Design Template Specification

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

Moderators: Icemania, elliotg

Post Reply
Cepheiden
Posts: 28
Joined: Tue Dec 29, 2015 2:30 am

Design Template Specification

Post by Cepheiden »

Is it possible to dictate which exact weapon the AI will include in its designs?

For example when they have researched both shockwave (shorter range) and velocity shard (longer range) torpedos, I would like for them to use the velocity shard on their stations to avoid being outranged by their opponents. Yet in the design template you can only specify 'torpedo'.
User avatar
Retreat1970
Posts: 1130
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

RE: Design Template Specification

Post by Retreat1970 »

No.

Designs will favor higher damage weapons as well (Shockwave).
Cepheiden
Posts: 28
Joined: Tue Dec 29, 2015 2:30 am

RE: Design Template Specification

Post by Cepheiden »

Thank you for your fast answer.
Too bad that can't be changed. I thought about adding a secondary torpedo weapon component type, just to realize that that is not possible either.

Anyway, the information about higher damage weapon seems quite useful.

What about this case:

Weapon A: tech level 2, damage 1, torpedo type
Weapon B: tech level 1, damage2, torpedo type

Will the AI chose Weapon B because it has higher damage and disregard anything else (i.e. tech level, fire rate etc.)?
User avatar
Retreat1970
Posts: 1130
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

RE: Design Template Specification

Post by Retreat1970 »

I don't remember if it applies in all cases, but I suspect it does.

Also you could be tech level 10 in missiles, but if your templates say beams you will use beams. Even if it's the pulse blaster level 1.

Be careful of the AI's research path or you could have the easiest game ever played.
Post Reply

Return to “Design and Modding”