Garrison problems

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

Post Reply
User avatar
821Bobo
Posts: 2412
Joined: Tue Feb 08, 2011 2:20 pm
Location: Slovakia

Garrison problems

Post by 821Bobo »

Security regiment at 100% strength but it's not enough for garrison. I have not played as Axis for quite some time but can't recall having such problems. Usually one regiment was enough for city garrison. It's WAD?

Image
Attachments
secreg.jpg
secreg.jpg (314.5 KiB) Viewed 202 times
User avatar
Gandalf
Posts: 365
Joined: Wed Dec 15, 2010 7:20 pm
Location: Jefferson City, MO

RE: Garrison problems

Post by Gandalf »

per section 17.2.1 of the manual:
The minimum garrison requirement is combat units with at least 4000 men for city hexes... The number of men in Security (SEC) combat units counts double when determining garrisons.

Looks like you are short 25 men for one reason or another. Perhaps there has been a TOE change since you last played?
Member since January 2007 (as Gray_Lensman)

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Computering since 1977 (TRS-80) (adhoc programming & game modding ever since)
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: Garrison problems

Post by morvael »

From my games I remember having to garrison bigger cities like Smolensk with two regiments.
User avatar
heliodorus04
Posts: 1653
Joined: Sat Nov 01, 2008 5:11 pm
Location: Nashville TN

RE: Garrison problems

Post by heliodorus04 »

This is a very common problem, unfortunately. When split into regiments, even at 100% TOE, the natural limit doesn't match for cities.
Good news: Partisan appearance scales to occupation percent, so 99% garrison is really just a sliver worse than 100%. In past versions, I would create fortified zones in those hexes to make up the difference, but that too is overkill (and takes up valuable space in first winter for combat units). I don't think you would notice a difference in partisan activity between 99% and 100%
Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders
User avatar
Peltonx
Posts: 5814
Joined: Sun Apr 09, 2006 2:24 am
Contact:

RE: Garrison problems

Post by Peltonx »

I been using FZ's in many cases, so instead of 2 regiments which is allot of over kill.

I will use 1 Regiment and a FZ.

Riga requires a full division or 2 regiments and 1 FZ.

So you can cover allot more cities by simply adding a FZ.
Beta Tester WitW & WitE
speedy.gh
Posts: 44
Joined: Sat Jan 08, 2011 11:23 am

RE: Garrison problems

Post by speedy.gh »

Sorry, what is a FZ?
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: Garrison problems

Post by morvael »

Fort Zone unit, that you can build in hex.
swkuh
Posts: 1034
Joined: Sun Oct 04, 2009 9:10 pm

RE: Garrison problems

Post by swkuh »

Try assigning 1 flak co per sec rgmt and distributing these as needed to garrison towns. Which technique is cheaper vis a vis adm pts & forces?
Post Reply

Return to “Gary Grigsby's War in the East Series”