what exactly are the difficulty setting stats?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

Post Reply
User avatar
adecoy95
Posts: 420
Joined: Fri Mar 26, 2010 2:01 am

what exactly are the difficulty setting stats?

Post by adecoy95 »

i know what it affects but i wanted numbers and percentages, is this known?
User avatar
tortugapower
Posts: 307
Joined: Thu Dec 17, 2015 6:10 pm

RE: what exactly are the difficulty setting stats?

Post by tortugapower »

"It is known." (But not by me at this moment...)

Have you checked the game manual? I doubt that's the answer you want, but it's where I would go to check for you [;)]
Matrix Games video tutorials:
Distant Worlds Universe
Advanced Tactics Gold
User avatar
adecoy95
Posts: 420
Joined: Fri Mar 26, 2010 2:01 am

RE: what exactly are the difficulty setting stats?

Post by adecoy95 »

ORIGINAL: tortugapower

"It is known." (But not by me at this moment...)

Have you checked the game manual? I doubt that's the answer you want, but it's where I would go to check for you [;)]

i have, its indeed not specific as you already suspected

im unsure its known to anyone but the developers atm, would love to know the actual hard numbers on difficulty settings if anyone does know
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: what exactly are the difficulty setting stats?

Post by Bingeling »

I do not think it has been published.

One thing that you could possibly be estimated by experiments is the effect on mining. It would be somewhat annoying to keep track of mining outputs of the same percentages at different difficulties, though. And if you are really unlucky the output is obscured by rounding and fractions that are not carried forward.
User avatar
tortugapower
Posts: 307
Joined: Thu Dec 17, 2015 6:10 pm

RE: what exactly are the difficulty setting stats?

Post by tortugapower »

ORIGINAL: adecoy95
i have, its indeed not specific as you already suspected

im unsure its known to anyone but the developers atm, would love to know the actual hard numbers on difficulty settings if anyone does know

Well, I'm really curious now myself.
Matrix Games video tutorials:
Distant Worlds Universe
Advanced Tactics Gold
RogerBacon
Posts: 724
Joined: Wed May 17, 2000 8:00 am
Location: Miami, Florida, U.S.A.

RE: what exactly are the difficulty setting stats?

Post by RogerBacon »

The factors for difficulty levels are ( 0.7, 1.0, 1.25, 1.6, 2.0) from easiest to hardest.

The player's war weariness, and corruption are multiplied by the difficulty factor.

The player's research rate, mining rate, population growth rate, targeting factor, countermeasure factor, colonyship build speed, and colony income factor are divided by the factor.
BTC 14UURmC4rD762RStsufKmaUjfXQrBvahU1
ETH 0x7c65139BC82A0BDC5b11F92001D5c5a112219f08
User avatar
Retreat1970
Posts: 1130
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

RE: what exactly are the difficulty setting stats?

Post by Retreat1970 »

ORIGINAL: RogerBacon

The factors for difficulty levels are ( 0.7, 1.0, 1.25, 1.6, 2.0) from easiest to hardest.

The player's war weariness, and corruption are multiplied by the difficulty factor.

The player's research rate, mining rate, population growth rate, targeting factor, countermeasure factor, colonyship build speed, and colony income factor are divided by the factor.

Is there a source for your data? I browsed around and couldn't find anything.
User avatar
tortugapower
Posts: 307
Joined: Thu Dec 17, 2015 6:10 pm

RE: what exactly are the difficulty setting stats?

Post by tortugapower »

Seems believable, except I'm confused how it works with the targeting and countermeasures, as halving the targeting factor seems ridiculous.
Matrix Games video tutorials:
Distant Worlds Universe
Advanced Tactics Gold
RogerBacon
Posts: 724
Joined: Wed May 17, 2000 8:00 am
Location: Miami, Florida, U.S.A.

RE: what exactly are the difficulty setting stats?

Post by RogerBacon »

ORIGINAL: Retreat1970

Is there a source for your data? I browsed around and couldn't find anything.

Source Code.

ORIGINAL: tortugapower

Seems believable, except I'm confused how it works with the targeting and countermeasures, as halving the targeting factor seems ridiculous.

I haven't looked at detailed combat formulas so I'm not sure what the effects are exactly. It's probably divding the bonus the ship component gives to targeting or countermeasures. For example the raptor targeting system gives +45 (IIRC) so on the hardest level it would only give +22.5. That's my guess.
BTC 14UURmC4rD762RStsufKmaUjfXQrBvahU1
ETH 0x7c65139BC82A0BDC5b11F92001D5c5a112219f08
User avatar
adecoy95
Posts: 420
Joined: Fri Mar 26, 2010 2:01 am

RE: what exactly are the difficulty setting stats?

Post by adecoy95 »

ORIGINAL: RogerBacon

The factors for difficulty levels are ( 0.7, 1.0, 1.25, 1.6, 2.0) from easiest to hardest.

The player's war weariness, and corruption are multiplied by the difficulty factor.

The player's research rate, mining rate, population growth rate, targeting factor, countermeasure factor, colonyship build speed, and colony income factor are divided by the factor.


interesting, thanks!! does the difficulty setting not affect the ai then?
RogerBacon
Posts: 724
Joined: Wed May 17, 2000 8:00 am
Location: Miami, Florida, U.S.A.

RE: what exactly are the difficulty setting stats?

Post by RogerBacon »

ORIGINAL: adecoy95
interesting, thanks!! does the difficulty setting not affect the ai then?

Correct. Only the player is affected.
BTC 14UURmC4rD762RStsufKmaUjfXQrBvahU1
ETH 0x7c65139BC82A0BDC5b11F92001D5c5a112219f08
Cepheiden
Posts: 28
Joined: Tue Dec 29, 2015 2:30 am

RE: what exactly are the difficulty setting stats?

Post by Cepheiden »

ORIGINAL: RogerBacon
Source Code.

How do you look at the source code?
More importantly, have you found out how to change things and recompile everything back to a working state?
Would be extremely useful to be able to add new component types, modify ship types, AI etc.
RogerBacon
Posts: 724
Joined: Wed May 17, 2000 8:00 am
Location: Miami, Florida, U.S.A.

RE: what exactly are the difficulty setting stats?

Post by RogerBacon »

ORIGINAL: Cepheiden


More importantly, have you found out how to change things and recompile everything back to a working state?
Would be extremely useful to be able to add new component types, modify ship types, AI etc.

Edit
BTC 14UURmC4rD762RStsufKmaUjfXQrBvahU1
ETH 0x7c65139BC82A0BDC5b11F92001D5c5a112219f08
Cepheiden
Posts: 28
Joined: Tue Dec 29, 2015 2:30 am

RE: what exactly are the difficulty setting stats?

Post by Cepheiden »

I see. Never thought about legality, but when you put it that way it makes sense.

I am just a hobby modder for my private enjoyment so I never really bothered to learn the whole picture about coding and simply figure out the tools needed to modify one specific product. So I guess waiting for DW2 would be my best bet for more modding.

Thank you for explaining.
Post Reply

Return to “Distant Worlds 1 Series”