Brand new No Peace In Our Time 1914 Grand campaign Mod!

Post new mods and scenarios here.

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Hellfirejet
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RE: Brand new 1914 - 18 Grand campaign Mod!

Post by Hellfirejet »

As it looks very likely, that I will find it extremely difficult, to solve the problem as to why the AI does not repair its ships.

I will make available to all gamers within the next week, the Bulgarian failure to enter the war fix, along with the Manual control of convoys, these two things above all else matter most to the game players at the moment.
Make it so!
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Dennistoun
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RE: Brand new 1914 - 18 Grand campaign Mod!

Post by Dennistoun »

ORIGINAL: kirk23

As it looks very likely, that I will find it extremely difficult, to solve the problem as to why the AI does not repair its ships.

I will make available to all gamers within the next week, the Bulgarian failure to enter the war fix, along with the Manual control of convoys, these two things above all else matter most to the game players at the moment.
Thanks Kirk! Thanks for trying! Shame no-one is around anymore to help you.
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operating
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RE: Brand new 1914 - 18 Grand campaign Mod!

Post by operating »

Quite honestly, I can live without the AI ship repair, after-all, the AI does spam units. What units will it likely to spam? Naval I'm not sure (?), however, the AI has a propensity to spam land units. In MP this is not a problem, it's a matter of choice for repairs. I'm seeing a situation: Where does the AI allocate PP during a turn? What percent of PP to where, or rather % of PP to what use?
and one flew over the Cuckoos nest
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Hellfirejet
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RE: Brand new 1914 - 18 Grand campaign Mod!

Post by Hellfirejet »

I'm back working on the mod, as I have been given info on how to trick the AI into repairing its navy.( A great many thanks too Robotron over at the Slitherine forum) [:)]


Here is a screen shot I took of some new art for late war German bombers, the 3D art still needs resized slightly, so I'm showing it as a demo at this stage, because its a work in progress. What do you think of Aircraft art displayed at this new angle?[8D]

Image
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Make it so!
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Dennistoun
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RE: Brand new 1914 - 18 Grand campaign Mod!

Post by Dennistoun »

ORIGINAL: kirk23

I'm back working on the mod, as I have been given info on how to trick the AI into repairing its navy.( A great many thanks too Robotron over at the Slitherine forum) [:)]


Here is a screen shot I took of some new art for late war German bombers, the 3D art still needs resized slightly, so I'm showing it as a demo at this stage, because its a work in progress. What do you think of Aircraft art displayed at this new angle?[8D]

Image
Very nice Kirk!
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Hellfirejet
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RE: Brand new 1914 - 18 Grand campaign Mod!

Post by Hellfirejet »

I have been play testing a work around for a long time problem for upgrading Artillery,in relation to gas use. I have made it so that gas is used by Railgun upgrade and not by standard artillery units, this change makes it easy,for players to make the decision wether to use gas when attacking.
Make it so!
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operating
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RE: Brand new 1914 - 18 Grand campaign Mod!

Post by operating »

Kirk, What if there is no rail-lines close to where you would like to attack with gas?
and one flew over the Cuckoos nest
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