CMANO v1.09 Release Candidate thread (CURRENT: RC11 - B746)

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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DavidRob0
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RE: Excellent Release

Post by DavidRob0 »

Never had that problem before - either from Google or any other source.

I'm using Mozilla Firefox browser, and I've always found it very reliable too.
Only the Dead have seen an end to war-
David Rob
Helderik
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RE: Excellent Release

Post by Helderik »

Just took a look with a test scenario and looks ok. You didn't per chance turn the land weapon range ring off did you? Its under map settings.

Thanks!

Mike

I found the problem and should have discovered it myself. The issue was that the amraam120C had the exact same range as the SDB. The circles were overlapping and I didn't notice this. When checking with the american F35, it uses the d version amraam with larger range and the program thus showed two circles

I apologize for using your precious time on something I should have discovered myself. Lesson learned [:)]
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Excellent Release

Post by mikmykWS »

ORIGINAL: Helderik
Just took a look with a test scenario and looks ok. You didn't per chance turn the land weapon range ring off did you? Its under map settings.

Thanks!

Mike

I found the problem and should have discovered it myself. The issue was that the amraam120C had the exact same range as the SDB. The circles were overlapping and I didn't notice this. When checking with the american F35, it uses the d version amraam with larger range and the program thus showed two circles

I apologize for using your precious time on something I should have discovered myself. Lesson learned [:)]

Ok. No worries. Have fun!

Mike
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stilesw
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RE: Excellent Release

Post by stilesw »

[FIXED B739]

Here's a scenario I've been working on/testing. Tried it for the first time with Build 737 and it freezes shortly after SEAD aircraft launch. No error message. Worked fine with Builds 735 & 736 and I had not changed anything (hardware, software, etc), just wanted to try it with 737. It allowed me to create the attached save it after it froze. Still noticed the slow down in CMANO startup and game play as previously reported.
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IraqiBunker.zip
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thewood1
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Location: Boston

RE: Excellent Release

Post by thewood1 »

As stated above and in other threads, LGBs are causing this issue.
ParachuteProne
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RE: Excellent Release

Post by ParachuteProne »

Love the build ! Great Job !
charlee22009
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RE: Excellent Release

Post by charlee22009 »

Copied the files to the directory.

Now command won't start. (All I can get is the prestart box.)

Suggestions?
Dimitris
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RE: Excellent Release

Post by Dimitris »

ORIGINAL: charlee22009

Copied the files to the directory.

Now command won't start. (All I can get is the prestart box.)

Suggestions?

Restore your backed-up Command.exe .
tk208
Posts: 139
Joined: Mon Nov 06, 2006 8:35 am
Location: Australia

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by tk208 »

Well done guys, performance increase is massive!
thewood1
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Location: Boston

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Post by thewood1 »

Can I make a suggestion that if players don't understand MS file structure, Steam file structure, security overides, security exceptions, setting admin privileges, etc., they skip the beta builds. It seems a lot of people are having issues just copying and then running.
Lawdog1700
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Joined: Thu Jun 05, 2014 11:30 pm

RE: Excellent Release

Post by Lawdog1700 »

Any indication of when this release will be ready to post on Steam?
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Dysta
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RE: Excellent Release

Post by Dysta »

The in-game Steam caused the game freeze up whenever the friend notification comes out, or accidently open the steam menu. Is that any way to close it for Steam version?

(pic below is part of my scenario test, just caught it happens recently)

Image
thewood1
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RE: Excellent Release

Post by thewood1 »

I think you might have to turn off the steam overlay.
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Dysta
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RE: Excellent Release

Post by Dysta »

ORIGINAL: thewood1

I think you might have to turn off the steam overlay.
Ahh, thanks a lot. Though I prefer have it on so I can use it for chat with other players on Steam.

But still much appreciated. Just another question: is smooth 30x speed a good performance? Cause I check the CPU and it hasn't use all the cores (mines i7 4930k, no overclock, with 6 cores and 12 HTs).
thewood1
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RE: Excellent Release

Post by thewood1 »

It depends on the scenario...bigger 1000+ unit ones might not be as smooth as medium-sized ones. My i7 uses all multi-cores, not sure if all of them.
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Dysta
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RE: Excellent Release

Post by Dysta »

ORIGINAL: thewood1

It depends on the scenario...bigger 1000+ unit ones might not be as smooth as medium-sized ones. My i7 uses all multi-cores, not sure if all of them.
Strange, only 20% of CPU usage I had when try to get its speed as fast as possible, but only in between 30x and 60x.

But of course, just a single ship moving to find out its fuel usage. No other object, no added script, only a clean Earth.
thewood1
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RE: Excellent Release

Post by thewood1 »

For god's sake...only one ship...no wonder.
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Mgellis
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RE: Excellent Release

Post by Mgellis »

ORIGINAL: charlee22009

Copied the files to the directory.

Now command won't start. (All I can get is the prestart box.)

Suggestions?

Possible solution...Norton Utilities erased the new version of Command.exe one time when I unzipped the download. (Norton interpreted it as a possible threat because it was such a new file that Norton could not find any data on it and thought it might be malware.) Try unzipping the download again and watch if your firewall (Norton or otherwise) zaps the file...if so, you should be able to manually restore the file and tell your firewall that Command.exe should be excluded from further deletions. That worked for me. I hope this helps.

thewood1
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Location: Boston

RE: Excellent Release

Post by thewood1 »

I am struggling running scenarios with LGBs. It seems to crash as soon as you do anything that is carrying them. Should I go back to RC2 or is a fix in the near horizon with a new RC. No issues either way, but have halted building a scenario for now.
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Excellent Release

Post by mikmykWS »

ORIGINAL: thewood1

I am struggling running scenarios with LGBs. It seems to crash as soon as you do anything that is carrying them. Should I go back to RC2 or is a fix in the near horizon with a new RC. No issues either way, but have halted building a scenario for now.

Well known and reported numerous times. Fix should be in the next build.

Thanks!

Mike
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