ORIGINAL: berto
I could rebut that in detail, but I won't...
Um, changed my mind. [8|]
ORIGINAL: Geredis
I personally think that there's a certain degree of meta-knowledge that us unavoidable. And by that, I mean that 90% of us that are playing or are interested in this game already know the historical outcomes, units involved, their general locations, etc etc... And frankly, whether or not they are listed in the game's menus or wherever for the player to reference, those of us with the historical knowledge and background do know it.
About a year ago, I read a book on the battle of Chancellorsville. A year later, do I remember anything about the reinforcements at, for instance, the (side) battle of Salem Church? No.
I have read maybe a hundred books on the ACW over the course of my lifetime. Yes, I know and retain details of the general arc of the major battles, but
[*]I retain no detailed memory of individual side actions -- what in game terms would be scenarios -- within those major battles.
[*]There are dozens of smaller battles -- Mill Springs, Williamsburg, just to name two [;)] -- I now have no detailed knowledge of, if I ever did. (I'd heard about Mill Springs & Williamsburg, but that's about it.)
And in some ways, that is unfair...no? Short of some sort of randomness on whether reinforcements arrive or not, or some greater control over their arrival time or location, those people with knowledge of the historical arc of the battle are vastly superior to those that don't. And frankly, while I agree with you, Berto, that having this information at hand is immersion-breaking in this context, I think it is necessary as well as a way to even the playing field for those that are knowledgeable and those that are not about the historical context and course of events.
You're a PBEM player, I bet. You are speaking in terms of the PBEM player's hope for a "fair fight".
I play exclusively against the AI. I am not looking for advantages vs. the AI. On the contrary, if anything, I want to be handicapped. Yes, I suppose you could say, "Well Berto, just don't peek." Fair enough. But FOW is violated in so many places in so many ways in this game, I'll be playing the game with gaze constantly averted. But I shouldn't have to. (Like we had to pretend ignorance back in the board war game days.) Just handle FOW properly, at least as I see it (or don't see it [:'(]).
It just strikes me as the oddest thing. In any PC war game I've ever played, at least any game that purports to have FOW, I don't know of any that allows one side to see the other side's reinforcements -- at all, or in such exact detail -- like this one.
It's certainly an imperfect solution, but I just don't see much of a better option, short as I said, of creating soem sort of randomness or player-selection in reinforcement timing/location.
That would be nice. But I'm not quite asking for that.
As for the spies/newspaper thing, it may seem like a bit of handwaving or an incomplete answer...but it's also the reality, that while you may not have up-to-the-minute intel coming from those sources, looking at the past several days, or weeks, or even months in some cases of enemy movements as collected by those sources, you can make some pretty accurate estimations and some pretty good educated guesses about the enemy's plans. The page as you see it as a player, I think is simply a way to automate that information sorting process.
Then they could provide the basis for those "estimations" and "educated guesses" in the scenario briefing. But that is not justification for providing -- in real time, to such exactitude -- details about the enemy's reinforcements (and so much else; see earlier posts). Again, consider Chancellorsville, where Hooker's Signal Corps failed miserably in communicating orders from one army wing to another. Hooker was blinded to the disposition and actions of his own forces. How much more so Lee (of the enemy dispositions and movements)?
I could devote hours to describing here many Real Life instances of ACW FOW, both own-side and other-side. But again, I won't. [8|]
Again, it's not perfect, and I agree that there's a lot they could do with it to make the fog of war better... but there's a certain logic behind it, both from a simulation and pure gameplay perspective.
It beats me. This is the strangest take on FOW I've ever seen in any PC game. Strangest, because apart from some questionable design decisions, in other aspects the game's FOW is ground breakingly innovative. It doesn't add up.