Afrika Panzer Korps declares all week 1 objectives have been obtained. French and American forces have been scattered or isolated.

Moderator: MOD_WarintheWest
I am taking a much different approach to the Germans. Instead of trying to isolate and kill allied units, I isolate then rout them out of the battle area.
ORIGINAL: LiquidSky
End of Turn one for the allies.
Score:
LiquidSky-Axis 119, Seminole-Allied 36
Seminole-Axis 108, LiquidSky-Allied 92
With copious amounts of airpower I routed a german panzer regiment in an open hex between isolation and freedom. With help from a non isolated unit (and a lot of artillery) I also freed the other isolated stack.
I feel that the scenario is badly named. It should be called Allies attack! The Axis are outnumbered 2-1 in men. 3-1 in afvs. Almost 2-1 in air. The Germans need to take what they can on the first turn..then hold it for as long as they can.
With copious amounts of airpower I routed a german panzer regiment in an open hex between isolation and freedom.
I kinda overdid it with the unit bombing. About 1/3rd of the missions weren't needed, and did nothing.
What I did find interesting from the combat is that no axis airplanes made an appearance. I think I lost 15 to operational damage, which was probably due to light flak damage.
ORIGINAL: Seminole
With copious amounts of airpower I routed a german panzer regiment in an open hex between isolation and freedom.
56 unit bombings appear to exceeded a boundary, as my ground elements disrupted list as -1 in the ground combat.
I wonder if that contributed in some manner to the isolated unit routing a unit in supply with twice the CV?
As I understand it unit disruption is supposed to reset with a portion becoming fatigue (the other likely culprit in the rout) after combat. Does it do so after each air combat?