ORIGINAL: Lobster
First release of Microsoft Foundation Class Library was in 1992 with their C/C++ compiler. Or so I hear. [;)]
But I think Norm was dragging code over from earlier games. Who knows how early?
ORIGINAL: Lobster
First release of Microsoft Foundation Class Library was in 1992 with their C/C++ compiler. Or so I hear. [;)]
ORIGINAL: BradK82
I may be wrong but reading between the lines it seems what I am hearing is that there just can't be much more streched out of this code as it exist. It may require some major overhauling precipitating a delay.
ORIGINAL: BradK82
I may be wrong but reading between the lines it seems what I am hearing is that there just can't be much more streched out of this code as it exist. It may require some major overhauling precipitating a delay.
ORIGINAL: Lobster
ORIGINAL: BradK82
I may be wrong but reading between the lines it seems what I am hearing is that there just can't be much more streched out of this code as it exist. It may require some major overhauling precipitating a delay.
Oh my. [:D][:D][:D]
It's been about seven years for TOAW 3.5/TOAW 4.0 already. What's another four or five?
No, I don't see this happening either. Maybe, in another ten years, if there's a TOAW 5. I'll just be ashes by then so I don't really care. Just trying to stay alive long enough to see this iteration completed. [:'(]
Me too. FWiW Curtis Lemay has been with TOAW longer than me (1999), and I figure he's a little older.ORIGINAL: Lobster
Just trying to stay alive long enough to see this iteration completed. [:'(]
ORIGINAL: Lobster
ORIGINAL: BradK82
I may be wrong but reading between the lines it seems what I am hearing is that there just can't be much more streched out of this code as it exist. It may require some major overhauling precipitating a delay.
Oh my. [:D][:D][:D]
It's been about seven years for TOAW 3.5/TOAW 4.0 already. What's another four or five?
No, I don't see this happening either. Maybe, in another ten years, if there's a TOAW 5. I'll just be ashes by then so I don't really care. Just trying to stay alive long enough to see this iteration completed. [:'(]
ORIGINAL: FF_1079
ORIGINAL: Lobster
ORIGINAL: BradK82
I may be wrong but reading between the lines it seems what I am hearing is that there just can't be much more streched out of this code as it exist. It may require some major overhauling precipitating a delay.
Oh my. [:D][:D][:D]
It's been about seven years for TOAW 3.5/TOAW 4.0 already. What's another four or five?
No, I don't see this happening either. Maybe, in another ten years, if there's a TOAW 5. I'll just be ashes by then so I don't really care. Just trying to stay alive long enough to see this iteration completed. [:'(]
To be fair, the announcement of the new version of TOAW IV was only made 14 months ago. I'm sure there had been a lot of talk since the release of TOAW III about the next version, but the announcement date from Matrix came on 7/72015.
[X(]ORIGINAL: Curtis Lemay
It's all in C++ (at least all I've dealt with). But he didn't use MFC. [emphasis added]
ORIGINAL: Curtis Lemay
Oh, I would agree that it's well written (except for that comment thing [emphasis added]). It's certainly not classical "spaghetti code", except that it's so structured that you have to expect to peal back multiple layers to get to what you want when you're looking for something. I would have preferred he had used MFC, but it might not have been around yet when he was coding it. No point in adding it now (if that would even be possible).ORIGINAL: Lobster
That's funny because I commented one time in the TOAW forums that I was told the code was like a plate of spaghetti. All mixed up. But Ralph replied that Norm was a fine programmer and the code was well written. So which is it? I would have to believe Ralph since he's been working on it before Noah had the ark finished.
Those nuggets of information speak volumes, explain so much. No wonder it's slow going.ORIGINAL: Curtis Lemay
Oh, you can stretch anything you want out of it - it's just harder to do than if it already had MFC. We have to build everything from scratch [emphasis added], whereas MFC would let us just plug in already built-in components. For example, Ralph had to make the scroll bars from scratch - and then spend ages perfecting them. But, once we get the UI finished, that will all be behind us. Game Mechanics are "under the hood" and independent of graphics (usually).ORIGINAL: BradK82
I may be wrong but reading between the lines it seems what I am hearing is that there just can't be much more streched out of this code as it exist. It may require some major overhauling precipitating a delay.
For sure, there will be no delay for any such "major overhaul".
ORIGINAL: BradK82
Lobster, also to be fair I would like to point out that second comment you ran in to look like it was my quote did not come from me. Otherwise solid rant. I first bought TOAW from a little software store at Arizona Mills in 1999. Aww such great memories. Got married that year, almost divorced the next year because of TOAW So yeah I have seen a few iterations including Modern Battles and ACOW.
If there is an ETA the beta team isn't being let in on the secret either. There is so much misery in the world and there's so muchSo, is there an ETA?