New 'Long Scenario' for testing NF 12.6 The Longest Battle
Moderator: MOD_Command
RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle
Radars - yes
Radar on sub - will fix
I want to keep the extra bases, they're all single unit so I think it adds less than 10 units - future expansion[:D], uncertainty, possibility of a lua add to cause the player another issue etc
Your burning up the waves! Any major fights yet?
Thanks
B
Radar on sub - will fix
I want to keep the extra bases, they're all single unit so I think it adds less than 10 units - future expansion[:D], uncertainty, possibility of a lua add to cause the player another issue etc
Your burning up the waves! Any major fights yet?
Thanks
B
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle
I've taken out most of cuba to keep them quiet. Also I noticed an Argentine Learjet doing recon in the Falkland AIDZ, the Tornado I sent up to warn them off didn't get a response so shot them down, so they declared hostile! I sent a Tornado GR-1 attack against an Argentine port. So far only sunk 1 WP Sub.
I did just find one WP sub that doesn't appear to have a mission, K-438 just off the coast of Brazil.
Minor issues I've noticed is you've spelt Argentina and Ascension Island wrong. Also you have put Ascension Island on the wrong island.
Keep up the good work, really enjoying it, my eventual plan is to get as much as possible into missions and similar and to try and let it run at high speed.
-----------
LOSSES:
-------------------------------
1x TF-16N Blk 30 Falcon [DACT]
2x A-4M Skyhawk
1x Kfir C.2
4x F-16C Blk 30 Falcon
1x RQ-2A Pioneer UAV
SIDE: Argentena
===========================================================
LOSSES:
-------------------------------
2x Learjet 35A
1x Structure (Pier [Very Large, 45.1-200m])
SIDE: Cuba
===========================================================
LOSSES:
-------------------------------
6x MiG-21bis Fishbed L
3x MiG-21PFM Fishbed F
1x MiG-21R Fishbed H
4x MiG-29 Fulcrum A
6x MiG-23MF Flogger B
2x RK Osa I [Pr.205]
1x MiG-21MF Fishbed J
16x 57mm ZSU-57-2
3x MiG-23ML Flogger G
3x SA-7a Grail [9K32 Strela-2] MANPADS
6x SA-2b Guideline Single Rail
1x Vehicle (Fan Song C [SNR-75M])
1x Vehicle (Spoon Rest C [P-12])
6x 122mm/38 D-30 2A18 Towed Howitzer
1x PL-877M Kilo
I did just find one WP sub that doesn't appear to have a mission, K-438 just off the coast of Brazil.
Minor issues I've noticed is you've spelt Argentina and Ascension Island wrong. Also you have put Ascension Island on the wrong island.
Keep up the good work, really enjoying it, my eventual plan is to get as much as possible into missions and similar and to try and let it run at high speed.
-----------
LOSSES:
-------------------------------
1x TF-16N Blk 30 Falcon [DACT]
2x A-4M Skyhawk
1x Kfir C.2
4x F-16C Blk 30 Falcon
1x RQ-2A Pioneer UAV
SIDE: Argentena
===========================================================
LOSSES:
-------------------------------
2x Learjet 35A
1x Structure (Pier [Very Large, 45.1-200m])
SIDE: Cuba
===========================================================
LOSSES:
-------------------------------
6x MiG-21bis Fishbed L
3x MiG-21PFM Fishbed F
1x MiG-21R Fishbed H
4x MiG-29 Fulcrum A
6x MiG-23MF Flogger B
2x RK Osa I [Pr.205]
1x MiG-21MF Fishbed J
16x 57mm ZSU-57-2
3x MiG-23ML Flogger G
3x SA-7a Grail [9K32 Strela-2] MANPADS
6x SA-2b Guideline Single Rail
1x Vehicle (Fan Song C [SNR-75M])
1x Vehicle (Spoon Rest C [P-12])
6x 122mm/38 D-30 2A18 Towed Howitzer
1x PL-877M Kilo
RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle
Oops that's embarrassing. Must have been a late night when I did that bit.
Thanks
Thanks
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle
Might just be for me but K-527 and K-481 (of the east coast) appears to be on the surface at full stop. It doesn't appear to be in a mission just sat there.
I think B-215 is the same just north of Haiti.
Also I may have accidentally attached venezuela.
I think B-215 is the same just north of Haiti.
Also I may have accidentally attached venezuela.
RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle
OK I'll check, thanks.
B
B
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And our blog: http://northernfury.us/blog/post2/
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle
I'm not sure what's causing this but for some reason the number of active units in the scenario seems to have nearly doubled in a short space of time:
NF126-1.scen - 2581 active units, Zulu 23/02/94 18:52
NF126-2.scen - 3241 active units, Zulu 23/02/94 19:04
NF126-3.scen - 4365 active units, Zulu 24/02/94 00:28
Please see the saves in this zip file:
https://www.dropbox.com/s/hu9ntcxnm6cfw ... 6.zip?dl=0
it's too large to attach to the forum (larger than 5Mb).
Any ideas as it's very slow to run now.
NF126-1.scen - 2581 active units, Zulu 23/02/94 18:52
NF126-2.scen - 3241 active units, Zulu 23/02/94 19:04
NF126-3.scen - 4365 active units, Zulu 24/02/94 00:28
Please see the saves in this zip file:
https://www.dropbox.com/s/hu9ntcxnm6cfw ... 6.zip?dl=0
it's too large to attach to the forum (larger than 5Mb).
Any ideas as it's very slow to run now.
RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle
Hmm
My only thought is Sonobouys. If you show them in your 3rd save, you can almost walk from the US to Europe! I didn't think that one through...
Is the game still playable? When I run the save its chugging along at about 250ms at 30 second compression.
My only thought is Sonobouys. If you show them in your 3rd save, you can almost walk from the US to Europe! I didn't think that one through...
Is the game still playable? When I run the save its chugging along at about 250ms at 30 second compression.
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And our blog: http://northernfury.us/blog/post2/
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle
Yeah I'm getting between 200 and 500ms at 30seconds. It is still playable sort of, I'm just leaving it to run whilst I'm out. Sometimes it pauses when a pop up occurs. It's down to 3800AU now 24/02/94 07:00 Zulu.
I'll keep plodding along.
I'll keep plodding along.
RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle
Have all the reserve MPA squadrons come online yet? I didn't check. If this is only the regular ones at start I'll have to thin them out. Another 6 squadrons start arriving between 6 & 10 days in.
B
B
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle
Just the regular squadrons so far.
RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle
Hi Gunner,
I'm unsure how to proceed much further here, the game is pretty slow due to the AU now so I have to leave it to run whilst doing other things.
However when I return something has happened that if I was there I could have addressed.
I also think my initial tactics/strategy was possible the wrong option. I setup the P-3s to have Patrol areas to try and cover the whole Atlantic with roving groups of ships. In hindsight I think would have been better to try and get larger groups of ships in a group with the transports and then have the P-3s directly covering these.
I really love the scenario, it's very involved but unfortunately I think due to the performance with 4k+ AU it's difficult to achieve much.
I wish I could provide some advice on what you can do to reduce the unit count or similar but I'm afraid I can't at the moment.
Cheers!
I'm unsure how to proceed much further here, the game is pretty slow due to the AU now so I have to leave it to run whilst doing other things.
However when I return something has happened that if I was there I could have addressed.
I also think my initial tactics/strategy was possible the wrong option. I setup the P-3s to have Patrol areas to try and cover the whole Atlantic with roving groups of ships. In hindsight I think would have been better to try and get larger groups of ships in a group with the transports and then have the P-3s directly covering these.
I really love the scenario, it's very involved but unfortunately I think due to the performance with 4k+ AU it's difficult to achieve much.
I wish I could provide some advice on what you can do to reduce the unit count or similar but I'm afraid I can't at the moment.
Cheers!
RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle
Thanks Ojms.
Is there anyone else out there playing through this one? I might take a stab at cleaning it up this weekend.
A couple questions to anyone who has played more than a few days:
- have the Soviet subs given you any real problems?
- have you received a massed missile strike mid ocean?
- Do you think your forces are overpowering, inadequate or just about right?
- Do you need the reserve P-3 Sqns? One thought I had is to reduce the number of AC available in each regular to about 5 then have 4-5 AC show up with each reserve Sqn as a 'round-out' element
- are the Lua scripts working? Are random ships showing up at about the right rate? Are the reinforcement ships showing up OK
- Anything else you can see to make things work smother, more of a challenge for the player?
Thanks
Is there anyone else out there playing through this one? I might take a stab at cleaning it up this weekend.
A couple questions to anyone who has played more than a few days:
- have the Soviet subs given you any real problems?
- have you received a massed missile strike mid ocean?
- Do you think your forces are overpowering, inadequate or just about right?
- Do you need the reserve P-3 Sqns? One thought I had is to reduce the number of AC available in each regular to about 5 then have 4-5 AC show up with each reserve Sqn as a 'round-out' element
- are the Lua scripts working? Are random ships showing up at about the right rate? Are the reinforcement ships showing up OK
- Anything else you can see to make things work smother, more of a challenge for the player?
Thanks
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle
Noticed that there are planes that start out in the scenario as "maintenance(unavailable)", ie 4 F-14s on the JFK. Do these planes
ever become usable. one would think that in the course of 38days they are repaired.
ever become usable. one would think that in the course of 38days they are repaired.
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle
I'm playing this scenario from time to time. I'm still in the first day or so. I like it for a scenario that I can run while doing something else on the computer and checking the scenario about every hour.
So far I've sunk about 7-8 subs, lost 3-4 escort ships, but no merchants. I am slowly configuring my initial convoys. In addition, punishing Cuba was fun. I did adjust it by making the planes that were unavailable, ready in 2-7 days. I suppose that over a month some planes will break down for 2-7 days, but the game does not model that occurrence. Perhaps, a feature could be added for long scenarios.
I'll put it in the feature requests topic.
So far I've sunk about 7-8 subs, lost 3-4 escort ships, but no merchants. I am slowly configuring my initial convoys. In addition, punishing Cuba was fun. I did adjust it by making the planes that were unavailable, ready in 2-7 days. I suppose that over a month some planes will break down for 2-7 days, but the game does not model that occurrence. Perhaps, a feature could be added for long scenarios.
I'll put it in the feature requests topic.
RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle
Can change loadouts with lua to get the in and out of maintenance effect.
RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle
When I first set up the scenario I though it best to keep 20% on maintenance as that is fairly standard and in a long scenario it wouldn't be the same airframe but would have the same effect.
I think I changed that policy sometime during the build so some squadrons have AC on 7 or 8 day reserve status but by the end of the 2nd week everyone is 100% which is not realistic.
I need to get back to this one and tidy it up a bit.
B
I think I changed that policy sometime during the build so some squadrons have AC on 7 or 8 day reserve status but by the end of the 2nd week everyone is 100% which is not realistic.
I need to get back to this one and tidy it up a bit.
B
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
And our blog: http://northernfury.us/blog/post2/
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle
ORIGINAL: Gunner98
Just for something different, I added: AS 36 L. Y. Spear with a load of Torpedoes heading for Rota.
I am not sure how this will work but its supposed to be tied up in port to be able to resupply subs. Be interested if that works or if the game allows her to resupply subs at sea - that would be difficult in real life I think.
Enjoy
OK I see the AS 36 L.Y., but where do I see that its carrying torpedoes?
RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle
I wonder if this has become more playable now because of the new patches to the game?
RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle
It may have. I need to do another update, just been swamped with other stuff. Was thinking about that earlier in the week and will try and get to it this weekend.
B
B
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
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RE: New 'Long Scenario' for testing NF 12.6 The Longest Battle
Wow, can't wait! looking forward to being able to walk the Atlantic one sonobouy at a time!