Turn Replay?

From the first clash at Manassas to the epic confrontation between Lee and Grant, the Brother Against Brother series will bring new levels of historical detail and realism to the battles of the Civil War. This regimental-level game, created by the developers of the award-winning Forge of Freedom, builds on that game’s acclaimed tactical engine, adding scrupulously researched orders of battle, high-quality map graphics, command and control rules reflecting the numerous challenges faced by army commanders, and plenty other features. Beginning with The Drawing of The Sword – which recreates the pivotal opening battles at Manassas , Wilson ’s Creek, Mill Springs and Williamsburg – Brother Against Brother lets you refight the Civil War from start to finish.

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Michael T
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RE: Turn Replay?

Post by Michael T »

Same here, I guess I have only 4-5 hours played vs AI, and my first PBEM game is going to start!
Let me know when you will be ready

Ok, I am purchasing tonight after work. I envisage several days to a week of tinkering then I will be ready.


Anyone have any idea when the first patch will be out?
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AlessandroD
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RE: Turn Replay?

Post by AlessandroD »

ORIGINAL: Michael T
Ok, I am purchasing tonight after work. I envisage several days to a week of tinkering then I will be ready.

Take your time [:)]
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AlessandroD
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RE: Turn Replay?

Post by AlessandroD »

I add my voice for the replay feature, I'd like to know where came from my losses [:)]
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Erik Rutins
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RE: Turn Replay?

Post by Erik Rutins »

Between the movement arrows and loss overlay and reports, I'm able to get a good sense now, but I agree a replay would be great. We'll have to see how that goes once we get through another update or two.
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Brambo
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RE: Turn Replay?

Post by Brambo »

The problem I have and this was also reported by my opponent, here is what he told me.

I had a cav unit on top of a hill and watched a column of enemy infantry coming up a road towards me. On my next turn they had vanished, my cav unit would have seen them turn left or right, or even retreat, not just vanish.

I have to agree with him. They were my units and when I spotted his cav unit we turned right and entered the wood. In real life his cav would have seen that.
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821Bobo
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RE: Turn Replay?

Post by 821Bobo »

Replay would be really helpful. In bigger battles it is impossible to figure out what was happening only from the report.
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BigDuke66
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RE: Turn Replay?

Post by BigDuke66 »

Indeed, don't know why some more modern games deny this.
Maybe BAB can be innovative again and do something else than a replay, replay seems to be exactly that in most games the turn is simply played again but in games from HPS/JTS for example this can lead to a lot movement outside your view what leaves the player sitting around with nothing to do and nothing to see.
If BAB would simply be able to "record" the actions within the visible area it would be enough, that gives the player to see what he can see without being forced to sit and wait for all the other actions ouside the visible area to be done.the replay be done
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Michael T
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RE: Turn Replay?

Post by Michael T »

Any idea when a replay might be developed?

Its needed for PBEM, no doubt. [&o]
marcpennington
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RE: Turn Replay?

Post by marcpennington »

I'd add my voice to a request for true turn replay.

But also, in PBEM the way the turn is presented is highly problematic. It shows the turn from your opponent's perspective. And although any units of his you can't see are hidden, you can see exactly which units of yours he can see, including stuff like the flag icons for unidentified units. It also shows stuff you wouldn't able to otherwise be able to see, such as his global morale rating.

I'd strongly prefer if after you plotted your moves, you saw the combat execution of your own side, and then the game saved and uploaded to the server.

But really, some form of replay with proper FOW showing would be the best of all worlds.
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