Fischia il Vento - loki100 vs smokindave34 ... German marginal victory T94

Post descriptions of your brilliant victories and unfortunate defeats here.

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loki100
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Turn 50: 17-23 June 1944

Post by loki100 »

Turn 50: 17-23 June 1944

Given that I am producing very high interdiction levels in Normandy, I decide its time to send US 8 Air on a massive raid at Berlin. The hope is that will produce 4 seperate attacks each active day.

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Ground attack missions in Normandy are the usual mixture. Basically fighter bombers are hitting the front lines and level bombers generating interdiction behind the German lines.

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Outcomes were pretty good. Bomber Command hit Hamburg and Bremen and 8 Air hammered both Berlin and the surrounding industrial centres. Again it also inflicted heavy losses on the defending Luftwaffe.

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On the land, 2 British tried to exploit finally taking Caen by crossing the Orne.

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While that failed, it has the advantage of pinning down the Germans and inflicting losses they will not be able to replace (due to the interdiction).

In the meantime US 1 Army captures Vire and increases the pressure on the Germans.

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In Italy, no attacks but I carry on building up around the mouth of the Basento. My goal is to be able to both break the German line and exploit towards Bari etc.

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jwolf
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RE: Turn 50: 17-23 June 1944

Post by jwolf »

I have to admit I'm getting nervous about your long thin line toward Taranto. Really sticking your neck out ...

When do you expect to make the 2nd landing in the north?
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loki100
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RE: Turn 50: 17-23 June 1944

Post by loki100 »

ORIGINAL: jwolf

I have to admit I'm getting nervous about your long thin line toward Taranto. Really sticking your neck out ...

When do you expect to make the 2nd landing in the north?

me too to be honest. But Dave would have struggled to muster the units needed - I suspect he'd need to move about 60-80 attack cv into a region with poor transport links and a lot of my airpower. The potential reward is huge but there is also a real risk of being badly caught out of position.

In a way its another example of how the threat of an invasion can tie down more units than a delivered invasion. He can't risk stripping his forces at Rome (for example) as he must know I have at least one large, well prepared invasion waiting to hit somewhere in the Med.
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loki100
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Turn 51: 24-30 June 1944

Post by loki100 »

Turn 51: 24-30 June 1944

Start off with the VP situation. Pretty bad and getting worse, mostly driven by my combat losses. I think with the EF option on (even if your opponent then shows restraint as Dave has done), this is inevitable. To make any progress you just have to attack as the scope for movement is limited.

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Pattern of the airwar is much as before. All the heavy (4 engined) bombers from 8 and 15 Air plus Bomber Command hit Germany, everything else supports the immediate operations on the ground. As usual, FBs are going for the front lines, 2 engined bombers hitting the rear and the Halifaxs of BC attack detected Luftwaffe concentrations around Paris.

BC had one of its better weeks.

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I've not shown it, but 8 Air is now shooting down more interceptors than it is losing in terms of escorts. So it looks like the Luftwaffe is starting to collapse.

To help it on its way, I am hitting airfields, in this case ones around Paris. I was trying to end those mildly annoying Luftwaffe interventions on the battlefields, I strongly feel that only I should be deploying Ground support ....

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2 British forces the Orne. First attack fails, but a follow up manages to dislodge the defenders.

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Even better, I now have spare armoured divisions so I Polish exploits and manages to disrupt the German second line.

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This leads to the first combat deployment of the 'armoured mouse' ... also known as Gds Armoured. Stuffed with support units and well rested it is very powerful, and protected by heavy air interdiction I gamble on pushing it deep into the German lines. My hope is that Dave will not dare attack it and even if he does, it'll only retreat one hex.

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Oddly, this turn its 1 US Army that makes little progress, failing to break out at Avranches.

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In Italy, Dave blinked first and pulled back.

Also am now delaying any secondary naval landings as I really want to focus my airpoweron the fighting in Normandy.

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loki100
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Turn 52: 1-7 July 1944

Post by loki100 »

Turn 52: 1-7 July 1944

One thing in my favour is that the weather remains clear. I think I am gaining a small advantage from my earlier decision to gamble with a slightly early invasion.

Bombing pattern is as usual. Heavy Bombers hit Germany, everything else supports the fighting in Normandy.

I'm still generating high interdiction levels over key sectors. I think this justifies my decision to not launch any secondary invasion till I have fully exploited the benefits of being able to concentrate my airpower and to see how much I can gain from the primary invasion.

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As you can see, this time the bulk of the airpower is supporting US 1 Army and the result is a pretty clean breakout, started by wrecking a notionally very powerful Panzer division.

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2nd British tried to create a pocket in the centre and the 'armoured mouse' moved forward one more hex (with no actual fighting). I'm trying for a pocket, which I don't believe I'll manage. If not then to force the Germans to move quickly from hexes plastered by high interdiction levels.

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This time the fighting worked out so that a small 'tactical' airdrop was aimed at exactly the right hex. This will not only complete the isolation of the German units around Avranche but also generate high interdiction levels.

And if that was not enough fun. The Germans ran away in Italy, abandoning all the south. In the wider context of the war, this now makes little difference but it does mean that 15 Air can raid into Germany with some ease. It will also make a small contribution to my VP score for cities.

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paullus99
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RE: Turn 52: 1-7 July 1944

Post by paullus99 »

This jives quite a bit with what I've been seeing - if the Allies can concentrate their airpower at key points, they can create those "movement deserts" that plagued the Germans IRL.....it really is about huge amounts of preparation and a clear plan.
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loki100
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RE: Turn 52: 1-7 July 1944

Post by loki100 »

ORIGINAL: paullus99

This jives quite a bit with what I've been seeing - if the Allies can concentrate their airpower at key points, they can create those "movement deserts" that plagued the Germans IRL.....it really is about huge amounts of preparation and a clear plan.


aye, I agree, you have to ruthlessly concentrate your airpower, a wide spread of 1-2 interdiction is an annoyance to the Germans but has no real impact. A narrow pattern of 6+ becomes fatal over time. That Pzr Division I shifted with the first attack was showing a cv of 64, so my attack notionally went in at less than 1-1. My hope was that it had been pounded for so long that most of that notional strength was already disrupted and it collapsed to less than 10% of its notional value.

Some of that comes from the confidence of WiTE where you often make Soviet attacks at under 1-1 and hope that mass plus (by mid-war) artillery will compensate. The Allies have the artillery but its all about airpower as the critical advantage.
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Seminole
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RE: Turn 52: 1-7 July 1944

Post by Seminole »

Bombing pattern is as usual. Heavy Bombers hit Germany, everything else supports the fighting in Normandy.

Do you put any effort into the transportation network (railyards, not railway bombing)?
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jwolf
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RE: Turn 52: 1-7 July 1944

Post by jwolf »

Great progress, looks very encouraging! As for the 2nd invasion -- how late in the year can you do this and still count on good weather for expanding the beachhead and a possible breakout?
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loki100
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RE: Turn 52: 1-7 July 1944

Post by loki100 »

ORIGINAL: Seminole
Bombing pattern is as usual. Heavy Bombers hit Germany, everything else supports the fighting in Normandy.

Do you put any effort into the transportation network (railyards, not railway bombing)?

They've been in ruins, along with the ports in France and the Low Countries, since late 1943. All I'm doing now is diverting either a group of Halifaxes or part of 8 Air to make sure they don't repair.
ORIGINAL: jwolf

Great progress, looks very encouraging! As for the 2nd invasion -- how late in the year can you do this and still count on good weather for expanding the beachhead and a possible breakout?

We are about 8 turns ahead and I've not delivered that second blow yet. In essence, without saying what I'm up to ... I have two options and neither are really all about a breakout as such. One is to land so as to complete an encirclement, the other is to land to create a threat and grab some useful airbases. Neither really is about an independent breakout, so that means I can wait till it suits me. If I land in mud/light rain thats ok for my purposes.

I'm pretty convinced that the 'threat in being' is very effective. We are now fighting on the Seine and south of Paris and the 'encirclement' invasion option is making Dave a bit twitchy ... and I feel no urge to put him out of his misery, intermittent intense recon and port attacks help to keep him paying attention .... [8D]

Same in Italy, I'm doing sort of ok now, in part as he needs to ensure that the Rome sector is well defended against a new round of Med landings.
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Turn 53: 8-14 July 1944

Post by loki100 »

Turn 53: 8-14 July 1944

When I got the turn back I found that Dave had decided my paratroops needed to be eradicated.

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Took him 5 attacks but that was them packed off to a nice relaxing holiday in South Armagh.

Other than that, the relentless advance of the 'armoured mouse' led to him abandoning a lot of ground.

We both seemed to take very heavy losses in that turn.

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In my turn, Bomber Command hit the airbases around Paris again. From the pattern of losses, I think the Luftwaffe is running out of experienced pilots.

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(have annotated the chart to show the difference to T51)

First business of my ground turn was the creation of the death star, time to capture Cherbourg.

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Still generating high levels of interdiction over the battlefields. US 1 Army made the Germans pay for all their counterattacks. I'm now clear of the bocage but I think my spearheads are safe, especially as they are well protected by air cover.

My hope now is that Dave has to move those units to the west, and they will then suffer high attrition losses for moving under air attack.

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I've also done some recon to see what the defences look like for my secondary invasion site.

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In Italy, I push up to occupy the ground that Dave has abandoned. As a spoiler to the next update, 1 British Armoured Division has gone too far.

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VP situation slips to the lowest end of a draw. This is clearly heading for an Axis minor victory (at the best).

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jwolf
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RE: Turn 53: 8-14 July 1944

Post by jwolf »

I assume you've already done the invasion ... my amateur's take would be the one NW of Rouen, just across the Seine. It would IMHO allow a rapid clearing of everything west of the Seine and then you would already have good bridgeheads across the river.

With Cherbourg taken, is your supply situation in Normandy a lot better?
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loki100
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RE: Turn 53: 8-14 July 1944

Post by loki100 »

ORIGINAL: jwolf

I assume you've already done the invasion ... my amateur's take would be the one NW of Rouen, just across the Seine. It would IMHO allow a rapid clearing of everything west of the Seine and then you would already have good bridgeheads across the river.

With Cherbourg taken, is your supply situation in Normandy a lot better?

no I'm still torturing him with email threats as to where I'm going to land in the north (I've just sent off T63) but have finally sent in the second Med invasion. In return, if I believe what I am being told, every beach has its very own SS Pzr Army just waiting for me [;)]

I think all four options have their merits. The more western ones are a bit of a gamble in terms of the German player opting to defend the Seine (if they run east then there is little gain). The eastern ones generate some useful airbases and are a permanent threat to his rear ... but as in my AI game, its very easy for them to be walled in.

Supply in Normandy is ok, the four invasion sites generates quite a lot, so (perhaps unrealistically) Cherbourg is not so critical as it was in real life. Its the next phase when your supply lines become very stretched and you build up the forces in France that it all becomes a case of setting strict priorities.
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RE: Turn 53: 8-14 July 1944

Post by jwolf »

ORIGINAL: loki100
...every beach has its very own SS Pzr Army just waiting for me [;)]

Great to see a good old-fashioned propaganda war. [8D]

Good luck with the 2nd invasion wherever and whenever you make it. Supposing you choose one of the western two, and the Germans flee eastward as you fear -- that pretty much concedes France to the Allies, doesn't it? Would that be so bad?
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loki100
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RE: Turn 53: 8-14 July 1944

Post by loki100 »

ORIGINAL: jwolf

ORIGINAL: loki100
...every beach has its very own SS Pzr Army just waiting for me [;)]

Great to see a good old-fashioned propaganda war. [8D]

Good luck with the 2nd invasion wherever and whenever you make it. Supposing you choose one of the western two, and the Germans flee eastward as you fear -- that pretty much concedes France to the Allies, doesn't it? Would that be so bad?

aye, and it also gives me another useful supply source till I can fully repair the main ports. At the least that would mean starting the winter battles on the Belgian-French border region and winter helps in that sector with the rivers freezing up
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Turn 54: 15 – 21 July 1944

Post by loki100 »

Turn 54: 15 – 21 July 1944

Last turn I was very careless in my moves in Italy, pushing British 1 Armoured up to Naples. Dave took full advantage and cut it off using the hilly terrain to the south to anchor his pocket.

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In an attempt to redeem the situation almost every bomber in Italy hits the German units to the south. I spent an age agonising over which hex might be the most vulnerable, but the relief mission failed badly.

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Those tanks are on their way to South Armagh I fear.

In Normandy, it was clear the Germans were pulling back. I managed to trap a small force in the centre when the armoured mouse sealed a pocket.

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I've found that Free French motorised division to be really useful. It is easy to keep in supply/fuel so it has a high MP value even when at the edge of my supply net.

That seems to complete the Normandy battles. I have a small hope that a combination of high interdiction and some mobile units may allow me to trap some infantry units as the Germans retreat to the Seine.

Here's the losses so far. The Luftwaffe took a lot of losses in that week and on the ground I managed 3-1 loss ratio ... something that is going to change next turn I fear.

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So I suspect the next few turns will be probing the German defence line on the Seine.
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RE: Turn 54: 15 – 21 July 1944

Post by jwolf »

ORIGINAL: loki100

So I suspect the next few turns will be probing the German defence line on the Seine.

All the more reason, I would think, to stage your 2nd invasion. Put a strong force down on the other side of the Seine and then the Germans' river line won't hold.
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RE: Turn 54: 15 – 21 July 1944

Post by loki100 »

ORIGINAL: jwolf

ORIGINAL: loki100

So I suspect the next few turns will be probing the German defence line on the Seine.

All the more reason, I would think, to stage your 2nd invasion. Put a strong force down on the other side of the Seine and then the Germans' river line won't hold.

ah ... patience is also needed. At the moment a small army is pinning down the equivalent of 2 German armies, that is quite a bonus for the coming battles to try and cross the Seine. The invasion force is fully prepped so I can land at the moment of my choice (or even, if needed, swap target)
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loki100
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Turn 55: 22-28 July 1944

Post by loki100 »

Turn 55: 22-28 July 1944

Opened the turn to find the expected disaster at Naples:

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I really now need to think about the purpose of any more fighting in Italy. I'd like to take Naples for the VP and supply but I'm not sure how much more I can manage.

This shows the overall manpower and other key resources. Only real concern is that British manpower is running short but I've started to disband some units (like mobile AA guns) to help with this. Later on I'll remove the British Army Groups and just rely on the US ones.

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Bombing carries on in much the same pattern. The priority for the strategic air attacks was the v-weapons, both launch sites and factories. My tactical air was trying to inflict losses on the Germans as they fell back to their new defensive lines. Although my tactical air power is now more spread out, still managed decent interdiction over the retreating Germans.

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Spent most of the turn eliminating the various pockets to my rear. My specialist port capturing corps is moving up to St Malo and I'm using the small US recon regiments to grab terrain on the flanks. I have a fear of a German counterattack from south of the Loire so want to ensure as much of my open flank is flipped to my control as I can manage.

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At this stage, my supply situation is not too bad but I want to ensure my southern flank can be kept in supply – not least I really need to make the Germans stretch their lines.

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RE: Turn 55: 22-28 July 1944

Post by ElvisDaKing »

ORIGINAL: loki100

Turn 55: 22-28 July 1944

Bombing carries on in much the same pattern. The priority for the strategic air attacks was the v-weapons, both launch sites and factories. My tactical air was trying to inflict losses on the Germans as they fell back to their new defensive lines. Although my tactical air power is now more spread out, still managed decent interdiction over the retreating Germans.

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I am following this AAR with great interest, and trying alos to learn from it

Question : How do you manage to get this interdiction zone ?
- how many squadrons do you commit ?
- do you send large groups to cover large interdiction zone or several mission with groups dispatched to cover some smaller areas ?
- what kind of order/target do you give to your squadrons : Ground Attack/Interdiction or ground Attack:railway which seems to wrok better qs per my own experience
- any other détails will be very helpful..

( a screen shot of mission order will be also great [;)] )

thanks in advance

'To my point, in war, there s just one attractive thing : the victory Parade... What sucks, it s all the things before.... We should get the enlist payroll and do the parade right away, before that it get totally screwed up'
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