Drive on Smolensk scenario

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Michael T
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RE: Drive on Smolensk scenario

Post by Michael T »

Ok, how tedious was making your scenario and have you had a look at the DC3 editor yet?

Also do you think it would be possible to build a 10Km per hex scale and 2 day turn Barbarossa (pure wargame with no events) in DC:CP?
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RE: Drive on Smolensk scenario

Post by elmo3 »

Version 1.01 of my scenario is now up at the Scenario Bank. See the first post in the thread for details.
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RE: Drive on Smolensk scenario

Post by elmo3 »

ORIGINAL: Michael T

Ok, how tedious was making your scenario and have you had a look at the DC3 editor yet?

Also do you think it would be possible to build a 10Km per hex scale and 2 day turn Barbarossa (pure wargame with no events) in DC:CP?

I have not looked at the DC3 editor.

Making my scenario was not tedious but it was frustrating at times as I learned the editor via the school of hard knocks. Vic was very patient with me. [:)] The map was pretty easy due to the ability to overlay a Google map once I figured out the scale I wanted. Researching the battle was fun. Unless you want to make every unit by hand, which I did not or I'd still be making units (!), you have to live with units being generic by class. Every Panzer Division will be the same, as will every Rifle Division, etc. To me it was more important to get the overall equipment totals close to historical without worrying about the myriad of differences in every single unit that fought. No doubt there is room for improvement, but it "feels" about right to me. Others may disagree and I'm willing to make changes if people have concerns backed up by reliable sources and given the limitations of the editor.

Not sure how many hours I spent making the scenario, but it was many hours over many days. Luckily I'm retired, one of the few advantages to being old (!), and could spend the time. Had I been limited to only a couple hours a night after work it would be far from finished.

It might be possible to build Barbarossa at that scale. Are you talking about just the time period covered by DC3 or the whole 4+ year conflict? The former would be quite a large effort based on my experience so far, and frankly the latter isn't something I'd even consider. The problem with either would be replicating all the changes in equipment that both sides underwent along with the organizational restructuring of the Soviet forces. I think Vic would have to add more pieces to the editor for things like production, withdrawing units, etc. before you could do the whole conflict.
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Michael T
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RE: Drive on Smolensk scenario

Post by Michael T »

Thanks for the info. I was only considering the same period as DC3. But the whole war would be the ultimate aim (years away I suspect).

Otherwise North Africa would be cool.

You have inspired me anyhow. I have built complete scenario's before (a North African Campaign for HPS Southern Front). I do programming at work (writing scripts really) so if the editor is not too fiddly I should be able to work it out.

Thanks again for the help. I had a quick look for a DC3 editor but I can't see it anywhere.
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RE: Drive on Smolensk scenario

Post by WingedIncubus »

Tried to install the dczip file through the main menu, but the scenario does not appear in the list.

Where do I need to save the dczip file, in the main folder or the scenario folder?
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RE: Drive on Smolensk scenario

Post by elmo3 »

I believe you unzip it in the main folder. You should see a "communityscenarios" folder under the main folder and a "Smolensk" folder under that.
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RE: Drive on Smolensk scenario

Post by elmo3 »

I added some steps to the first post on how to download and play the scenario.
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RE: Drive on Smolensk scenario

Post by elmo3 »

Version 1.02 of my scenario is uploaded. See the first post in this thread for details.
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RE: Drive on Smolensk scenario

Post by Michael T »

Is there a manual somewhere as to how to play DC:CP? Or at least what's different to it from DC3? Or is it the same as DC2?
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RE: Drive on Smolensk scenario

Post by Vic »

ORIGINAL: Michael T
Is there a manual somewhere as to how to play DC:CP? Or at least what's different to it from DC3? Or is it the same as DC2?

The Community Project is very very close to DC2. There is no user manual yet, but you could read up on DC2. Main difference with DC3 is you have more flexibility with your OOB (create new units, change HQs, switch officers) as well as artillery and air units that give you the option to do artillery attacks, air strikes and air recon missions.

There is quite good designer documentation for the intermediate and simple editors: http://www.vrdesigns.nl/atwiki/doku.php?id=dcx

I strongly recommend working only with the Simple and Intermediate editors since they are the ones designed for a more smooth design experience than the previous DC editors. (there is an advanced editor, but using it will allow you to break things as well, hence it is refered to as the 'keys of potential doom' on the wiki)

Feel free to make requests for certain functionality. No promises here, but I am taking a big interest in the Community Project designers and am willing to add extra libraries and stuff if the request is not too specific and will be of use for other designers as well.

best wishes,
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RE: Drive on Smolensk scenario

Post by Vic »

ORIGINAL: elmo3
The problem with either would be replicating all the changes in equipment that both sides underwent along with the organizational restructuring of the Soviet forces. I think Vic would have to add more pieces to the editor for things like production, withdrawing units, etc. before you could do the whole conflict.

The CP does provide the player with an order button that allows you to change the TOE of a unit. For example from 'Infantry Division' to 'PanzerGrenadier Division'.

Best wishes,
Vic


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Michael T
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RE: Drive on Smolensk scenario

Post by Michael T »

Ok, thanks Vic [:)]
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RE: Drive on Smolensk scenario

Post by elmo3 »

Just a heads up that my computer crashed the other day and now I have unrecoverable registry errors. Tech will be here in two hours to look at it. Worst case I lose all my data and the current version of my scenario is the last version as I would not try to remake it from scratch. Hoping that is not the case. Stay tuned...
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RE: Drive on Smolensk scenario

Post by ernieschwitz »

My sympathies! :( I hope it is recoverable, at least some of it.

I am not sure if there is a way to reverse engineer the process once the DC:CP Libraries have been integrated into the Scenario. I know it is still editable in the Advanced Editor, so not everything is lost. Perhaps Vic can come up with a way to reverse engineer it if it is needed.
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RE: Drive on Smolensk scenario

Post by elmo3 »

Technician was at my house for three hours today. All is well with my computer now. Did not lose any data.
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RE: Drive on Smolensk scenario

Post by ernieschwitz »

Glad to hear that :)
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RE: Drive on Smolensk scenario

Post by Redmarkus5 »

Maybe this thread shouldn't be nested inside the DC-B forum? It took me a while to realise that the Smolensk scenario belongs to another DC version which I had never heard of...

Let's only have DC-B scenarios in this forum maybe?
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RE: Drive on Smolensk scenario

Post by elmo3 »

ORIGINAL: redmarkus4

Maybe this thread shouldn't be nested inside the DC-B forum? It took me a while to realise that the Smolensk scenario belongs to another DC version which I had never heard of...

Let's only have DC-B scenarios in this forum maybe?


None of these scenarios are DC-B scenarios. From Vic:
DC:Community Project is in BETA. It is a seperate game from Barbarossa. And much more similar to DC2 than DC3 at the moment.
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RE: Drive on Smolensk scenario

Post by ernieschwitz »

It is a DC version that is very much a part of DC:B, in that it runs only on computers that have DC:B installed on it. They just ALSO need to install DC:CP, which is a free game that you can get ONLY if you own DC:B.
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RE: Drive on Smolensk scenario

Post by lion_of_judah »

wrong thread
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