support; air, artillery and mortar or use just the units your given (do not swap units in/out).
User avatar
golden delicious
Posts: 4121
Joined: Tue Sep 05, 2000 8:00 am
Location: London, Surrey, United Kingdom

RE: Best settings for AI?

Post by golden delicious »

ORIGINAL: Tejszd

For the highest difficulty you are correct you need to set;
Yourself = Elite
AI = Recruit

It will give you less points/support/units and the AI more in addition the time to setup the bridges for demolition will be reduced.

You should play with the time set to 15 or 20 minutes so that yourself and the AI can not just sit hoping for the other side to attack (as the attacker usually takes more casualties).

Yeah. These are the settings I used.
After that you can impose some constraints on yourself by not using support; air, artillery and mortar or use just the units your given (do not swap units in/out).

What about giving the AI access to some of the "cheat" settings, such as full visibility of enemy units? Would that make a difference to their performance?
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
User avatar
SteveMcClaire
Posts: 4341
Joined: Mon Nov 19, 2007 9:31 pm

RE: Best settings for AI?

Post by SteveMcClaire »

ORIGINAL: golden delicious
What about giving the AI access to some of the "cheat" settings, such as full visibility of enemy units? Would that make a difference to their performance?

Yes, letting the AI see your units at all times will change how it behaves. But it also eliminates any chance you have to sneak around in concealing terrain like trees or brush (terrain that blocks sight but not line of fire.)

Post Reply

Return to “Close Combat: Last Stand Arnhem”