Route Messages

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kennonlightfoot
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Joined: Tue Aug 15, 2006 7:51 pm
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Route Messages

Post by kennonlightfoot »

Not so much a bug as a problem resulting from how the game execution is displayed. In a hot seat game I notice that when you press the "End Turn" you not only see the movement resulting from your commands but at the end it displays both Union and Confederate routes that occur. Seem like only the player should see his own routes not the other players.

Version 1.05beta
Kennon
marcpennington
Posts: 327
Joined: Sun Jan 30, 2011 10:07 pm

RE: Route Messages

Post by marcpennington »

I agree completely here. The switch from showing the execution before one's turn as opposed to after also sometimes leads to that weird FOW thing where you're partially watching it from the enemy's side, as well as the occasional weird "flash" where one see's all of your opponent's units. This seems to have gotten a bit better in recent betas, but is still there.

In the end, I think the game would play a lot more naturally in PBEM if after you gave the orders, you saw your turn execution, getting all pop ups and such as the designers intended, and than the game saved and uploaded to the server afterwards. As the manual states, the opposite was done to prevent cheating, but I only see this as marginally more likely for a bad combat result after one's turn than before one's turn. And in the end, we need to trust the PBEM ++ servers monitoring, as well as our opponents, if it allows a much better display of the game results.
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zakblood
Posts: 22754
Joined: Thu Oct 04, 2012 11:19 am

RE: Route Messages

Post by zakblood »

agreed
Windows 11 Pro 64-bit (10.0, Build 26100) (26100.ge_release.240331-1435)
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