3. Jan/Feb 1940. Sitzkrieg. Not by choice but by necessity due to the weather. There have been a total of nine impulses played so far this game. Of those nine, only one saw fine weather in the North Temperate and that was the first one of the game, which is scripted to have fine weather across the entire world.
3. Jan/Feb 1940. Well, it's a combination of the bad weather and the ground units that the CW has kept on alert in the North Sea that's forced the Germans into a Stizkrieg in the West.
3. Jan/Feb 1940. The Soviet Union has assemble quite an impressive force on their border with Finland. The USSR is just waiting for the right time to claim the Finnish borderlands.
3. Jan/Feb 1940. Trade. The USA ships the Philippine RP to China. However, the USA expects that the Japanese to close down the Burma road stopping that RP from getting to the idle Chinese factory. Hopefully this action by the Japanese will upset the USA and add another chit to the Japanese entry pool.
I believe that the Axis are too passive. They can't affort to have the time ticking away and blame the weather for it!
Having a Sitzkrieg for three turns in a row in the west is worse for Germany.
I've taken the position that bad weather is a game breaker. The only way to avoid this, is to behave like the weather is good and hope for the dice to have mercy on your soldiers. Waiting means losing this game. High losses in the winter of 1939-1940 means losing this game. What's the difference? The Axis are unlucky with the weather rolls, so maybe they get lucky in combat. So have fun and start the action.
Only Blizzard and Storms are really bad weather. Snow and Rain are only a nuisance...