DW - Starfall Ver 1.12

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fierceking
Posts: 236
Joined: Fri Jul 23, 2010 9:54 pm

RE: [WIP] DW - Starfall - version 0.4

Post by fierceking »

ORIGINAL: danymatrix

Hi Fiercekink. when you think upload this patch please?

Lol fiercekink.

I'll try to upload it by Sat or Sun.
fierceking
Posts: 236
Joined: Fri Jul 23, 2010 9:54 pm

RE: [WIP] DW - Starfall - version 0.4

Post by fierceking »

ORIGINAL: ASHBERY76

Wow that tech tree Is huge.Does the A.I races have paths as they could get lost in it.

Yes each race will research one research path. This is a sample of that path which took me an insane amount of time to implement. This is for the Humans.

WeaponsResearchProjectOrder ;6, 67, 33, 7, 324, 48, 34, 8, 344, 346, 57, 13, 313, 22, 336, 792, 330, 68, 503, 16, 58, 63, 318, 597, 49, 309, 9, 50, 39, 722, 23, 19, 51, 275, 10, 319, 297, 598, 732, 276, 64, 355, 321, 370, 11, 281, 299, 40, 599, 488, 600, 327, 52, 314, 21, 493, 320, 496, 603, 45, 793, 504, 70, 277, 59, 300, 41, 18, 750, 768, 46, 60, 604, 653, 273, 356, 328, 54, 315, 65, 783, 813, 814, 794, 371, 693, 675, 618, 35, 42, 61, 815, 733, 278, 55, 316, 694, 484, 66, 62, 662, 695, 506, 816, 279, 672, 511, 508, 20, 406, 325, 329, 795, 322, 665, 666, 565, 512, 817, 796, 43, 676, 619, 673, 667, 668, 297, 299, 769, 274, 300, 663, 485, 510, 513, 818, 797, 770, 326, 281, 323, 669, 670, 751, 734,678, 679, 676, 680, 664, 723, 677, 681, 677, 620, 671, 44, 698, 819, 659, 674, 699, 798, 771, 752, 735, 753, 700

EnergyResearchProjectOrder ; 95, 123, 850, 363, 166, 133, 74, 96, 851, 280, 415, 852, 92, 113, 167, 853, 134, 361, 160, 75, 145, 172, 93, 114, 139, 854, 115, 71, 120, 135, 97, 103, 161, 131, 855, 98, 99, 72, 100, 116, 124, 419, 399, 856, 162, 73, 931, 132, 857, 125, 121, 431, 858, 471, 94, 946, 101, 173, 478, 147, 102, 859, 122, 126, 298, 473, 820, 947, 135, 148, 898, 887, 465, 932, 434, 149, 860, 821, 907, 899, 861, 437, 466, 150, 435, 933, 908, 934, 930, 935, 831, 948, 843, 844

HighTechResearchProjectOrder ; 227, 249, 395, 235, 253, 222, 221, 224, 220, 226, 225, 345, 396, 269, 188, 182, 966, 262, 212, 283, 967, 189, 183, 398, 968, 270, 204, 245, 228, 250, 263, 254, 969, 190, 184, 191, 185, 264, 397, 198, 271, 246, 284, 236, 205, 265, 970, 223, 282, 192, 186, 251, 255, 242, 984, 266, 971, 213, 199, 206, 207, 252, 256, 247, 214, 267, 193, 187, 985, 439, 457, 460, 405, 229, 239, 440, 972, 445, 443, 458, 461, 243, 231, 446, 444, 986, 989, 459, 462, 208, 200, 215, 973, 990, 238, 994, 248, 201, 216, 209, 230, 240, 995, 244, 449, 447, 404, 400, 401, 403, 402, 424, 217, 202, 210, 448, 450, 425, 218, 203, 394, 211, 453, 451, 454, 452, 455, 426
'--------------------------------------------------------------------------------


Each number represents a tech number in the research tree. And this is the sequence it will reseach the tree. I tried to make each race research a different combo of the tech tree so that no 2 are alike. So the point was to make each weapon/shield/troop etc as balanced as possible and as different as possible.


So for anyone else trying to make a tech tree, they would need to do the same thing as what I did. And the bigger the tree the more work involved. If I did not do this, the AI would have been really crippled because it would reseach every single tech level 1 before moving to a level 2 tech
fierceking
Posts: 236
Joined: Fri Jul 23, 2010 9:54 pm

RE: [WIP] DW - Starfall - version 0.4

Post by fierceking »

ORIGINAL: Regularity
I specifically mentioned racial tech trading, as in stuff that normally is limited to being researched by only certain races. After picking up the game a week ago, I've played five games: three in vanilla, in which races would trade away unique racial techs, and two with this mod, in which races never would trade away racial techs. Even at +100 relations and even using the game editors to check and confirm they had racial techs researched.

So I'm wondering if this mod either has completely disbarred any racial tech trading, or has just added additional requirements to "unlock" its availability in the trade window.

I understand what you mean now. And from testing you are right that certain special techs are not tradable. This was not intended but I now know why this is happening.

The game allows each race to have only 1 special tech. To bypass this, the devs added the command ALLOWED RACES ;
  • .

    So if I limit a tech to lets say Humans and Quemeno,
    ALLOWED RACES ;Human, Quemeno
    That tech is not tradable at all to the other races but tradable between the Humans and Quemeno

    This made it possible to add more special tech per race but it looks like it also limits trading of those tech.

    So certain special techs are allowed to be traded but special techs that are listed under ALLOWED RACES are not tradable. I'm not sure this makes sense to you but that's how it's programmed by the devs
fierceking
Posts: 236
Joined: Fri Jul 23, 2010 9:54 pm

RE: [WIP] DW - Starfall - version 0.85

Post by fierceking »

Updated to version 0.85

Goto first page for info and download link
danymatrix
Posts: 62
Joined: Thu Jun 26, 2014 1:49 pm

RE: [WIP] DW - Starfall - version 0.85

Post by danymatrix »

oh yeah! Thanks men! [:D]

danymatrix
Posts: 62
Joined: Thu Jun 26, 2014 1:49 pm

RE: [WIP] DW - Starfall - version 0.85

Post by danymatrix »

a question about an error which may be due to this error with 60 races in an AMD X6, Win7, 8 GB.

Can someone help me please?

http://www.photobox.co.uk/my/photo?album_id=3328054609&photo_id=8596636861#8596636861

http://www.photobox.co.uk/my/photo?album_id=3328054609&photo_id=8596636316#8596636316
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CyclopsSlayer
Posts: 583
Joined: Fri Feb 10, 2012 11:49 pm

RE: [WIP] DW - Starfall - version 0.85

Post by CyclopsSlayer »

ORIGINAL: danymatrix

a question about an error which may be due to this error with 60 races in an AMD X6, Win7, 8 GB.

Can someone help me please?

http://www.photobox.co.uk/my/photo?album_id=3328054609&photo_id=8596636861#8596636861

http://www.photobox.co.uk/my/photo?album_id=3328054609&photo_id=8596636316#8596636316
Your album is private, pictures cannot be viewed.
danymatrix
Posts: 62
Joined: Thu Jun 26, 2014 1:49 pm

RE: [WIP] DW - Starfall - version 0.85

Post by danymatrix »

fierceking
Posts: 236
Joined: Fri Jul 23, 2010 9:54 pm

RE: [WIP] DW - Starfall - version 0.85

Post by fierceking »

Sorry Danymatrix I don't know what is causing that error. You should post it on the tech forums as a possible bug.
bavarian kid
Posts: 43
Joined: Wed Apr 08, 2015 7:40 pm

RE: [WIP] DW - Starfall - version 0.85

Post by bavarian kid »

Minor issue with the lastest release:

I have researched the new "Durable shields". However, the durable shield component is not available in "designs" when "only show latest components" filter is active.
Had to remove the filter to make the newly researched shield visible at all [:)].

By the way, thanks for this great mod [;)].
zikou007
Posts: 1
Joined: Thu Apr 09, 2015 5:15 pm

RE: [WIP] DW - Starfall - version 0.4

Post by zikou007 »

Hi, great job you made ! [&o]

How can i download the mod? Because i don't find the link on the first page....

Can you help me? [;)]

Thanks.
bavarian kid
Posts: 43
Joined: Wed Apr 08, 2015 7:40 pm

RE: [WIP] DW - Starfall - version 0.4

Post by bavarian kid »

Playing Delphid and intended to research UltraDense Armor. However, selection is not possible despite previous item "impregnable structures" planned for research.
Missing requirement connections in the tech tree ? Bug ?


bavarian kid
Posts: 43
Joined: Wed Apr 08, 2015 7:40 pm

RE: [WIP] DW - Starfall - version 0.4

Post by bavarian kid »

zikou007 download link was in first posting, seems now to be inactive (?). However, I found the download link in my browser history. Sadly I don't have "link privileges" yet so you have to update the link manually.

(triple w)(dot)mediafire(dot)com(slash)download(slash)a9n1lk8e46wedyx(slash)DW+-+Starfall+0.85(dot)rar

In case fierceking intended to disable the link for some reason, just let me know and I remove the info.
paShadoWn777
Posts: 3
Joined: Sat Apr 11, 2015 12:21 pm

RE: [WIP] DW - Starfall - version 0.4

Post by paShadoWn777 »

Link doesnt work.
bavarian kid
Posts: 43
Joined: Wed Apr 08, 2015 7:40 pm

RE: [WIP] DW - Starfall - version 0.4

Post by bavarian kid »

(at) paShadoWn777

Link was still working yesterday. I just retested mediafire - you are correct, link is now disabled. I guess we have to assume that the link was disabled intentionally [&:]. For me personally DW - Starfall 0.85 is running flawlessy so I don't see any major technical issues with the release. In case there are mediafire hosting issues I could upload 0.85 to e.g. my dropbox and offer a (garbled) link. fierceking ?
paShadoWn777
Posts: 3
Joined: Sat Apr 11, 2015 12:21 pm

RE: [WIP] DW - Starfall - version 0.4

Post by paShadoWn777 »

Yes upload please unless you think fierceking ragequit too and you shouldnt defy him. I was so looking to play it today.
bavarian kid
Posts: 43
Joined: Wed Apr 08, 2015 7:40 pm

RE: [WIP] DW - Starfall - version 0.4

Post by bavarian kid »

Tricky thing for me as an "outsider" offering a file upload is: I live in a country where people routinely face legalized shakedowns (aka copyright lawsuits) for e.g. putting up cartoon characters as forum avatars. Since I have no clue what files are contained in the mod please understand I have to protect myself as far as providing download links to unknown material is concerned.

I suggest you pm/mail fierceking directly and let him know about the download link issue - just click his name beside one of his forum posts to open pm/mail options. Sorry to disappoint you [:(].
danymatrix
Posts: 62
Joined: Thu Jun 26, 2014 1:49 pm

RE: [WIP] DW - Starfall - version 0.4

Post by danymatrix »

anyone can play an advanced game with 60 or 70 races without problems? because the saved items above 100 mb and that it slows down times saved / loaded and game itself. If so that pc specs do?
User avatar
moonraker65
Posts: 565
Joined: Wed Jul 14, 2004 3:11 pm
Location: Swindon,Wilts. UK

RE: [WIP] DW - Starfall - version 0.4

Post by moonraker65 »

Fierceking - You need to look at all races as I've found that the Vi'kyd also have no names for their characters as well now and I'm sure I saw another couple the other day.
intel i9 13900k 128 GB RAM, RTX 4070 ti GFx card
bavarian kid
Posts: 43
Joined: Wed Apr 08, 2015 7:40 pm

RE: [WIP] DW - Starfall - version 0.4

Post by bavarian kid »

Found previous version 0.8 download link. As of now (time of my posting), link is still active ...

(triple w)(dot)mediafire(dot)com/download/2kfbq3wpsgmxnje/DW+-+Starfall+0.8.rar
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