[FIXED B757.7] Passive sensor bug?

Post bug reports and ask for game support here.

Moderator: MOD_Command

Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

[FIXED B757.7] Passive sensor bug?

Post by Rory Noonan »

Good evening Devs,

I know you're busy with the release of 1.09, but I've noticed that ESM contacts in the new release are localised to a fairly precise location very quickly. In the attached save files a lone Fitter with ESM pod is airborne in the Raid on Khark Island scenario. If you run the scenario for a few minutes, EW radar and SAM emitters should be detected. On my machine they appear as an uncertainty area for approximately 2-5 seconds of game time before being narrowed down to a very precise location.

I'm not sure if this is a reflection of a form of TMA being automatically done by the AI, or a bug. Either way it seemed unusual so I thought I would report it. I've tried to isolate as many variables as possible by using a stock scenario and having only one unit airborne to detect the emissions.

Thanks for any light you can shed on this. I'm running build 757.2.

Attachments
ESM.zip
(76.25 KiB) Downloaded 8 times
Image
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: ESM Emitter Locations

Post by mikmykWS »

Thanks for the report and the file. Added to our list of thing to look at.

Mike
Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: ESM Emitter Locations

Post by Rory Noonan »

This is actually more involved than I initially thought; it seems all passive sensors are allowing a precise fix on location within 5 or so seconds of detection.

It's made ASW scenarios very one sided, and IMO is most definitely a bug.

I re-installed Command and Northern Inferno to make sure nothing from the RC betas was messing with the program. I'm running 757.4 now.

In the attached save files, start time compression and you will see both sonar and ESM contacts be detected and localised precisely within about 5 seconds. I tried a variety of different platforms and sensors, all ESM and sonar systems seem to be affected.

Seems this may have been touched on here: tm.asp?m=3945864
Attachments
PassiveSensors.zip
(19.87 KiB) Downloaded 8 times
Image
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: ESM Emitter Locations

Post by mikmykWS »

Thanks

Mike
giantsquid
Posts: 280
Joined: Mon Sep 08, 2014 7:01 pm
Location: Milan, Italy

RE: ESM Emitter Locations

Post by giantsquid »

I can actually report the same problem. Seen in different scenarios.
Thanks

Francesco
sschnei244
Posts: 39
Joined: Wed Jul 23, 2014 12:41 pm

RE: Passive sensor bug?

Post by sschnei244 »

I am having the same issue. Example file attached.

Thanks
Attachments
FirstCont..tantESM.zip
(47.56 KiB) Downloaded 10 times
Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: Passive sensor bug?

Post by Rory Noonan »

I'm relieved it's not just me.
Image
User avatar
ljdramone
Posts: 34
Joined: Fri Mar 28, 2008 6:04 pm

RE: Passive sensor bug?

Post by ljdramone »

I see the same problem with build 757.5. I set up a sample scenario with a Knox-class frigate and a Tu-142 Bear D, and created a support mission to fly a clockwise circle around the Knox's position at a range of about 75 nm. Set weather to thick clouds and heavy rain and time to night so no chance the Knox would have visual contact with the Bear. Assigned the Bear to the mission with radars on.

Started up, and after a few seconds I got the ESM contact with an uncertainty zone. 20 seconds later, the Knox had classified the Bear and showed its position with no uncertainty.

I ran for another couple of minutes, and the Tu-142's position was updated every 20 seconds though its datablock was never updated with a course or speed.

Attachments
ESMtest.zip
(7.03 KiB) Downloaded 12 times
giantsquid
Posts: 280
Joined: Mon Sep 08, 2014 7:01 pm
Location: Milan, Italy

RE: Passive sensor bug?

Post by giantsquid »

Yes, I had similar result with subs, doing ultra fast TMA with sonars even in build 757,5 in scenario Frozen War
User avatar
AlGrant
Posts: 912
Joined: Tue Aug 18, 2015 4:38 am

RE: Passive sensor bug?

Post by AlGrant »


Just had this in NI scenario 2.
Nimrod MR1 gets an ELINT hit on a 'Generic Navigation Radar' and takes 40 secs to classify it as a 23m Commercial Fishing Boat at 86nm with no uncertainty zone.
03:14:12 - Contact: SKUNK #35 has been classified as: Commercial Fishing Boat [23m] - Determined as: Neutral (Classification by: 206 Sqn #7 Nimrod MR.1 [Sensor: ARAR/ARAX] at Estimated 86 nm)
03:13:32 - New contact! Designated SKUNK #35 - Detected by 206 Sqn #7 Nimrod MR.1 [Sensors: ARAR/ARAX] at 329deg - Estimated 88nm

The Nimrod is 'Veteran' but that's pushing things for late 60's tech.







GOD'S EYE DISABLED.
Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: Passive sensor bug?

Post by Rory Noonan »

I'm holding off playing the NI scenarios until this gets sorted, I have a feeling that they're supposed to be a bit more challenging than they are currently due to this bug. I'm excited about playing them through when it's done though!
Image
Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: Passive sensor bug?

Post by Rory Noonan »

Have the Dev's been able to reproduce this problem?
Image
Dimitris
Posts: 15242
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Passive sensor bug?

Post by Dimitris »

This is an "interesting" bug, as it seems to happen only to some players. We're looking into it.
Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: Passive sensor bug?

Post by Rory Noonan »

Thanks, I really appreciate it. It has really taken the fun out of CMANO. Given what you said about only some layers experiencing it I'll try it out on another computer and see if that makes a difference.
Image
Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: Passive sensor bug?

Post by Rory Noonan »

No dice unfortunately. Same problem on my other laptop.
Image
strykerpsg
Posts: 233
Joined: Sat Nov 13, 2010 12:02 am

RE: Passive sensor bug?

Post by strykerpsg »

Hmmm, not to add fuel to the flame, but I noticed when I played Barents Sea Boomers in NI scenario #4, the only way I found the RU Boomers was the passive sensors would eventually process the contact from a submerged to a SSBN. My contacts never changed from yellow to red, verifying RU submarines. I tried turning my boats from head on to side flanks and still not very good resolution or determining class and side. I honestly haven't played many other sub scenarios so I can't say with certainty that this may have existed longer than the release of this patch.

For the record, not declaring it a bug, but I thought it odd that our two SSN, which sensors are on average, 75% better detection range than their RU counterparts. As stated before, this was my first true SSN scenario, all others prior were surface and air warfare. To add to this, one time I played the scenario, the Swiftsure crossed one of my paths, coming straight for my SSN. I thought it was a RU SSN, since it was type classified, though not class or side. Every time I changed from over to under the layer, it followed, matching speed and course though I never exceeded 5 knots. When it closed to within less than half a mile, it turned away. I saved the scenario for later review, noted it was the Swiftsure and it detected, classified and clarified who I was and resumed patrolling for the RU SSBNs. So, I think there is some truth to a potential issue with passive sensors or my playstyle with sub sensors is a bit off.
Dimitris
Posts: 15242
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Passive sensor bug?

Post by Dimitris »

Fixed in Build 757.7: tm.asp?m=3958299

Thanks to everyone who pointed us to this. This was a real brain-buster.
Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: Passive sensor bug?

Post by Rory Noonan »

Wow; thanks!

You guys really are an amazing team. Less than 7 days from report to resolution.
Image
Grondoval
Posts: 44
Joined: Sun Nov 02, 2014 4:45 pm
Location: Niedersachsen, GER

RE: Passive sensor bug?

Post by Grondoval »

Amazing indeed!!! [:)]

Thank you devs!
User avatar
ljdramone
Posts: 34
Joined: Fri Mar 28, 2008 6:04 pm

RE: Passive sensor bug?

Post by ljdramone »

Me too, ditto, et cetera. Amazing service and kudos to the dev team! [&o]
Post Reply

Return to “Tech Support”