Partial Units

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
slane_slith
Posts: 164
Joined: Sun Aug 14, 2011 9:07 am
Location: Central VA

Partial Units

Post by slane_slith »

Whats the best thing to do with units that have "lost" their HQ's?

I was attempting to airlift a unit out of harms way when the base got over run. The leftover unit is named something like XYZ/2.

What do I do with it. I was able to get its AV unit out so its a useful unit.

Thanks/
"The harder the conflict, the more glorious the triumph" -Thomas Paine
User avatar
rustysi
Posts: 7472
Joined: Tue Feb 21, 2012 3:23 am
Location: LI, NY

RE: Partial Units

Post by rustysi »

Yeah, its a sub-unit without a parent. I'm not 100% sure (and at this point should probably stop, but here goes). IIRC it won't take any replacements so it'll only become attrited through combat. If the parent can be purchased through PP's it could be recombined with said parent. Otherwise just use as is. If I'm wrong someone will correct me shortly.

Ciao
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
User avatar
BBfanboy
Posts: 20313
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Partial Units

Post by BBfanboy »

I am also not really sure of the process, but my understanding was that after a turn or so when the AI logs the destruction of the parent, it will change the fragment into the parent. At that point it can start rebuilding.

Do NOT try to make use of the good AV in any kind of pitched combat. Without support, they will decline quickly and not recover.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
slane_slith
Posts: 164
Joined: Sun Aug 14, 2011 9:07 am
Location: Central VA

RE: Partial Units

Post by slane_slith »

Thanks guys.

I was thinking that at some point that it would become the HQ and start rebuilding based on what occurred other times I played but this time it doesn't seem to be "repairing" itself.

The unit is currently at Port Blair. Would moving it to say Calcutta or Karachi make any difference.
"The harder the conflict, the more glorious the triumph" -Thomas Paine
User avatar
btd64
Posts: 14062
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Partial Units

Post by btd64 »

If you have 2 parts of the same unit in 2 different locations all you need to do is get them into the same hex. If you have a partial unit that lost a portion of the whole, the unit will become the whole unit if you move it to a well supplied base. I think 20k supplies min....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Partial Units

Post by Alfred »

You have at least 2 fragments.  Until one becomes the parent you can't do any anything.
 
Having a base with 20k supplies has no effect on a fragment becoming the parent.
 
Alfred
User avatar
btd64
Posts: 14062
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Partial Units

Post by btd64 »

ORIGINAL: Alfred

You have at least 2 fragments.  Until one becomes the parent you can't do any anything.

Having a base with 20k supplies has no effect on a fragment becoming the parent.

Alfred

OK. So is it a code thing and you just have to wait or what? This is a question I have. Previously I have noticed that either one fragment has to die or they have to be in the same hex. Correct, got it right....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Partial Units

Post by Alfred »

The code will normally make the biggest fragment into the parent.  That is usually xyz/1.
 
Being at a well stocked base assists in taking on replacements for a parent, although there is always a limit taking into account what is out there in fragments.  It itself does not convert a fragment into the parent.
 
Alfred
slane_slith
Posts: 164
Joined: Sun Aug 14, 2011 9:07 am
Location: Central VA

RE: Partial Units

Post by slane_slith »

In my case its a single fragment. The rest/bulk of the unit was destroyed when the AI attacked the base that it was at. I had made one or two airlifts when the base was overrun.

Once again thanks to everyone
"The harder the conflict, the more glorious the triumph" -Thomas Paine
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Partial Units

Post by Alfred »

ORIGINAL: slane

In my case its a single fragment. The rest/bulk of the unit was destroyed when the AI attacked the base that it was at. I had made one or two airlifts when the base was overrun.

Once again thanks to everyone

In post #1 you said it is named XYZ/2.

That means only one of two things. Either you have a bug and the fragment has not been converted into the parent or you have another part of the unit, be it the parent or XYZ/1 somewhere and you have not located where it is.

Alfred
spence
Posts: 5421
Joined: Sun Apr 20, 2003 6:56 am
Location: Vancouver, Washington

RE: Partial Units

Post by spence »

I think you may be able to disband an otherwise useless fragment in certain bases (like SF etc). The devices can then be used as replacements for other units.
slane_slith
Posts: 164
Joined: Sun Aug 14, 2011 9:07 am
Location: Central VA

RE: Partial Units

Post by slane_slith »

I've tried to post a photo but there's no way for me to do it.

The unit organization button is dark. I also checked under the "all ground units" tab and its the only "part" listed.

The unit is currently "stuck" at Port Blair. I hope to load and move it to India soon. If the amount of supply at base has something to do with it then that could be the problem. My supply line broke down and Port Blair was completely out of supplies for the past several days.

Thanks
"The harder the conflict, the more glorious the triumph" -Thomas Paine
User avatar
BBfanboy
Posts: 20313
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Partial Units

Post by BBfanboy »

To post a screen shot:
1. Centre the screen on what you want to post, or bring up the unit window to capture that
2. Hit the PrtScr button at the top right area of the keyboard. This puts a copy of the screen image on your clipboard.
3. Start up an image manipulating program like Paint or Paint.NET. Paste the image from the clipboard onto the canvas.
4. Crop the image to the part you want to post, then save the image as a JPEG. Make sure you know which folder it has been saved in and what you named it.
5. Start up your forum post as normal and do all your typing before the picture.
6. At the bottom of the posting screen, click first on the box next to "Embed picture in post", then click on the hypertext "Click here to upload!". This will bring up a dialogue box - choose "Browse".
7. Navigate to the file folder where you have your screen shot saved and find the file. Click on it to select it, choose "Open file"
8. Wait for the file to upload. When it says "Upload successful" click OK to post the message with the picture attached.

If the upload fails, it is usually because the file is the wrong format (only JPEG and GIF are supported) or the size is too big. If that is the case, re-open the picture in your image program and resize it smaller, save it again and try again to upload it.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
slane_slith
Posts: 164
Joined: Sun Aug 14, 2011 9:07 am
Location: Central VA

RE: Partial Units

Post by slane_slith »

Thanks BBfanboy! I was using the fast reply "tab". Apparently you cant add a picture from there...



Image
Attachments
1111111.jpg
1111111.jpg (99.28 KiB) Viewed 242 times
"The harder the conflict, the more glorious the triumph" -Thomas Paine
User avatar
BBfanboy
Posts: 20313
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: Partial Units

Post by BBfanboy »

Is that image of the unit screen BEFORE the other parts were destroyed or after?

If after, the 108th/2 should mean there is a /1 part out there somewhere. I am not sure how quickly the program will renumber fragments when other fragments are destroyed though. Should only be a turn or two.

Search the land units list again filtered for British Engineer Units and look for any other 108th BF fragment. If that ain't it, I am at a loss and you may indeed have a bug that will not re-designate the fragment as the parent.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Alfred
Posts: 6683
Joined: Thu Sep 28, 2006 7:56 am

RE: Partial Units

Post by Alfred »

It is neither a bug nor a fragment.
 
That unit IS the parent unit.  It is #ID 6319 with a TOE #ID 2824.  IIRC it starts off at Victoria Point.
 
Alfred
User avatar
btd64
Posts: 14062
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Partial Units

Post by btd64 »

My opinion, that fragment isn't worth risking ships over. If it's the only part left, lose it and buy back the whole unit later....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
User avatar
btd64
Posts: 14062
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Partial Units

Post by btd64 »

ORIGINAL: Alfred

It is neither a bug nor a fragment.

That unit IS the parent unit.  It is #ID 6319 with a TOE #ID 2824.  IIRC it starts off at Victoria Point.

Alfred

That too. I was looking at that unit just before bed last night. Good catch Alfred. ...GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
Post Reply

Return to “War in the Pacific: Admiral's Edition”