Pelton (GHC) vs KWG (WA) GHC Victory

Post descriptions of your brilliant victories and unfortunate defeats here.

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LiquidSky
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RE: Not an exploit.

Post by LiquidSky »



In my last play as the Allies I used my Strategic Bombers exclusively on hitting industries.

I estimate that I destroyed and kept destroyed over half his air and afv factories. Most of his vehicle factories. Half of his heavy industry.

And most of his Fuel:



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LiquidSky
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RE: Not an exploit.

Post by LiquidSky »


The Oct 21, 1944 bombing:





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I think it would be silly for anybody to use the strat bombers for anything other then destroying industry.
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KWG
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RE: Not an exploit.

Post by KWG »

ORIGINAL: LiquidSky



In my last play as the Allies I used my Strategic Bombers exclusively on hitting industries.

I estimate that I destroyed and kept destroyed over half his air and afv factories. Most of his vehicle factories. Half of his heavy industry.

And most of his Fuel:



Image


Has and when did Ploesti, and the other Rumanian oilfields, fall to the Russians?
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KWG
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RE: Not an exploit.

Post by KWG »

"I think it would be silly for anybody to use the strat bombers for anything other then destroying industry. "


Yes it is and it's silly to think that a airplane could destroy a battleship.
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whoofe
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RE: Not an exploit.

Post by whoofe »

I like seeing ppl trying new creative strategies. as long as there is a counter-strategy its all good.

Harrybanana
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RE: Not an exploit.

Post by Harrybanana »

ORIGINAL: LiquidSky



In my last play as the Allies I used my Strategic Bombers exclusively on hitting industries.

I estimate that I destroyed and kept destroyed over half his air and afv factories. Most of his vehicle factories. Half of his heavy industry.

And most of his Fuel:



Image


I am unsure how worthwhile destroying his air factories was as the Germans have far more planes then pilots. Perhaps your opponent can comment as to whether or not this had any effect on him.

Destroying AFV and Vehicle factories does have an effect on the Germans; but does not require anywhere near all of BC and 8th to achieve.

Your Opponent still looks to have approximately 250,000 Fuel Stores + Pool. Unless I misunderstand the Rules (which is possible) I don't think he will feel any effect until you get him down below 25,000. As far as I am aware whether the German has 1,000,000 or 30,000 fuel doesn't matter. I do think it is possible to get the Germans below 25,000, but it would require a very heavy concentration on fuel and probably more skill with the air game than I possess. I would love to be told I am wrong.

Destroying HI has no effect on the German war machine at all as he will always have more than enough HI to keep his industry and supply going.

If I am right than the only purpose of Fuel, Oil and HI bombing is to garner the VPs. Again, would love to be told I am wrong.
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Helpless
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RE: Not an exploit.

Post by Helpless »

Iirc, Carl (carlkay58) did fuel bombing which caused real shortage on the ground.
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Harrybanana
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RE: Not an exploit.

Post by Harrybanana »

ORIGINAL: Helpless

Iirc, Carl (carlkay58) did fuel bombing which caused real shortage on the ground.


I am glad to hear that. How low do you need to push the German Fuel Pool before these effects are felt?
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KWG
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RE: Not an exploit.

Post by KWG »

ORIGINAL: Harrybanana

KWG, are you willing to provide any specifics of how you are doing this? As I said in my game against QBall I started adopting a similar strategy. I would generally use the 1600 or so bombers I have in BC to fly four 400 bombers each Ground Attack ("Unit") Air directives against 4 enemy hexes. They would generally fly 3 days per week at about 17,000 feet. For my load out I used whatever gave me the most bombs rather than just a few big bombs. But I don't know as I got as good a results as you are getting here. Though on one turn I did advance 2 to 3 hexes against tough opposition on a 3 hex wide front. I found using 400 FBs or 2 engine level bombers at 12000 feet was not nearly as effective. It is now January 1945 and I am considering using even 8th AF in a ground attack roll once the skies clear. The way I see it the Strategic bombing divisor is so high in 45 that it will probably only cost me 1 or 2 VPs per turn. But I really haven't decide if I "feel right" about this yet. It is not an exploit, but somehow it still feels a little wrong to me. probably not enough to keep me up at night with a bad conscience though.


I have given one the Dev Team a report of what I can remember, a outline. AS OVER MY TURNS I was making small changes that was having different outcomes and I cannot remember more than a outline of what I did.
When I get my turn I can give a more precise report.

That may take awhile as Pelton is in Norway looking for heavy water.




Field Marshall von Pelton gives weekly report to Hitler:

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Peltonx
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RE: Not an exploit.

Post by Peltonx »

Personal attacks do not change exploits.

Its funny how I point out exploits and 2by3 1st reaction is a personal attack

So KWG who told you about the work around to interdiction?

When I play I expect to play 1 person not 2by3 ect ect

Who informed you about this exploit?

Again lets stick to the data and not more Bozo the clown/2by3 personal attacks.

A Middle Earth explot is a Middle Earth exploit aka your silly pants Fellowship stuff

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KWG
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RE: Not an exploit.

Post by KWG »

ORIGINAL: Pelton

Personal attacks do not change exploits.

Its funny how I point out exploits and 2by3 1st reaction is a personal attack

So KWG who told you about the work around to interdiction?

When I play I expect to play 1 person not 2by3 ect ect

Who informed you about this exploit?

Again lets stick to the data and not more Bozo the clown/2by3 personal attacks.

A Middle Earth explot is a Middle Earth exploit aka your silly pants Fellowship stuff




How have I attacked you?

The heavy water comment is a COMPLIMENT to you, as you are going to drop the bomb on me.

The Hitler report is just a touch of historical content. If you attacked my forces and caused me great concern I would post the "Hitler jig" gif of when he conquered France

I dont know what to make of the rest, as no one has told me anything.


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Seminole
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RE: Not an exploit.

Post by Seminole »

My advice is to try and tune out the histrionics some favor and focus on the facts.

Of particular interest to me are the differences between the raids that generate <10 losses and those that generate >500.
Are these similar aircraft, just wide variance in 'rolls' and thus results, or is it that certain airframes/loadouts rock and others are next to useless at unit bombing (assuming that's what is creating most of these losses)?

I'd hate to see aircraft in general nerfed when it's something particular to a certain airframe/loadout that might be getting unintended or outsized results.
I've noticed, and mentioned in more than one AAR, that the naval and ground interdiction engines love sheer number of bombs over seemingly any other player controlled consideration (e.g. 28 little bombs in a Ju-88 trump even torpedoe loadouts when it comes to naval interdiction).

I don't see anything in the manual about different terrain (and manmade forts) effects on air attacks. Can anyone chip in?
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KWG
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RE: Not an exploit.

Post by KWG »

"Of particular interest to me are the differences between the raids that generate <10 losses and those that generate >500. "

Fate?

I believe one of the secret ingredients is RECON and some more RECON then a little more RECON then a whole bunch of RECON.

We can tell if someone has walked through a field.

LOOK! There is a field and a line of trees, OH MY! where do they be?!!!



"I don't see anything in the manual about different terrain (and manmade forts) effects on air attacks. Can anyone chip in? "
HMMMMMM.
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Peltonx
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RE: Not an exploit.

Post by Peltonx »

ORIGINAL: Red Lancer

Why, when a tactic is employed that is different to history or that provides a significant advantage against you do you call it an exploit? Why don't you criticise your ahistoric holding of reserves on trains as an exploit and ask for that to be corrected?

You personally told me not to make claims unless I have in game and historical data to back up my claims on the dev forums.

I have done what you asked.

1. In game data I have posted the data that shows turn after turn of 1 to 5 up to 1 to 8 loses ratio.
2. most of the loses are from planes and not ground combat.
3. I posted the historical loses for Normandy and we all know most combat loses were not from planes but by
artillery or general ground combat.

Historical link is here incase you missed it in this an other threads.

http://www.britannica.com/event/Normand ... n-of/40555

I have clearly out lined the loss ratio starting turn 49 using total loses to get the true lose ratio per turn.

I have clearly given historical data to show that 1 to 5 and up to 1 to 8 odds is not historical.

I done everything u have asked.

Also why does the air system need a summer bonus?

Were targets easyer to see in the summer?

Does the higher temps make the pilots targeting better?

What is the historical reason for this bonus?

Is the summer bonus really needed and why?

I would think bombing in winter when there is far less natural cover would be better then summer bombing hedgerows.

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Peltonx
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RE: Not an exploit.

Post by Peltonx »

ORIGINAL: Seminole

My advice is to try and tune out the histrionics some favor and focus on the facts.

Of particular interest to me are the differences between the raids that generate <10 losses and those that generate >500.
Are these similar aircraft, just wide variance in 'rolls' and thus results, or is it that certain airframes/loadouts rock and others are next to useless at unit bombing (assuming that's what is creating most of these losses)?

I'd hate to see aircraft in general nerfed when it's something particular to a certain airframe/loadout that might be getting unintended or outsized results.
I've noticed, and mentioned in more than one AAR, that the naval and ground interdiction engines love sheer number of bombs over seemingly any other player controlled consideration (e.g. 28 little bombs in a Ju-88 trump even torpedoe loadouts when it comes to naval interdiction).

I don't see anything in the manual about different terrain (and manmade forts) effects on air attacks. Can anyone chip in?

Also what is wrong with air system so that it needs a summer bonus?

Hopefully we can get some positive feed back an not name calling ect ect.

just the data would be nice for once in a thread.

Just because someone questions something people don't need to come unglued.


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RE: Not an exploit.

Post by Peltonx »

ORIGINAL: Red Lancer

This is not an exploit. Strategic Bombers were used on more than one occasion against ground troops so there is no reason why they couldn't
be used over a more protracted period. KWG is losing V-Wpn VPs.

That's true, but very few.

He is also causing unhistorical loses every turn from planes, which is clear.

He could simply not even invade and cause 20-30k loses.

That's the point I am tring to make here that gets over looked.

KWG could simply not even invade and cause almost as many loses per turn by bombing units along the coastline closest to England in clear hexes.

Is that historical? of course it is not we all know that.

Why is there no bonus for units in terrain vs bombing or in forts?

Is there a bonus or not?
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LiquidSky
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RE: Not an exploit.

Post by LiquidSky »

Actually it is a worry of mine as well that you can bomb units before you invade every turn as well but there is something I need to test.

Units that are not adjacent to an enemy unit cannot get over level 4 detection. A big difference from 10 and should reduce destroyed units.

Also the summer bonus (and winter malus) is only because of the extra (loss) of daylight hours to fly
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loki100
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RE: Not an exploit.

Post by loki100 »

ORIGINAL: Pelton

Also what is wrong with air system so that it needs a summer bonus?

...

Just because someone questions something people don't need to come unglued.

ahem: longer days, more sunshine, WW2 tactical bombers being pretty useless in the dark?

to your second point, less abusive posts and histrionics from your side would help.

ORIGINAL: Pelton

ORIGINAL: Red Lancer

This is not an exploit. Strategic Bombers were used on more than one occasion against ground troops so there is no reason why they couldn't
be used over a more protracted period. KWG is losing V-Wpn VPs.

That's true, but very few.

He is also causing unhistorical loses every turn from planes, which is clear.

He could simply not even invade and cause 20-30k loses.

That's the point I am tring to make here that gets over looked.

... well he couldn't as he wouldn't have the help you are providing by giving him high detect levels on your units. Also, if I was playing the Germans and my opponent spent turn after turn (with no invasion) using his strategic bombers to hit my units - well fine and froody (to quote a long forgotten classic text). I'll take the win that would be the consequence. As we all know German losses are a means to an end, not a source of gained or lost VPs.

I'm sorry but all I read in your posts is special pleading. You have a mode of play that you cycle from game to game. KWG has found an answer. His answer is only effective because of the way you are defending. A more flexible approach on your side and he'd be chucking away strat bombing VPs for only minimal damage to your army
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RE: Not an exploit.

Post by RedLancer »

I am all in favour of a hard fought contest and a little trash talk. I am 100% against inaccurate allegations and name calling. This applies to all members of the forum.

@ Pelton - I do not believe this is an exploit. You can argue that some of your tactics are equally ahistoric - almost never attacking and three deep defensive lines are just as ahistoric. There is always a danger of over optimisation but where do you draw the line between those who can use the game to their advantage and where it is pushed too far. If neither of you are playing Normandy by history then quoting historical data is not a sufficient argument.

The air rules are pretty clear. 17.3.3.1 shows the interdiction bonus which is based on increased daylight hours. I do not believe that has any effect beyond air interdiction as the modifier is applied after the interdiction value is applied to a hex. Winter does have an effect through weather (17.1.5 refers) and a negative interdiction modifier.
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Seminole
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RE: Not an exploit.

Post by Seminole »

Also why does the air system need a summer bonus?

In Caen on June 21st the sun will rise before 5:56am and set after 10:10pm.
In the same city on Dec 21st the sun will rise at 8:53am and set at 5:05pm
~9 hours of daylight versus ~16 is why there is a difference
The manual states 'interdiction values', and by Red's description it should only come into play when Pelton is forced to retreat (suffering the elevated attrition) or moving through the interdiction zones.
He could simply not even invade and cause 20-30k loses.

That's speculation, we want to stick to facts.
It's also why I'm interested in the particulars.
It's been mentioned that recon will have an impact. I've harped on this in my AARs as both sides (emphasizing it as the Allies in showing my ADs and remarking how the lack of it is probably contributing to Allied results when playing Germany).

How significant is level 10 detection versus level 4 detection (the highest without a unit adjacent)?

To test your theories we need to see more than the gross aggregates you've provided. Show us the types of flights and loadouts that are getting high (300-500 men lost) results and those that are getting low (0-10).

KWG would probably rather share his detection level specifics at a later time, but this is also where another aspect of your strategy and play style is also a contributing factor.
"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck
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