zumwalt destroyer

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

Post Reply
Marine1775
Posts: 7
Joined: Tue Sep 02, 2014 5:21 pm

zumwalt destroyer

Post by Marine1775 »

How are new ships introduced into the game?
Also, is it possible to tweak stealth characteristics. EG I want to decrease the radar signature of the A-6 Intruder.
Thanks A lot.
ckfinite
Posts: 208
Joined: Fri Jul 19, 2013 10:33 pm

RE: zumwalt destroyer

Post by ckfinite »

How are new ships introduced into the game?

You ask the devs to add it. The Zumwalt should be in already - look for DDG 1000.
Also, is it possible to tweak stealth characteristics. EG I want to decrease the radar signature of the A-6 Intruder.

No, and the A-6 should have a pretty whopping RCS when loaded, too.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: zumwalt destroyer

Post by mikmykWS »

We've got a request in to adjust the front/back cross section but its in the db.

Honestly you'll get a reduction in signature but its not really an invisible ship at all.

M
Agiel
Posts: 39
Joined: Mon Jul 22, 2013 2:49 am

RE: zumwalt destroyer

Post by Agiel »

Stealth for ship does more for inducing uncertainty in the enemy by making it appear smaller than it is on radar scopes than actually obfuscating it completely from them.

The enemy will see a surface contact, but if the Zumwalt is observing fairly strict EMCON or the emissions aren't tripping ESMs due to LPI, then he will have no way of telling whether or not it's a fishing trawler or a $3.5 billion guided missile destroyer with 80 VLS cells of death and two 155mm guns firing GPS-guided rocket-assisted shells that range out to 83nm.
Araner
Posts: 50
Joined: Mon Oct 27, 2014 2:52 pm

RE: zumwalt destroyer

Post by Araner »

ORIGINAL: Agiel

Stealth for ship does more for inducing uncertainty in the enemy by making it appear smaller than it is on radar scopes than actually obfuscating it completely from them.

The enemy will see a surface contact, but if the Zumwalt is observing fairly strict EMCON or the emissions aren't tripping ESMs due to LPI, then he will have no way of telling whether or not it's a fishing trawler or a $3.5 billion guided missile destroyer with 80 VLS cells of death and two 155mm guns firing GPS-guided rocket-assisted shells that range out to 83nm.

Can you explain what ESMs and LPI refer to? I use the Zumwalts in a lot of my scenarios and I'm interested in properly reducing their radar signature. Biggest problem is I still need a DDG-51 (Flight II or III) for air defense so enemy already knows to look in the sector anyway.
RobotCriminal
Posts: 43
Joined: Fri Jan 02, 2015 7:39 pm

RE: zumwalt destroyer

Post by RobotCriminal »

ESM = Electronic Support Measures. Basically listening for enemy radiated energy/radars.

LPI = Low Probability of Intercept. Newer radars basically throttle themselves down to attempt to minimize the range enemy ESM can pick up on them while still being useful. Not really perfect though as any signal that has enough energy to reach a target and then bounce back has by definition the energy to go at least twice as far in a straight line (in reality a lot more then twice). Still, it helps.

There is a bit more to LPI in reality (frequency hopping, bandwidth, reducing side/back lobes etc.) but that conversation would get needlessly complicated really fast [:D]. The gist of it is making your radar harder to pick up by the enemy.

E: Some people also call ESM Electronic Surveillance Measures even though I'm not certain that's strictly correct or incorrect. You might hear the term though.
Post Reply

Return to “Command: Modern Operations series”