
Global War: Japanese Aggression
Moderator: Shannon V. OKeets
RE: Global War: Japanese Aggression
Turn 29. May/June 1944. Geo-Political.


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Ronnie
RE: Global War: Japanese Aggression
Turn 29. May/June 1944. Victory Totals.


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Ronnie
RE: Global War: Japanese Aggression
Turn 29. May/June 1944. Trade.


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Ronnie
RE: Global War: Japanese Aggression
Turn 29. May/June 1944. Economic Reports.


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Ronnie
RE: Global War: Japanese Aggression
Turn 29. May/June 1944. Newly Captured Resources.
Newly captured resources that the CW and USA will try to get into their production chain as quickly as possible in order to keep war production at its max and satisfy their growing need for oil. That is, the 5 newly acquired non-oil resources once in the production chain will free up 5 oil points currently being used in production for reorganization or building up allied stockpiles (i.e., saving oil points).

Newly captured resources that the CW and USA will try to get into their production chain as quickly as possible in order to keep war production at its max and satisfy their growing need for oil. That is, the 5 newly acquired non-oil resources once in the production chain will free up 5 oil points currently being used in production for reorganization or building up allied stockpiles (i.e., saving oil points).

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Ronnie
RE: Global War: Japanese Aggression
Honestly, I really don't have anything for the Nationalist Chinese to do so I really didn't see the harm. But now that I think about it, I probably should be marching them against Siam?ORIGINAL: Courtenay
Why bother attacking Hong Kong? Once Siam falls, all the Japanese units will disappear, so why waste effort?
I agree, but this whole new front in Italy opened up as an accident. Though I am looking to beef it up and make a push on Rome next turn. So many opportunities, so many demands and not enough troops. Well, not enough troops in the right position. But, trying to knock Italy out of the game is high on my priority list. Of course from the German side, keeping Italy in the game is a top priority of their's too. Well, not so high that they will give them any of their precious oil.ORIGINAL: Courtenay
Rome should be a very high priority for the Allies; since they already have Milan and Tripoli, that will cause the incomplete conquest of Italy during the Peace step.
That is a top priority for the Western Allies next turn and goes along with the above priority of knocking Italy out of the war.ORIGINAL: Courtenay
Also, of course, the CW should be scrambling to find three more corps, any three corps, to get into Italy. I suspect that the Axis really isn't set up for a Yugoslav declaration of war.
I JUST LOVE THIS GAME!
Ronnie
RE: Global War: Japanese Aggression
Turn 30. Jul/Aug 1944. VOIDED and REPLAYED.
The two land combat below occurred when I played this turn the first time. These land combats resulted in the total conquest of Japan and Bulgaria, respectively.
One or both of these conquests caused a bug that Steve helped me get around.
See: tm.asp?m=3989337
All was fine, I thought and I tried to continue this game but ran into EXTREMELY long times of 30 to 60-seconds just moving REGULAR stacks of land units. These times approximately doubled when I moved a stack with a HQ unit. I would get the delay when I picked up the HQ unit and then get the delay when I placed the HQ unit. When moving stacks without HQ units I got the delay after I placed them and no delay when I picked them up. The delays for moving the regular stacks didn't happened every time but I'd estimate happened 7 out of 10 times. I tried playing the next turn but these delays made the game unbearable and unplayable.
See: tm.asp?m=3989365
So, I replayed this turn from the point just prior to the allied land combat that conquered Siam. That happened on the second impulse of the turn, which was the allies first impulse. The USA and CW both played o-chits and took a super combined on the first turn. I was able to go back to an auto-save just prior to the ground strike phase and that's where I picked up and replayed the turn. I made a "determination" that all moves in the previous play of the turn after this point were considered null and void, and therefore I didn't have to try to "recreate" what happened before but would play the rest of this turn as if it hadn't been played before. The only concession I made, well really two, was that for all practical purposes of the game Japan was totally conquered and the allies could set their dice rolls to take Japan's remaining objectives as weather permitted. Of course, Bangkok, Siam would actually remain Japanese or I would likely have repeat of the two two issues I ran into before. The second concession I made was that Yugoslavia, who aligned to the CW, and Bulgaria would not attack each. I believe that the total conquest of Japan was the issue with the VERY long move times but I couldn't 100% rule out that the conquest of Bulgaria by Yugoslavia was the cause. So to be safe and continue enjoying my game and writing this AAR, Yugoslavia and Bulgaria will not attack each other.

The two land combat below occurred when I played this turn the first time. These land combats resulted in the total conquest of Japan and Bulgaria, respectively.
One or both of these conquests caused a bug that Steve helped me get around.
See: tm.asp?m=3989337
All was fine, I thought and I tried to continue this game but ran into EXTREMELY long times of 30 to 60-seconds just moving REGULAR stacks of land units. These times approximately doubled when I moved a stack with a HQ unit. I would get the delay when I picked up the HQ unit and then get the delay when I placed the HQ unit. When moving stacks without HQ units I got the delay after I placed them and no delay when I picked them up. The delays for moving the regular stacks didn't happened every time but I'd estimate happened 7 out of 10 times. I tried playing the next turn but these delays made the game unbearable and unplayable.
See: tm.asp?m=3989365
So, I replayed this turn from the point just prior to the allied land combat that conquered Siam. That happened on the second impulse of the turn, which was the allies first impulse. The USA and CW both played o-chits and took a super combined on the first turn. I was able to go back to an auto-save just prior to the ground strike phase and that's where I picked up and replayed the turn. I made a "determination" that all moves in the previous play of the turn after this point were considered null and void, and therefore I didn't have to try to "recreate" what happened before but would play the rest of this turn as if it hadn't been played before. The only concession I made, well really two, was that for all practical purposes of the game Japan was totally conquered and the allies could set their dice rolls to take Japan's remaining objectives as weather permitted. Of course, Bangkok, Siam would actually remain Japanese or I would likely have repeat of the two two issues I ran into before. The second concession I made was that Yugoslavia, who aligned to the CW, and Bulgaria would not attack each. I believe that the total conquest of Japan was the issue with the VERY long move times but I couldn't 100% rule out that the conquest of Bulgaria by Yugoslavia was the cause. So to be safe and continue enjoying my game and writing this AAR, Yugoslavia and Bulgaria will not attack each other.

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Ronnie
RE: Global War: Japanese Aggression
Turn 30. Jul/Aug 1944. Surrender Attacks Against Japan.
I will use the term surrender attacks for allies attacks where the die roll is set in order for the allied player (USSR, CW or USA) to gain a victory city, or resource, held by the "totally defeated" Japanese. The first such attack I did was by the communist Chinese against Port Arthur. The communist took the objective but with the loss of a unit. Apparently, even when setting the die roll to anything I wish, I can still not roll what I "really want".
This type of flub is even more apparent for the second of two surrender attacks I made this turn. Unfortunately, or fortunately, I forgot to the cap. The attack, which is the last land combat listed (i.e., Balikpapan, Netherlands East Indies) was an amphibious invasion by a USA mech corps designed to capture 4 saved Japanese oil point and the oil resources in the hex. I choose Blitz and set die roll to 20 ... and guess what, while the "defending" unit (a 5-2 Japanese Mil) was eliminated the attacker took "an extra loss". And since there was only one attacker, the USA didn't get the oil. Another flub, but more serious than the first. I look at this as even though Japan has unconditionally surrender to the allies, there's still skirmishes occurring during the demilitarization of Japan by the allies.
By the way, the Japanese still hold on to Hong Kong. There's heated debate between Nationalist Chinese and the Western Allies as to who Hong Kong belongs too. The Nationalist Chinese make the point that with the "surrender" of Japan that they would be able to march right into Hong Kong and claim it. However, the Western Allies are arguing that with a super-combined that they would ship a unit into Hong Kong prior to land movement and, therefore, Hong Kong belongs to them. We're starting to see fractures between the allies even though the war in Europe is still going strong.

I will use the term surrender attacks for allies attacks where the die roll is set in order for the allied player (USSR, CW or USA) to gain a victory city, or resource, held by the "totally defeated" Japanese. The first such attack I did was by the communist Chinese against Port Arthur. The communist took the objective but with the loss of a unit. Apparently, even when setting the die roll to anything I wish, I can still not roll what I "really want".
This type of flub is even more apparent for the second of two surrender attacks I made this turn. Unfortunately, or fortunately, I forgot to the cap. The attack, which is the last land combat listed (i.e., Balikpapan, Netherlands East Indies) was an amphibious invasion by a USA mech corps designed to capture 4 saved Japanese oil point and the oil resources in the hex. I choose Blitz and set die roll to 20 ... and guess what, while the "defending" unit (a 5-2 Japanese Mil) was eliminated the attacker took "an extra loss". And since there was only one attacker, the USA didn't get the oil. Another flub, but more serious than the first. I look at this as even though Japan has unconditionally surrender to the allies, there's still skirmishes occurring during the demilitarization of Japan by the allies.
By the way, the Japanese still hold on to Hong Kong. There's heated debate between Nationalist Chinese and the Western Allies as to who Hong Kong belongs too. The Nationalist Chinese make the point that with the "surrender" of Japan that they would be able to march right into Hong Kong and claim it. However, the Western Allies are arguing that with a super-combined that they would ship a unit into Hong Kong prior to land movement and, therefore, Hong Kong belongs to them. We're starting to see fractures between the allies even though the war in Europe is still going strong.

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Ronnie
RE: Global War: Japanese Aggression
Turn 30. Jul/Aug 1944. (REPLAY). Weather and Actions.
Germany, or the axis, won the initiative, decided to move first and set their defenses. Germany played an o-chit at the start of the impulse #1 to reorganize all their HQ units. The axis also move last this turn when it ended, much to the great frustration of the allies, on a roll of 1 against a 20% chance. As you shall soon see, the Western Allies had Germany on the ropes and Germany was saved by the bell (i.e., an end of turn roll of 1).

Germany, or the axis, won the initiative, decided to move first and set their defenses. Germany played an o-chit at the start of the impulse #1 to reorganize all their HQ units. The axis also move last this turn when it ended, much to the great frustration of the allies, on a roll of 1 against a 20% chance. As you shall soon see, the Western Allies had Germany on the ropes and Germany was saved by the bell (i.e., an end of turn roll of 1).

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Ronnie
RE: Global War: Japanese Aggression
Turn 30. Jul/Aug 1944. Targeting of German Oil.
Before showing the land situation, here's Germany's dismal oil situation after repeated targeting (i.e., strategic bombing) of their oil resources by the USA, USSR and CW.
The net effect was German had only 1 oil point available for reorganization at then end of this turn. A point that they used to reorganize, all but 1, of their non-HQ land units.

Before showing the land situation, here's Germany's dismal oil situation after repeated targeting (i.e., strategic bombing) of their oil resources by the USA, USSR and CW.
The net effect was German had only 1 oil point available for reorganization at then end of this turn. A point that they used to reorganize, all but 1, of their non-HQ land units.

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Ronnie
RE: Global War: Japanese Aggression
Turn 30. Jul/Aug 1944. The Western Front. Northern Italy.


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Ronnie
RE: Global War: Japanese Aggression
Turn 30. Jul/Aug 1944. The Eastern Front.
Very little movement on this front, however, will France and northern Italy collapsing and the Euro-Axis out of oil, significant movement is expected in a turn or two.

Very little movement on this front, however, will France and northern Italy collapsing and the Euro-Axis out of oil, significant movement is expected in a turn or two.

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Ronnie
RE: Global War: Japanese Aggression
Turn 30. Jul/Aug 1944. Italy. Balkans.


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Ronnie
RE: Global War: Japanese Aggression
Turn 30. Jul/Aug 1940. Italian Production.
Italian war production completely stopped by the Western Allies.

Italian war production completely stopped by the Western Allies.

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Ronnie
RE: Global War: Japanese Aggression
Turn 30. Jul/Aug 1944. Italy Surrenders to the USA.
Italy has had enough. They call it quits.

Italy has had enough. They call it quits.

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Ronnie
RE: Global War: Japanese Aggression
Turn 30. Jul/Aug 1944. Victory Totals.
Victory totals adjusted for Japanese "unconditional surrender". However, these totals do not reflect Italy's surrender.

Victory totals adjusted for Japanese "unconditional surrender". However, these totals do not reflect Italy's surrender.

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Ronnie
RE: Global War: Japanese Aggression
Turn 30. Jul/Aug 1944. Trade. (Beginning of the Turn).


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Ronnie
RE: Global War: Japanese Aggression
Turn 30. Jul/Aug 1944. Economic Reports.
Germany stands alone. The axis of three is now one.

Germany stands alone. The axis of three is now one.

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Ronnie
RE: Global War: Japanese Aggression
Turn 30. Jul/Aug 1944. The Destroyed Unit Pool.


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Ronnie
RE: Global War: Japanese Aggression
Turn 30. Jul/Aug 1944. Destroyed Pool.


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Ronnie