The Good in FPC

The new Cold War turned hot wargame from On Target Simulations, now expanded with the Player's Edition! Choose the NATO or Soviet forces in one of many scenarios or two linked campaigns. No effort was spared to model modern warfare realistically, including armor, infantry, helicopters, air support, artillery, electronic warfare, chemical and nuclear weapons. An innovative new asynchronous turn order means that OODA loops and various effects on C3 are accurately modeled as never before.

Moderators: IronManBeta, CapnDarwin, IronMikeGolf, Mad Russian, WildCatNL, cbelva

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CapnDarwin
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RE: The Good in FPC

Post by CapnDarwin »

We are glad you like the game. We are working hard on both supporting Red Storm and also working on the next generation of the game engine to improve the game even more.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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Templer_12
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RE: The Good in FPC

Post by Templer_12 »

Beside this outstanding support and the fast pace the game is improving, I like the easy in-game access to the manuals.
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demyansk
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RE: The Good in FPC

Post by demyansk »

I like the support you guys give when I ask questions and I don't get a silly response. Plus, I like the way the game worked on Steam and most of the time I play my wargames directly through Matrix. The price was right for everything as well. I like this game b/c it's different. I don't have to micromanage units and can do other things while the turn is moving.

Perhaps, this game could be modified for Korea? Vietnam?
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CapnDarwin
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RE: The Good in FPC

Post by CapnDarwin »

demjansk, All things in good time. We are only a 6 man team working our free time on evenings and weekends to make this game and its follow-on materials. Things should start to speed up more next year with the new 2.1 game engine in Southern Storm with updated map and data files that should be in a much better (finalized and locked) state. We have learned a lot over the past two years from player feedback and also from the teams ideas and that is driving a number of evolutions in how the new engine will function and grow. For now we'll be happy to get the DLC firing on all cylinders so folks can enjoy the rest of Tanksgiving.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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76mm
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RE: The Good in FPC

Post by 76mm »

I haven't played this game in a while, I'd played through most of the scenarios and moved on...I'll probably pick up Reforged and check out the revamped and new scenarios.

The biggest thing for me is that the game is...WEGO. Usually I only plot a few moves each turn, and then it's like sitting back and watching a movie as the action plays out. I'm totally mystified why WEGO is so rare in wargames these days, IGO-UGO is so 20th century...

ashandresash
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RE: The Good in FPC

Post by ashandresash »

I've come back to the game after the last patch release and I'm enjoying it a lot. So, I'd add the AI to 'the good in FPC'. It makes replayability more interesting.

And I agree with @76mm totally about WEGO. I play Ageod games (which have their serious issues) mostly because of that.

P.S. I also like the 'preciosism' of developers like i.e. new casualty markers. Things like that shows you really play and love your game :)
markcab
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RE: The Good in FPC

Post by markcab »

Cutty: "Man, the game's really changed . . . "
Slim Charles: "Game's the same, just got more intense."

~ From "The Wire"

I just want to say this is the modern tactical sim I was looking for. Early version was a slug fest, totally different from any other modern tactical game I've played. Now, the increased lethality has made this the game I was looking for. Great work![&o]

Even out the box, this game is an absolute outlier that brings some concepts not really seen in previous games. Mainly, modeling OODA.

I love Cold War gone hot scenarios, but I can't help but notice there were always too sides:

1) Those whose AFV's have thermal imaging.
2) Targets

So the NATO player drops a duck blind of smoke and plinks T-72's/80's at will. This game finally shows that thermals are a great improvement but aren't exactly tactical god mode.
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Mad Russian
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RE: The Good in FPC

Post by Mad Russian »

And if you hit thermal inversion those thermal sights go blank. [X(]

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RangerX3X
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RE: The Good in FPC

Post by RangerX3X »

I came to this game (and this thread) late, and wanted to get some playing time under my belt so not to be too fan-boyish.

The positives are:

+ Ability to zoom in and out on the maps
+ Maps clearly provide relevant details (major and minor roads, rivers, etc.)
+ Campaign in addition to single player scenarios

The negatives are actively being worked on by an engaged development team.

I have played the original game Flashpoint Germany a great deal, so my opinion is colored by that game and it is (for me) near impossible to not think about the new game without drawing comparisons for this and that with the old game.

The old game was simply a fantastic and challenging experience. The new game is most adequately described as better than the original.
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pzgndr
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RE: The Good in FPC

Post by pzgndr »

ORIGINAL: Capn Darwin
We have learned a lot over the past two years from player feedback and also from the teams ideas and that is driving a number of evolutions in how the new engine will function and grow.

And thank you for listening to feedback. Implementing SOPs to give players more control over their units will be a double plus good improvement to the game. Looking forward to Southern Storm!
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rocketman71
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RE: The Good in FPC

Post by rocketman71 »

For me WEGO was the big selling point as well as being a really good looking game (Player's version). Would love to see this engine adapted for WWII.
mantrain
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RE: The Good in FPC

Post by mantrain »

I do not have much experience with this sort of game but I love the "smell the smoke" sort of feel and it just feels real
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bootlegger267
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RE: The Good in FPC

Post by bootlegger267 »

Being a retired M1A1 Tank Co Master Gunner and 1SG who lived the life in the former FRG from 80-92, I can tell you that you guys got it right! The new maps are great, the option to load a "grid square" map added an huge amount of realism for me.

Excellent ability to "Cross Attach" units as in real life.

I know there are many unit icon mods out there, but if I had one request, it would be an option to toggle "Authentic" NATO/US icons. I'd lose even more sleep...........

Ease of implementing any mod

OOB's are excellent!

I agree with a poster in another forum...When faced with both Soviet tanks and recce, Armor Crews take out the tanks first! The battle is engaged, enemy armor is the "direct fire" threat. When there are tanks and BMP's/BRMD's in the engagement area, Crews are trained to engage the tanks first. Really! Take it from someone who trained these crews.....
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gbaby
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RE: The Good in FPC

Post by gbaby »

I'll also say Steam was a good decision. No, I didn't buy it on discount, the normal price was well worth it.

After a dozen games, I was really hooked on the C&C. Wonderful job. I love the WEGO and limited commands, EW influence, command cycle times, all of it. It really delivers.

I also like the emphasis of the 1st turn, how some plan has to be thought out before blindly proceeding to contact. It might not go as planned, as it usually never does, but it makes sure the limited commands go where they need to go, not constantly micromanaging every unit all the time.

Look and animation is a nice touch as well as the sound effects. Fortunately the gameplay and combat simulation, morale, readiness, C&C, etc., the stuff under the covers, is where Flashpoint shines.

Okay, I hate the AI! I've been so peeved at it, I love it. I mean, I hate it. Really great job on the AI.

Need more, please, more.

markcab
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RE: The Good in FPC

Post by markcab »

I've noticed the planning needs to be more detail ordered with the WP than with NATO. Reminds me of what was said in Team Yankee about the Soviets being very precise.
markcab
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RE: The Good in FPC

Post by markcab »

This is one of the best air strike models I've seen. In steel panthers, I'd be super frustrated at fighters ignoring armor vehicles to attack low value targets like crew members or jeeps.
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HobbesACW
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RE: The Good in FPC

Post by HobbesACW »

I often post about improvements I would like to see in the game. If a game is awful you tend to just let it go and move on to something else. If a game is good you post about improvements you would like to see (you can't just keep posting about how good it is). This game is far better than I expected it to be. Very few games hold my attention like this one. Some PC wargames are fun to play but have an amateurish interface, poor graphics or an AI that is easy to beat. This one has none of those flaws and the tooltips look like this (just an example of how professionally made it is). Now I'll go back to whining about perceived minor flaws again (I think the ATGM hit animation should occur after the sound has played rather than before to give the player a second of anticipation - some small things make quite a big difference :)).

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markcab
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RE: The Good in FPC

Post by markcab »

This is the single-most unique war game I've ever played, and I go back to the 90's.
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