A-ENTR & MX-ENTR ?

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

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VANorm
Posts: 22
Joined: Sat Feb 03, 2007 4:17 pm

A-ENTR & MX-ENTR ?

Post by VANorm »

I can't seem to find the definition of A-ENTR and MX-ENTR from the Terrain Chart, can somebody help me?

I'd have guessed maximum attacking Stacking Points per hexside and total from all sides, but that certainly doesn't seem to be correct.
Norm from Falls Church
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: A-ENTR & MX-ENTR ?

Post by lancer »

Hi nstewart,

There's a table with explanations of the acronyms on Page 23 of the manual.

MX is the maximum entrenchment level that a unit can attain in the terrain and A is the number of entrenchment points gained automatically per turn.

Cheers,
Cameron
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