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Squirmer
Posts: 208
Joined: Tue Jul 09, 2002 3:27 am
Location: GB

Adventurous Kat Lover required

Post by Squirmer »

I would like to try an experimental type of game with me playing Soviets and someone else Germans. SPH2H, Dec 1944, C&C On.

This will be a scenario which bypasses the normal purchase system. Historic ratings remain in effect.

All I will say at this point is that you will command a combined armour/infantry force on an unusual large map (100x80). You get to choose your AFVs and their ammo loadouts.

More details if I get a taker :)
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M4Jess
Posts: 5078
Joined: Thu Jan 17, 2002 10:00 am
Location: DC

Post by M4Jess »

Meeeeeeeowwwwwwwwww :D
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Im making war, not trouble~

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bud
Posts: 88
Joined: Sun Jul 16, 2000 8:00 am
Location: N.J.-USA
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Post by bud »

i would like to take you up on this-- but the new oob`s are due out this week -- can we hold until then ??:cool: :cool: :cool:
Squirmer
Posts: 208
Joined: Tue Jul 09, 2002 3:27 am
Location: GB

Post by Squirmer »

Jess I don't believe you :) Though the scen can work the other way around as well ... T-34 Jess?

bud is that the actual release of the new version of H2H or are you talking about the 7.1 OOBs?
Squirmer
Posts: 208
Joined: Tue Jul 09, 2002 3:27 am
Location: GB

Some more details

Post by Squirmer »

Like I said this is highly experimental; vaguely inspired by the tank fight games. The basic idea is to see who can choose and use armour (and ammo) best but in a combined arms environment. Another aim is to make every unit "precious".

Salient points:
  • Any tank may be "purchased" but the more expensive ones get reduced ammo loadouts.
  • The map is totally unrealistic and symmetrical :eek:
  • It is also not very vehicle friendly in places.
  • Vehicle breakdowns is On but Weapon Breakdowns is Off
  • Both sides have roughly symmetrical forces i.e. 9 AFVs and 3 platoons of infantry (with transport).
  • The infantry is generic i.e. no elites and no squad AT weapons except grenades.
  • However each platoon does get an expanded Inf-AT team to compensate.
  • 3 of the AFVs (the defence - TDs) are restricted as to where they can go by the map.
  • The other AFVs may accompany the infantry on their quest to capture the objectives.
  • There is no arty - if you want to pound the grunts with HE you'll have to get your tanks to do it.
  • There is no infantry smoke. Again you must get your tanks to provide this function.
  • The Searching parameter is set to 50%. This ameliorates the infantry "hiding" problem a bit and is going to be the new SPH2H default anyway.
If you're concerned about playing C&C On all I can say is that a) all units have pre-assigned sensible objectives and b) in brief play-testing I only had to re-assign objectives once in 20 turns.
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