Over the course of 50 years playing wargames I have noticed the difficulty designers have coming up with systems which are realistic and yet "fun" to play. They do the best they can yet still receive criticism when players discover there are no chances at all for historical outcomes to occur. Or perhaps there are odd rules which force things to work out. Say for instance an inevitable German defeat. I have been toying with a conclusion - designers have difficulty including the the WWII state of the art in enemy OB and deployment intelligence. Even more so including the Allied intelligence advantage brought about by the MAGIC and ULTRA programs, which BTW the Soviets did benefit from.
Since WitE has such a sophisticated logistics model I think it is fair to use it for discussing what a designer should be attempting to create which would represent the state of Corps and higher enemy OB and deployment intelligence in WWII.
(i am receiving error saying i do not have sufficient privileges to upload files) Attached are 3 jpeg files of the US 12 AG Weekly intelligence Summary 18 Nov 1944 German OB Annex. You will see clearly boundaries between armies and army groups as well as HQ locations to include OB West. Known and suspected locations of units out of contact are shown. Units out of contact but location unknown are listed. A host of capabilities were in place for both sides which produced such intelligence products. Air Recce seems to be the only one in WitE. To give the look and feel of WWII state of the art WitE should have the following when FOW is turned on:
Suspected and known HQ locations
List of HQ whose locations are unknown
Visual enemy unit location history
Display location of enemy units which participated in combat during previous enemy turn but you no longer are adjacent to (opponent wiped out all the units you had in contact with these)
List of units location unknown
Better info on units in the rear (Reinhard Gehlens book The Service if you think that is unrealistic)
Then there is ULTRA and MAGIC to incorporate. General Omar Bradley wrote in his second autobiography "A Generals Life" the following regarding these sources:
"As a result of information gained from Ultra and Magic, as well as aerial reconnaissance and other sources, we were extraordinarily well informed about the enemy, his probable intentions, his power and weapons and his weaknesses and vulnerabilities. Seldom in history has an opposing army known so much about it’s opponent.
...my G-2’s and Ultra reps became highly skilled at interpreting the important material in the (Ultra) data and thereafter presented it to me daily. ... Added to the massive flow of Ultra from the Germans was an additional bonus: A Magic source in the ETO. This was Japan’s ambassador in Berlin, General Baron Hiroshi Oshima. ... Oshima passed to Tokyo the results of his diplomatic interviews with Hitler and his staff. The importance of Oshima’s contribution to our ...intelligence picture may be inferred from an excerpt from a letter George Marshall wrote in the summer of 1944, ”Our main basis of information regarding Hitler’s intentions in Europe is obtained from Baron Oshima’s messages from Berlin reporting his interviews with Hitler and other officials to the Japanese government.”"
Magic provided intercepts from all the Japanese diplomatic personnel in the various European postings. The Japanese ambassadors and military attaches had free reign to go anywhere and see most everything. And they reported on all of it. So how do you design a realistic WWII game? Realistically the Allies should ALMOST ALWAYS have the chance to change deployments and schemes of maneuver before and as the Germans execute their plans. Unrealistically the German player now knows his every plan is known to his opponent. No point to playing that game.
So a game designed without ULTRA and MAGIC is a game which ought not play out as WWII did. What would that be like? See Sir Harry Hinsley's 1993 lecture on the Impact of ULTRA http://www.cix.co.uk/~klockstone/hinsley.htm. Search on "Russian Front" to go immediately to the part of concern to WitE.
