SPWaW v5.0b18 Features Rev 8 Now Posted

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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David Heath
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SPWaW v5.0b18 Features Rev 8 Now Posted

Post by David Heath »

We posted the changes added to Rev8 on our SP World At War features page.
http://www.matrixgames.com/games/sp-worldatwar/features.asp
Latka
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Post by Latka »

Thank you for the updates!

-Andy
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MindSpy
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Post by MindSpy »

Originally posted by David Heath:
We posted the changes added to Rev8 on our SP World At War features page.
http://www.matrixgames.com/games/sp-worldatwar/features.asp
MINDSPY

The nice thing about SPWAW is that no matter what is done it will be good.

this is one of those REAL life instances where the rally cry is to get in your suggestions and contribute to making the game even better, yet meanwhile I just trust it will be taken care off and stick to playing it for fun all the while.

MINDSPY
Greg McCarty
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Post by Greg McCarty »

Originally posted by David Heath:
We posted the changes added to Rev8 on our SP World At War features page.
http://www.matrixgames.com/games/sp-worldatwar/features.asp
I am stunned and gratified at the work that
has gone into this. Not only will I buy
--I may even add a gratuity.
Greg.

It is better to die on your feet
than to live on your knees.

--Zapata
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Alby
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Post by Alby »

Once again...
Everything looks great, kinda dont understand this one?
Is this concerning the "bum rush" move??

95) We have broken down Op-Fire to three levels. Point Blank Op-Fire is triggered when ever a moving unit moves moves next. If the unit is in a defense stance it will be triggered from 1 - 3 hexes away.

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BruceAZ_MatrixForum
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Post by BruceAZ_MatrixForum »

Looking good Matrix!!
ZinZan
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Post by ZinZan »

The entire list looks great but of the new stuff I must say the Rarity availability change and out of production options look wonderful.
ZinZan <br/> Peace is an extension of war by political means. Plenty of elbow room is pleasanter - and much safer. <br/> Lazarus Long, Time Enough For Love by Robert Heinlein.
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Krec
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Post by Krec »

everyday something new.......just cant wait for v5 and mega......thanks for all your hard work
"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." Patton

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Eagle-Talon
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Post by Eagle-Talon »

Well done Team. Thank you all very much for all your hard work.
Ten men wisely lead can beat a hundred without a head.
Fuerte2
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Post by Fuerte2 »

It seems that the only bug that I notice every day (recon unit movement range is not displayed correctly when the unit is clicked for the first time and command & control is on) is not fixed.
Fabs
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Post by Fabs »

Am I the only one experiencing the problem of AI units attacking blindly after turn 5 in Assault/Defend games where the AI is defending?

I asked a question about this in the previous thread, but got no answer.
Fabs
Spike
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Post by Spike »

Sounds great!, Definately like having rarity/true troop cost options seperate.

Fabs - I think someone said on the other thread that that has been fixed since 4.6.. so I'd guess it's been gone for awhile (we just haven't seen it because 4.5 was the last we have!)
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Post by Fabs »

4.6? I was on holiday in January for two weeks, have I missed something? My latest version is 4.5.

I do hope it's been fixed. The "Banzai bug", as I like to call it, has taken 60% of the pleasure out of playing solitaire. :(
Fabs
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Warhorse
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Post by Warhorse »

Sorry Fabs, I'm on the beta team, and have had 4.6 for awhile, you didn't miss a version, it wasn't released, it was instead changed into v5.0!!
Mike Amos

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Alby
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Post by Alby »

Originally posted by Alby:
Once again...
Everything looks great,Appreciate the hard work!
kinda dont understand this one?
Is this concerning the "bum rush" move??

95) We have broken down Op-Fire to three levels. Point Blank Op-Fire is triggered when ever a moving unit moves moves next. If the unit is in a defense stance it will be triggered from 1 - 3 hexes away.
bump

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