CS 2D Terrain
Overview
3-D Maps
Ever since Talonsoft's Eastern Front I came out in 1997, the inspiration behind the 3D was that of the table top miniatures. It is our intention to stay true to the wonderful Campaign Series legacy, so should we look to add something new into the play, it is that world where we look for inspiration.
So even though while for instance AFVs represent a troop or a platoon of many vehicles, in 3D there's the one miniature model representing the unit. So here's my random pick of the week regarding our wonderful 3D:
2-D Maps
As for 2D, the inspiration behind the battle maps are that of the Avalon Hill and Simulations Publications Inc (SPI), and those fabulous cardboard games they put out. Again, anything we want to add, this is the scene we are looking for inspiration. My pick of the week: SPI's Across Suez game from 1980

This thread is about 2D maps, for most part. Just laying out the big picture here first.
Full Hex and Hex Sides Tiles
Stating the obvious here, as a 250-meters-per-hex game, CS has a system where the maps are not drawn as such, but are put together from generic terrain tiles and markers.
So if you'd rather see a realistic Google Earth type of a map, it is these graphic files that you'd be changing. For we are to stick to our legacy, and are not likely to step out from these concepts that are the very essence of Campaign Series, as how we see it.
Terrain tiles come in two categories:
Full hex tiles, such as
[*] Cities,
[*] Villages,
[*] various Vegetation types such as Trees and Orchards,
[*] various Terrain types such as Hammada and Rough,
[*] Water, and
[*] the basic terrain tiles themselves, in Green, Brown, Mud, and their Night variants,
[*] and so forth.
Hex Sides tiles, such as
[*] Rivers,
[*] Escarpments,
[*] Gullies,
[*] Hedgerows,
[*] and so forth.
Then there are those in between, that essentially are full hex tiles, but are drawn in a manner they just cross the hex sides. These are
[*] Roads,
[*] Railroads,
[*] Paths,
[*] and so forth
Then, there's of course the seven zoom levels that come with the game, listed here by their file identifier.
First, the original five views:
[*] 1d, or 2D Extreme Zoom-Out (25%)
[*] 2d, or 2D Zoom-Out (50%)
[*] 3d, or 3D Normal
[*] 4d, or 3D Zoom-Out
[*] 5d, or 3D Extreme Zoom-Out[/i]
Then, the ones added to CS:ME
[*] 6d, or 2D Normal (75%)
[*] 7d, or 2D Zoom-In (100%)
In the coming days and weeks let us walk through these, at least the most common ones, where any added change will have a big bang for your modding buck in the mapboard!
For now though, let us just marvel at those miniatures and cardboard game counters [:)]