Islands of Destiny: RA 5.0 Japanese Side

Post descriptions of your brilliant victories and unfortunate defeats here.

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John 3rd
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RE: ...Humpty Dumpty had a GREAT fall.

Post by John 3rd »

That's it my readers.

A good, FIRST step I think.

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ny59giants
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RE: ...Humpty Dumpty had a GREAT fall.

Post by ny59giants »

Add in some Kates, highly experienced if possible, to daylight port bombing. Hope they carry those nasty 800kg bombs to make sure any warships disbanded in port don't go anywhere. [;)]

OT - St Vith is surrounded by elements of 1st SS Panzer on night of Dec 16/17.
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John 3rd
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RE: ...Humpty Dumpty had a GREAT fall.

Post by John 3rd »

Ordered Betty, Kate, and Sally/Helen to HIT that dastardly place!
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Lowpe
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RE: ...Humpty Dumpty had a GREAT fall.

Post by Lowpe »

Slugfest! Neat, as always to see.[:)]

I am so glad the PT boats were a nonissue pretty much.





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John 3rd
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...Humpty Dumpty had a GREAT fall.

Post by John 3rd »

Well...we took a shot at Sabang today.

My fighters have been Sweeping and knocking down a few Allied planes then are over the base and come home. Launched a series of attacks against the Port today. DISASTER. The Allied fighters, who don't put much of a fight against my fighters, went to town on the escorted bombers. Those that did survive then were absolutely creamed by AA fire. CRAP! [:o] What is the point?

Looks like the ONLY way to serious damage this fortress is by bombardment from the sea...


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John 3rd
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RE: ...Humpty Dumpty had a GREAT fall.

Post by John 3rd »

Fairly despondent at the moment. Any suggestions?

Looks like BBs and BCs are the only way to hit this monster.
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kjnoel
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RE: ...Humpty Dumpty had a GREAT fall.

Post by kjnoel »

Bombardment of course, that's both effective in knocking out planes on the ground and keeping the place damaged. But sweep, sweep, and sweep again. His fighter pools are not going to be fantastic at this point in the war but they're only going to get bigger so your window is closing. The bombers can only go in when he stops setting CAP otherwise they get creamed. Frustrating, yes. Slow, yes, but it's the only way. On the bright side, keeping his fighter pools empty helps Japanese longevity regardless of any outcome in Sabang
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ny59giants
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RE: ...Humpty Dumpty had a GREAT fall.

Post by ny59giants »

Sweeps and more sweeps with a steady diet of 14" shells or larger. Move numerous large AKE/AE to Georgetown to reload your BBs, except Yamato. Leave Langsa alone for now from the air.
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John 3rd
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The Sounds of Silence

Post by John 3rd »

February 24, 1943

This is a LOVELY sight!


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Lowpe
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RE: The Sounds of Silence

Post by Lowpe »

Where is the huge Allied CAP? Swept to pieces? Gone? That would be a better sight![;)]

Still, this one is not too shabby![&o]

As you have found out, the Allies don't need the fighters there except to protect ships. Your bombers are going to get chewed to pieces by the AA. But as long as he puts fighters there, you should be looking to favorably sweep him and bombard the runway to deplete his fighters.







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John 3rd
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The Sounds of Silence

Post by John 3rd »

February 24, 1943
Sabang


Following Japanese tactical philosophy of 'if it worked ONCE, it will work..."

From the Isle of Phuket (where the Airfield just became operational) three Japanese TF depart heading for Sabang:

1. Sweeping Force: 4 DD
2. Surface Action Force: Yamato (Rr-Adm Kono) and 8 DD
3. Bombardment Force: Kongo, Hiei, Kirishima, Haruna and 8 DD

0225-0321
The Sweeping Force comes into range of Sabang and kills two groups of five American PT Boats. In the process they become entangled in a freshly laid minefield and an old WW1-era DD sinks.

0247-0621
The SAF falls into this minefield as well with another older DD hitting a pair of mines and mighty Yamato taking one (CRAP!). There is game out there tonight once they pass through the minefield. Two more PTs are destroyed and a group of four sub-chasers are sunk around dawn.

0302-0355
Just as before, the Bombardment TF (under Rr-Adm Tanaka), slips through the chaos of the other two groups and--without interference--begins a horrific bombardment of Sabang's airfield. For the last ten-twelve nights, the Floatplanes from these Battlecruisers have flown over Sabang to further familiarize themselves with the topography of their target. There are now detailed maps with fixed reference points for the huge anti-personnel 14" shells carried within the venerable warships. The shellfire is methodically walked back and forth through the revetments, concrete runways, and fuel/bomb dumps. It is nothing short of amazing. Having suffered no interference, the Battlecruisers return to Phuket. Tomorrow they go to Georgetown to re-arm...

Daylight
Aerial recon throughout the day reveals nearly TWO HUNDRED Allied Fighters destroyed. (HOLY CRAP!) The AF is, once again, badly damaged.

An early Sweep of 50 Tony encounters NO ENEMY RESISTANCE! The radio calls goes out immediately to sortie the bombers. This day the Japanese Helen and Sally fly at 20,000 Ft. Very few planes are lost but not much damage is achieved either. Further Sweeps throughout the day find no aerial resistance at all.

The recon pilots watch as three waves of Betty/Nells attack a pair of Allied cruisers in the harbor. CL Cleveland is hit twice by Torps (and two USELESS Duds).

To the NW, the Kido Butai receives orders to close on Sabang and prepare to strike...

A delightful day for the Empire: BANZAI!

Damage
We lost two DDs to mines. Yamato takes a mine and has 27 Flot Damage but only 5 is serious. She'll retire to Singers for repairs.

LOOK at these results!






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John 3rd
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RE: The Sounds of Silence

Post by John 3rd »

His CVs are a mess. Though they haven't been in the action, his fighters planes, SBDs and Avengers have. They have taken continious heavy losses. Have to LIKE that. My CV pilots have been sparingly used and are in GREAT shape.
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Lowpe
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RE: The Sounds of Silence

Post by Lowpe »

I don't think the Allies at this stage of the game can keep an air force at Sabang except for one off missions to protect shipping, and then they risk this treatment.

Of course losing ships to the mines sucks, but it is a tradeoff.

But, still, what can you do with such potent AA there other than hit his ships?

Well done!
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John 3rd
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RE: The Sounds of Silence

Post by John 3rd »

What do we do now?

I'll keep bombarding for a while. Need to keep the AF knocked out as well as destroy some of his 1,000,000,000+ supply there.

The real answer is in PREVENTING more reinforcements and convoys from arriving. This is why I'm building AF ASAP at Great Nicobar, the island just south of Port Blair, and Phuket. Once they reach AF 3+ then I'll move the KB away from the Interdiction Mission. I cannot imagine Dan being willing to risk his CVs while I have sooooooooooo pounded his Naval Air. Doubt if he has lost many pilots but his airframe situation is critical. Losing nearly 200 fighters probably KO's use of that AF and his CVs.

Need to deal with his Subs and the Minefield. Will shift some bombers back to ASW to harass those subs and think I shall move some DMS into the Bombardment TF. There has been NO CD response whatsoever to my bombardments. Raises the rather interesting question of IF there is CD there or not. Got to assume so but why hasn't it acted against my BC? I've attacked from 15,000 Yds and seen NADA. Thoughts here?

Not too far from getting the march going for the overland assault. There are three ID en route to northern Sumatra to unload and then they will work to cut the supply/rail line between Langsa and Sabang. I hope to force an immediate retreat out of Langsa with this move then we close in on the Allied Fortress. It shall be HORRIBLY overcrowded and his disruption will skyrocket as the Japanese attack and close in...



OTHER ARENAS:
Frustrated here and in Burma, Dan will look to attack elsewhere. I've already got troops redeploying to Timor, Celebes, and Solomons. North Pacific is in excellent shape. The Marianas have Forts at 5+ and a full ID at 100 Prep at Tinian, Saipan, and Guam. Am working to place two full-strength ID at Balikpapan to act as the theatre reserve in the DEI/Philippines. Dan LOVES to go through the Othr Crust and land somewhere deep in the rear. THIS is what I plan for...
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John 3rd
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RE: The Sounds of Silence

Post by John 3rd »

The real thought I have right now is about going on the offensive in a bit. He has few fighters left. Perhaps hit Ceylon? Go convoy hunting elsewhere? Deep Strikes? I do so love fighting from the DEI. Got LOTS of fuel to use! Want to think about that.

Haven't seen any of his short-legged Brit/ANZAC Fighters so have to imagine we'll have to fight them if a Deep Strike is launched.
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kjnoel
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RE: The Sounds of Silence

Post by kjnoel »

If he has CD guns there you can't sweep the mines, they will get nowhere. He presumably has ACMs but even killing them will be a long term solution. You are probably stuck only using bombard missions which tend to stay out of mine range whereas SCTFs will hit them.
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John 3rd
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RE: The Sounds of Silence

Post by John 3rd »

Good notes.

The sticky part of this is finding out if he has CD. Perhaps risk an old CL and DD to see? Sad but might work...
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desicat
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RE: The Sounds of Silence

Post by desicat »

ORIGINAL: John 3rd

Good notes.

The sticky part of this is finding out if he has CD. Perhaps risk an old CL and DD to see? Sad but might work...

What is so bad about the results you are getting now? Sure you took some hits last raid but the bombardment TF was untouched. Do you think your clearing efforts at this point could overcome the existing mines plus what he can still put in the water?

Every ship is going to count in the next year, I'm not sure you should waste any.
kjnoel
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RE: The Sounds of Silence

Post by kjnoel »

ORIGINAL: John 3rd

Good notes.

The sticky part of this is finding out if he has CD. Perhaps risk an old CL and DD to see? Sad but might work...

How about you send a single AMc if you must send something? If there's CD guns it'll sink, no loss. If there aren't you get to sweep some mines.
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John 3rd
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RE: The Sounds of Silence

Post by John 3rd »

An AMc is certainly expendable. Have got a couple of them in Singers. LIKE that idea.

Desicat is correct in not needing to hurry this along. I just am curious as to what--if any--CD he has present. Could REALLY pump up the damage (Port and Supply) if I can add those little 5" pop guns...
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