Scenario design Questions.

Moderators: Paullus, Peter Fisla

Post Reply
User avatar
blackcloud6
Posts: 643
Joined: Tue Aug 13, 2002 4:46 am

Scenario design Questions.

Post by blackcloud6 »

H is there a cheat sheet available that compare the TOTH leader values to the ASL ones? For example, what is a Captain ** equivalent to in ASL terms?

What do Veteran, Seasoned, Average, and Inexperienced relate to in ASL terms or what do they do for the units?

I get what the type of squads relate to in ASL terms.

When telling a unit to defend a certain hex, will the AI always set it up there?

I did a small scenario where three building were the objective hexes. The AI set everyone up in those hexes and it made the approach a bit too easy. How can I get the AI to spread out and cover avenues of approach?

Is there a way to get units to stay hidden until they fire?

Thanks much for your help.
User avatar
Krys
Posts: 55
Joined: Wed Feb 24, 2016 10:47 pm
Location: California

RE: Scenario design Questions.

Post by Krys »

To achieve a more diversified deployment, you can specify zones in which the AI (or the player) can deploy units. If, for example, you want the AI controlled German units to be covering the north, west, and east roads into a village, make three different deployment zones (GE1, GE2 and GE3) on or near those three roads and then assign units to deploy in those three zones. You can build in some variance by making the zones larger and the AI may select different deployments within the specified zones, but they won't set up outside of where you specify.

Same will be try of player controlled units if you specify zones of deployment.

You can use the same approach for reinforcements. Want the Germans to get some new units on turn 5 from the west? Create a new zone, mark the appropriate turn and deployment orders for them and bingo! Here come some more Germans. Or have US Airborne parachute in behind the enemy lines on turn 7, etc., etc. A superb mechanic that Peter has included. [:D]

I'm not going to address comparatives of ASL vs TOTH unit strengths and the various experience levels of both as while I love the game and applaud its similarities to ASL, I think it's quite capable of standing on its own and not being simply a 'computer clone' of ASL. I would suggest that most of us can give a generic definition of what Veteran vs Inexperienced would signify - maybe that's essentially enough. [:)]

So many games...so little time...

"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants." Thomas Jefferson
User avatar
blackcloud6
Posts: 643
Joined: Tue Aug 13, 2002 4:46 am

RE: Scenario design Questions.

Post by blackcloud6 »

To achieve a more diversified deployment, you can specify zones in which the AI (or the player) can deploy units. If, for example, you want the AI controlled German units to be covering the north, west, and east roads into a village, make three different deployment zones (GE1, GE2 and GE3) on or near those three roads and then assign units to deploy in those three zones. You can build in some variance by making the zones larger and the AI may select different deployments within the specified zones, but they won't set up outside of where you specify.

Thanks, That is very helpful.
I'm not going to address comparatives of ASL vs TOTH unit strengths and the various experience levels of both as while I love the game and applaud its similarities to ASL, I think it's quite capable of standing on its own and not being simply a 'computer clone' of ASL. I would suggest that most of us can give a generic definition of what Veteran vs Inexperienced would signify - maybe that's essentially enough.

yes, this game can stand on its own but I am wondering what the values are for converting ASL scenarios.
User avatar
Krys
Posts: 55
Joined: Wed Feb 24, 2016 10:47 pm
Location: California

RE: Scenario design Questions.

Post by Krys »



yes, this game can stand on its own but I am wondering what the values are for converting ASL scenarios.

AH! That makes perfect sense. I still can't answer it in full, but I'm sure there are those who both can and will - Richie, etc. [:)]
So many games...so little time...

"The Tree of Liberty must be refreshed from time to time with the blood of patriots and tyrants." Thomas Jefferson
Monkie
Posts: 284
Joined: Sun Jun 12, 2005 4:17 pm

RE: Scenario design Questions.

Post by Monkie »

check this new thread

tm.asp?m=4043701
User avatar
blackcloud6
Posts: 643
Joined: Tue Aug 13, 2002 4:46 am

RE: Scenario design Questions.

Post by blackcloud6 »

check this new thread

Awesome! Thanks!
Post Reply

Return to “Mods and Scenarios”