Wondering PzG & Minor Cities

VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.

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VANorm
Posts: 22
Joined: Sat Feb 03, 2007 4:17 pm

Wondering PzG & Minor Cities

Post by VANorm »

Playing the Soviets (1.3H), it sure seems like Germain AI Panzer Groups are switching Army Group lanes at will; is the AI supposed to get away with that? It also seems their units can be widely dispersed with no apparent penalty?

Also, in an earlier version didn't some Minor Cities provide PP bonuses if held beyond their expected demise? It appears only Red Dot cities contribute this now - correct? That's a bit less incentive to hold forward lines.
Norm from Falls Church
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: Wondering PzG & Minor Cities

Post by lancer »

Hi nstewart,

The German AI has been given more flexibility than a human is allowed. The more restrictions that are placed on the AI the harder it is to be effective although it does make an effort to stay within theatre boundaries where ever possible.

If it thinks that there is an advantage to be gained it's been authorised, by High Command, to act accordingly. It's also been issued with better quality radios in order to stay in touch with subordinates.

PP Bonuses have always been centered on the Major, red dot, cities. Hasn't changed.

Cheers,
Cameron
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