Attack Screen

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

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demyansk
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Attack Screen

Post by demyansk »

I was wondering if the developers could look at this part. When you do an attack, would it be possible to have the ability to move the attack screen with the mouse so I can still look at the attack location?
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Also, after an attack, I see a little number like 5, 10, 15 to move into. What does that mean?
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Delaware
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RE: Attack Screem

Post by Delaware »

I second this, it would be helpful when you see units on the attack list you weren't expecting and would like to verify where they are coming from
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Remmes
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RE: Attack Screem

Post by Remmes »

Yes, good idea. Would like that als well
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demyansk
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RE: Attack Screem

Post by demyansk »

Yes, that's my one thing I need. I guess the only way around this when deciding on who to attack is to look at the concentric percentage. It would also be good that when you click on it the counter comes to the top. A straight on attack on an opponent is easy but deciding if you want three side attack is necessary and delting the units without seeing where from is difficult.
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Queeg
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RE: Attack Screem

Post by Queeg »

Good idea.
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zakblood
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RE: Attack Screem

Post by zakblood »

a little tip when attacking, chose what hex you wish to attack, then pressing space on your unit you wish to add to the attack from either sides, so not all from one direction works better regarding bonuses, unless you wish to push it into a retreat direction, then use one base hex to do the opposite direction attack, with planning and skill, you can make sure units don't get pushed eg retreat into a given hex like a city of a better stack defence, this way making it easier to do more damage with less MP's/ HP's etc on your next attacking turn with the same units [&o]
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Missouri_Rebel
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RE: Attack Screem

Post by Missouri_Rebel »

Queeg, didnt you mod something like this for WW1 Gold where it was transparent?

I don't own the game yet btw. Been on a bit of a game buying hiatus. As a matter of fact, looking at all the recently released games from the past 18 months or so, I have bought only a couple.
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Queeg
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RE: Attack Screem

Post by Queeg »

ORIGINAL: Missouri_Rebel

Queeg, didnt you mod something like this for WW1 Gold where it was transparent?

I don't own the game yet btw. Been on a bit of a game buying hiatus. As a matter of fact, looking at all the recently released games from the past 18 months or so, I have bought only a couple.

I plagiarized someone else's work for WW1G. Wish I knew how they did it. [:D]

I'm enjoying this game immensely. It's actually the first war game I've bought in awhile, and I like it because it doesn't feel like a traditional war game.
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Missouri_Rebel
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RE: Attack Screem

Post by Missouri_Rebel »

I think I may purchase this when I get back to relative civilization. Down at our property for an extended weekend. Somehow I get just enough service on my phone to hotspot. DL a game would take me quite some time.
**Those who rob Peter to pay Paul can always count on the support of Paul
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lancer
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RE: Attack Screem

Post by lancer »

Hi Demjansk,

Moving, or making the box transparent, is something we've thought about.

You don't have to use the box and can select the units directly off the map which lets you see exactly what's going on. The box is there for those that would prefer an alternative selection method. There's a run through in the manual ('How to Attack' 5.3.1) on the different ways you can use to choose which units participate in combat.

The little numbers on the map in the small white transparent boxes indicate Action Point (AP) penalties if you move into that hex.

They can be for various reasons but if you mouse over the terrain pic, top centre, you'll get a great big tool tip. Down the bottom will be an explanation for the AP penalties.

Cheers,
Cameron
BodyBag33
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RE: Attack Screem

Post by BodyBag33 »

Making the box transparent would solve the problem,- I hope you or a talented modder would make that happen very soon.
Cheers,
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demyansk
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RE: Attack Screem

Post by demyansk »

Thanks guys for the explanations. Cameron same here, this is a good game. I am learning more each day and re as doing all the threads
lancer
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RE: Attack Screem

Post by lancer »

Hi,

Transparency isn't a bad idea.

Cheers,
Cameron
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AstroCat
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RE: Attack Screem

Post by AstroCat »

Agreed, moving the box or having it transparent would be nice. Although so far I see myself selecting off the map.
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gunnergoz
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RE: Attack Screem

Post by gunnergoz »

On a related note about the combat results window: The icons and numbers are so small that my old eyes can't quite make them out very well. Any suggestions? I really don't want to alter the monitor resolution because that would restrict the game in too many other areas.
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gwgardner
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RE: Attack Screem

Post by gwgardner »

+1 for moving the box and/or making it translucent. Moving would seem better.

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demyansk
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RE: Attack Screem

Post by demyansk »

Gunner. What about ctrl mouse wheel? Not sure if it would work
lancer
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RE: Attack Screem

Post by lancer »

Hi Gunnergoz,

The combat results can be shown in two different formats. I'd try them both to see which works best.

Preferences - 'Combat Numbers'.

Cheers,
Cameron
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