Russia has lost allot of manpower centers, armaments and heavy industry.
I am not really pocketing that many men per turn, I just think he has lost so much industry I can slowly grind him down.
The GHS manpower and armament pools are dropping but very slowly about 5k per turn or about 40 turns before armaments become and issue and 50 for manpower. Add in mud and not a real issue.
The easy-winter rule makes the Soviet situation very hard. Mr. Pelton will recall my faceplant result against him when I overweighted the South in our game, but another game unfolded differently against an opponent who wasn't such an artist at pockets.
We were playing variable weather and there was almost no mud in 1941. I lost Moscow as well as Leningrad. But oddly enough, I held Zaporozhe. Almost all the industry and armaments were evacuated successfully.
But the low 1942 Soviet morale took its toll. My opponent ground forward inexorably. With all his infantry at 8 or more and at high morale, he didn't need Panzer miracles. I couldn't form enough rifle corps to get a stop, anywhere. Strings of defeats, even if they didn't result in massive losses of equipment or manpower, did result in multiple firings of Zhukov. I had to give up and accept that the high command was bound to be held by fops. Now, in December 1942, I'm up against the wall, with only 10 VPs left to sudden death. The good news is that finally there are enough Guards Rifle Corps to absolutely hold a few places. It'll be touch and go. Once the storm is weathered, assuming it is, the Soviets ought to be able to make good progress unrolling the Axis gains. With industry largely intact and with about 8.6 million men under arms and wide margins in AFV, artillery, and air power, the Reds should be able to take the initiative. But Berlin seems a long way off.
The easy-winter rule makes the Soviet situation very hard. Mr. Pelton will recall my faceplant result against him when I overweighted the South in our game, but another game unfolded differently against an opponent who wasn't such an artist at pockets.
We were playing variable weather and there was almost no mud in 1941. I lost Moscow as well as Leningrad. But oddly enough, I held Zaporozhe. Almost all the industry and armaments were evacuated successfully.
But the low 1942 Soviet morale took its toll. My opponent ground forward inexorably. With all his infantry at 8 or more and at high morale, he didn't need Panzer miracles. I couldn't form enough rifle corps to get a stop, anywhere. Strings of defeats, even if they didn't result in massive losses of equipment or manpower, did result in multiple firings of Zhukov. I had to give up and accept that the high command was bound to be held by fops. Now, in December 1942, I'm up against the wall, with only 10 VPs left to sudden death. The good news is that finally there are enough Guards Rifle Corps to absolutely hold a few places. It'll be touch and go. Once the storm is weathered, assuming it is, the Soviets ought to be able to make good progress unrolling the Axis gains. With industry largely intact and with about 8.6 million men under arms and wide margins in AFV, artillery, and air power, the Reds should be able to take the initiative. But Berlin seems a long way off.
Sounds like a good game, the loss of Moscow as a manpower center might hurt in long run.
You doing mild winter and no +1?
Its important as GHC to be pocketing 5-10 units per turn or Russians OOB starts going. Grinding will not get it done and can lower GHC manpower and armament pools before start of 43
I also think that after 1941 it's better to encircle and destroy one stack of Soviet units rather than push five stacks back.
Always has been = pacman tactics 42+
Grinding after 41 really only helps SHC. Of course some grinding(farming) for morale has to be done in June/July, but to simply grind is not a good idea.
Turn 60 GHC Armaments: 191,000 Manpower in Pool: 268,000 VP:243
Armament Pts Destroyed = 80
Manpower Pts over run during 1942 = 100
Russian Units Destroyed after November 1st 1941
Corp: 1
Divisions: 55
Brigades: 21
SU:
AP total:
AGB closes in on Penza and Saransk.
AGS drives towards Saratov and AGS can not take Stalingrad with a frontal assault so it starts to encircle it.
How the hell did he allow you to sukhani. That is a big no no!
In my game v bobo he stopped me at the port further left by putting in his first 2 inf corp. Its impossible to take. Thus German should never ever be able to get to Skunami.!!!!!!
How the hell did he allow you to sukhani. That is a big no no!
In my game v bobo he stopped me at the port further left by putting in his first 2 inf corp. Its impossible to take. Thus German should never ever be able to get to Skunami.!!!!!!
Its a 260 VP game and I have Moscow almost encircled so any Corp
he makes has to go there, that port is 1 VP Moscow 14 VP, not to hard to figure that out.
Just finished turn 66 and SHC OOB is down to 7.2 million and I have a nice size pocket around Stalingrad 256 VP counting Stalingrad. Don't think I can get 260 until it snows, but it be close.
Turn 61 GHC Armaments: 177,000 Manpower in Pool: 260,000 VP:244
Armament Pts Destroyed = 80
Manpower Pts over run during 1942 = 100
Russian Units Destroyed after November 1st 1941
Corp: 1
Divisions: 57
Brigades: 22
SU:
AP total:
Manpower and armaments have started trending down by a few 1k per turn.
SHC OOB is at 7.4 down from 7.7 and GHC at 3.9 which is good holding steady.
Turn 62 GHC Armaments: 172,000 Manpower in Pool: 253,000 VP:249
Armament Pts Destroyed = 80
Manpower Pts over run during 1942 = 100
Russian Units Destroyed after November 1st 1941
Corp: 1
Divisions: 61
Brigades: 22
SU:
AP total:
Besides once the Germans reach the end of the map and the front starts to shorten, as they turn north, the game becomes flogging a dead horse.
Yes I am seeing that. As my turns unfold I have 2 infantry Armys extra now so that once snow falls I will have all my panzers off line + 1 infantry army.
Rail heads are also near front so the last few VP look to be easly doable.