The Map

Moderators: Hubert Cater, BillRunacre

Post Reply
Philippeatbay
Posts: 867
Joined: Wed Dec 03, 2014 12:27 pm

The Map

Post by Philippeatbay »



Image

Image

Image
Philippeatbay
Posts: 867
Joined: Wed Dec 03, 2014 12:27 pm

RE: The Map

Post by Philippeatbay »


Image

Image

Image

User avatar
BillRunacre
Posts: 6552
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

RE: The Map

Post by BillRunacre »

Thanks for this, I've made some corrections to Crete and to Rhodes.

With Sicily I've taken a look but the map is already very close to matching googlemaps, and where it isn't the range of options available don't enable me to make the changes specified, e.g. the area around Messina.
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
Philippeatbay
Posts: 867
Joined: Wed Dec 03, 2014 12:27 pm

RE: The Map

Post by Philippeatbay »


Image

Image

Image

User avatar
xwormwood
Posts: 898
Joined: Mon Aug 28, 2000 8:00 am
Location: Bremen, Germany

RE: The Map

Post by xwormwood »

Is it possible to add a frame to the lower part of the map?
It is impossible to move units when they are covered by the UI, so it would be great if the frame would be big enough (4 hexes?) to move the menu into it, freeing the view to the first bottom hexes of the map. Right now you have to move the screen to the left or right, can't say that I love this.



Image
Attachments
Map_meh.jpg
Map_meh.jpg (44.07 KiB) Viewed 168 times
"You will be dead, so long as you refuse to die" (George MacDonald)
User avatar
sPzAbt653
Posts: 10047
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: The Map

Post by sPzAbt653 »

Agree with Mr. Wormwood, and this has been mentioned a couple times already.
Philippeatbay
Posts: 867
Joined: Wed Dec 03, 2014 12:27 pm

RE: The Map

Post by Philippeatbay »

Image

Image

Image


Patras is NOT an inland city, and is one of the largest ports in modern Greece.

I was going to leave the positioning of cities and ports for another set of posts, but this is serious enough to mention now.

Philippeatbay
Posts: 867
Joined: Wed Dec 03, 2014 12:27 pm

RE: The Map

Post by Philippeatbay »


Image

Image

Image
dhucul2011
Posts: 425
Joined: Wed Sep 12, 2007 7:32 pm

RE: The Map

Post by dhucul2011 »

The map is not hand drawn. It has a limited set of bitmaps for creating coastlines and islands. We need to accept the fact that many areas may look a little distorted due to this and the need for strategic play. Bill has done a great job with the tools at hand.
Philippeatbay
Posts: 867
Joined: Wed Dec 03, 2014 12:27 pm

RE: The Map

Post by Philippeatbay »


Image

Image

Image
User avatar
Hubert Cater
Posts: 5989
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: The Map

Post by Hubert Cater »

Hi Philippe,

Thanks for the feedback and I'll just echo what David mentioned above in that this is not a hand drawn map, but a map created from a set of hexes that we've manipulated to create the map of Europe. The upside of course is that it then allows us and modders to do completely customized maps and scenarios, but the downside of course is that there are sometimes some compromises to be made in the pursuit of perfection.

One way to get a better understanding of the difficulty is to crack open the Editor and attempt some of the proposed changes yourself, sometimes it is doable, and sometimes it can be quite the challenge.

From Bill's responses, he is taking a look and will make as many adjustments as possible, but in the end sometimes we can only get as close as we would like with the tools in hand. Hopefully this is understandable?

Hubert
TigerTC
Posts: 305
Joined: Fri Feb 16, 2007 2:06 pm

RE: The Map

Post by TigerTC »

I like the maps and am not sure if those tweaks will affect the realism or playability of the game,
jpinard
Posts: 500
Joined: Mon Apr 19, 2004 5:30 am

RE: The Map

Post by jpinard »

Personally I wouldn't change anything. The map is working very well as it is, and the balance has been excellent. It would be nice to have the extra un-used strip at the bottom of the map, but I've honestly worked around that just fine. I played a very long campaign through all of Africa and the Middle East and somehow got used to the limited space.
User avatar
TheBattlefield
Posts: 507
Joined: Sat Jun 11, 2016 10:09 am

RE: The Map

Post by TheBattlefield »

ORIGINAL: Philippe at bay


Image

Image

Image

Hello Philippe.

I would be pleased if you could develop a "extended" map as a basis for further mods with the editor. Tip: For more details the map scale should be slightly enlarged. Ok, this also means that all the target coordinates of AI- and Event-Scripts must be re-entered. A lot of work for little benefit but you can do that determined...I trust in you! [8|]
Elite Forces - SC3 Mod
tm.asp?m=4491689
Post Reply

Return to “Strategic Command WWII War in Europe Public Beta”