RHS Level II Update 2.221 Link
https://onedrive.live.com/redir?resid=3 ... file%2cmsi
This compiled version had a pwhexe.dat file which did not work
for three hexes. Fixed.
In a message dated 5/27/2016 3:36:49 P.M. Alaskan Daylight Time,
Trevethans@aol.com writes:
First of all, this update includes two new map panels by Mifune - both the hex
and non-hex versions of the Panama area art (which have not been updated
even for extended map systems). Here Mifune puts Recife and its approach
hexes into art for players to see. It is very nice.
Second, this is the final update for USN (and other) LSTs - every LST slot
- and all adjacent slots near the US and RN sections - is full. This is both
more LSTs than ever offered before and vastly more correct date and location
of appearance, with captains that appear on or before that date (when
there is a captain assigned), and in the right form: we have LSTs in early
and late US armament, in Air Traffic Control form, in small craft depot ship
form, in the special late war Type 3 RN form, in the early war RN form, and
in the cruise missile launching form (equipped with the Loon - a near copy of
the V-1).
Third, there is a lot of attention to detail of small matters. Adequate garrisons so
there is no penalty for not enough, a port hex on Sumatra fixed, and ALL the Arctic
ports fixed!!! [Seems you need more than just a sub map code - you must say it
is a coastal hex or a ship can't stay there! Go figure.] The US 110 foot PC got
new data for speeds and displacement - 21 knots full (up by 3) but 12 knots
cruising (down by 3). Updated scenario files include class, device, leader, location and ship files.
Fourth, I added devices for Twin and Quad 2 pounders and began working them
onto RN battleships. Over time, Twin and Quad guns will creep into the entire Allied
fleet, as Twins, Triples and Quads have been doing for some time for the IJN. The
effect is a REDUCTION in light AA power: multiple tubes on one mounting result
in the square root of two more rounds on target - not a strait multiple like code uses.