Two things that would make the game far more "user friendly"

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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No idea
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Two things that would make the game far more "user friendly"

Post by No idea »

Playing as the SU in the GC, it is a pain having to move all the reinforcement units you get by rail all the way to the front. It is just click, click and more click. What I propose is creating "assembly areas". You make as many of them as you want and the AI moves your troops beyond a given line via railway to those staging areas (the units move to their nearest staging area when you click a single button). As the soviet player I spend a good part of my turns simply moving the reinforcement units to the front or to staging areas. I guess that cant be difficult to do, and it would save lots of time and boredom.

Another thing is the way SUs have to be handled. To move just one of them from one HQ to the other requires 4 clicks, and requires knowing where they are and where you want to put them. An OOB organizator would solve these problems (like the one which exists in Hearths of Iron, for example). In the same window, you would know where all those SUs are, and you could drag and drop them in the HQs with few SUs. You could organize your SUs in a quick and easy way.

I think these two things would cut the time you have to spend "doing housekeeping" by half or more.
charlie0311
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RE: Two things that would make the game far more "user friendly"

Post by charlie0311 »

Yep, lots of clicks.

For now you can do the following.

For SU's. Set all hq to support 0, let them all, sappers and rr excepted, migrate to Stravka. From Stravka you can put them anywhere with one click once you have selected the hq you want to send them to. And it's free.

You can see all the SU's of your choice in the commanders report. Units tab.

Moving the reinforcements forward in stacks of three is a little easier.
No idea
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RE: Two things that would make the game far more "user friendly"

Post by No idea »

ORIGINAL: charlie0311

Yep, lots of clicks.

For now you can do the following.

For SU's. Set all hq to support 0, let them all, sappers and rr excepted, migrate to Stravka. From Stravka you can put them anywhere with one click once you have selected the hq you want to send them to. And it's free.

You can see all the SU's of your choice in the commanders report. Units tab.

Moving the reinforcements forward in stacks of three is a little easier.

Thank you, yes I knew about those "tricks", but they are "patches", more than real solutions.
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Lobster
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RE: Two things that would make the game far more "user friendly"

Post by Lobster »

This is a micro management game. It was designed that way. It works that way. Many people like it that way.
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No idea
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RE: Two things that would make the game far more "user friendly"

Post by No idea »

ORIGINAL: Lobster

This is a micro management game. It was designed that way. It works that way. Many people like it that way.

One thing is to micro and another, different thing, is losing time doing boring things that could be automated. Microing your units in an attack is one thing. That is interesting to do. Clicking 200 times (no kidding here) every turn just to take your units to Moscow is what I find tiresome and boring. On any case, nobody forces anybody to use those "asembly areas".

And I think an OOB organizator would be very helpful. It has nothing to do with micro, but with helping you.
chaos45
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RE: Two things that would make the game far more "user friendly"

Post by chaos45 »

after the first winter the masses of troop movements from the mountains is done.
Mehring
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RE: Two things that would make the game far more "user friendly"

Post by Mehring »

A good 1941 Axis player will force choices upon their opponent every turn, whether to move a factory or troops. You don't want the AI making such decisions for you, trust me. The clicking is often tedious but as you find your way around the game it reduces.
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sillyflower
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RE: Two things that would make the game far more "user friendly"

Post by sillyflower »

+1
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rainman2015
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RE: Two things that would make the game far more "user friendly"

Post by rainman2015 »

I agree with no need to have assembly computer controlled areas, i would never use that as it wouldn't give me enough control.

HOWEVER. I love the idea of a windows style drag and drop spreadsheet for handling support units, would make things much easier. I actually made my own spreadsheet for the entire army just to handle support units mostly.

Randy
:)
chaos45
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RE: Two things that would make the game far more "user friendly"

Post by chaos45 »

For Soviets support units are easy just build what you need...I use a standard format for all armies-- Usually 4-6 normal Artillery, 2 Sappers, 1 mortar, 1 rocket artillery seems to work really well.

For germans very similar but you have to be picky because you dont have enough SU to do that---so you only load up main offensive or key defensive armies and everyone else gets 2-3 artillery some AA and maybe engineers/stugs if they arent all needed as attachments.
swkuh
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RE: Two things that would make the game far more "user friendly"

Post by swkuh »

For Axis agree w/chaos45 but believe no more than 3 of any are ever used @ one time. Soviets? have no clue.

Always an interesting topic. Achieving balanced assignments at minimum cost is a goal.
chaos45
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RE: Two things that would make the game far more "user friendly"

Post by chaos45 »

Think by rules you can get up to 9 SU or even more if all the conditions are right.

Depends on if your defending or attacking, fort level of the hex and if its a city hex or not.

As standard is up to 6 SU if I remember right but fort level and city can modify that. Plus more SU = more rolls and also means different SU can be used in different battles so the SU isnt getting worn out.

Having the Corps/Army HQ close by and not having moved at all also greatly influences the amount of SU that get committed. As it gives the HQ much better roll chance.

So a good leader Init 6+, in a close stationary HQ with alot of support units can commit easily 4+ SU per battle is what I have noticed.
speedy.gh
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RE: Two things that would make the game far more "user friendly"

Post by speedy.gh »

The interface clearly does not support the complexity of the game. SUs is a good example, where having an overall picture is rather difficult and requires lot of extra effort (I have an Excel to keep track of it). Moving them is equally bothersome. There are UI solutions for this and other problems the game creates to the player which are not necessary. Micro management, yes, this game is about it, but could be better solved.
swkuh
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RE: Two things that would make the game far more "user friendly"

Post by swkuh »

@chaos45: Aha! I'll have to watch more carefully. Although my goal is always to level SUs, with balanced moves in the three theatres. (I'm a slow learner.)
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