ORIGINAL: mind_messing
The ignominy of page 2. A small update to tide me over: a '44 carrier clash where the Japanese don't lose a single carrier.
[&:]
More coming? [:)]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: mind_messing
The ignominy of page 2. A small update to tide me over: a '44 carrier clash where the Japanese don't lose a single carrier.
[&:]
ORIGINAL: obvert
Have you converted everything possible into NF and are you making the range of fighters that work in those groups?
I had trouble not planning to use the Nick Id which is used exclusively by I think at least three large NF groups that can be split into components.
ORIGINAL: mind_messing
This is my plan to keep the B-29s off the major industry for a few months longer.
I've been dilligent in ensuring that there's at least one radar equipped unit in every mainland hex, and I'll start to put units out to the off-shore islands in a few weeks.
For day raids, I hope to have a heavy CAP up to oppose any incoming B-29 raids. As the Allies aren't in fighter range yet, I plan to try and get away with second-rate pilots in second-generation airframes. Basically, you don't need to be a 80 EXP double ace in a Frank to ram a B-29. You can be a 40 EXP rookie in a Tojo or Oscar.
For night raids, I've not a clue. I've not got enough night fighters to offer strong resistance everywhere. Currently, I think I'll use the IJA (IOW, non-radar) night fighters as stationary CAP over the big bases, and have the radar-equipped IJN stuff move around in response to Allied raids/recon.
Red Zone - Hokkaido
At present, this zone is the most threatened, as it's in normal range from Allied bases in the Aleutians.
However, there's not much of real industrial value here, so there's a mixed bag of IJA and IJN fighter squadrons with second rate pilots performing token CAP to prevent Loka from getting VP's on the free.
I've pulled all the dedicated night fighter squadrons from this zone, and instead I'm depending on a token night CAP of Nick fighter-bombers. Not ideal, granted, but that's how it is.
Until he's in range fly NF in day at about 80% CAP to train EXP. They improve faster flying day missions.Lilac Zone - Tokyo Region
This area is a major industrial zone, so there's a great deal of emphasis here. About 300 day and 150 night fighters spread between Tokyo, Maebashi and Yokohama. Pilots are mediocre, but there's a great deal of on-the-top training going on here.
Yellow Zone - Osaka/Kyoto Region
The other major industrial hub. This has been the hind-teat for some time, as the Allies only recently captured bases in range of this area. However, we're setting the protective umberllla of CAP needed to protect this region from squadrons pulled from Southern China. What dedicated night fighters that aren't assigned to the Tokyo region are deployed here.
Black Zone - Hiroshima Region
The CAP here is anaemic at best, and consists of some newly arrived IJN air units doing a mixture of CAP and training. I've some of those training units deployed at Hiroshima to hopefully confuse the Allies in to overestimating fighter strength here. I'm debating shifting stuff from Luzon to bulk up this sector, as Zero's don't cut it against B-29s.
Violet Zone - Kyushu
This area has been most exposed for the longest to potential B-29 bases in Vietnam, so much of the focus has been here, as well as with likely invasion potential. This region is fairly representative of what I want all of the zones above to be. Around 250 day fighters and 75 night fighters provide cover here.
ORIGINAL: Bullwinkle58
Couple of thoughts.
1) He's not in range "from the Aleutians." Look at the B-29 stats. Look at his AFs that can handle it. Count hexes.
2) Sapporo has, in our game at least, some pretty major aircraft industry factories. Might be engines; don't recall now. But they're not Resources. Don't just think VPs. Think what you can live without if he goes to Sapporo.
3) The B-29 is wicked fast. You probably won't get away with 2nd gen. overall. You can't count on ramming. That might get you one airframe a mission at most. At best two, highly randomized. Right now he's not in range of Tokyo or Osaka, so don't defend there. Defend Sapporo. You can move fighters in a day. Radar is pretty key.
4) Replacement rates on B-29s are not good, especially at your date. In my date, July 1944, they're 18/month. It gets better, but not huge. And the SR is back-breaking. He's not going to plink with them. He's going to try to get ROI out of every mission.
Hope that gives you some ideas.
It's more important to have many radar equipped units in Tokyo and Osaka + a few of the other major plane/airframe manufacturing centres like Maebashi and Gifu. You may be able to read his tendencies and then allocate, because if he goes for manpower there are only a few big spots but there are a lot of other industrial targets if he's using pinpoint factory bombing.
Numbers are key, but you want airframes with armor and 20mm cannons. Oscar IV work in a pinch but you need a lot since you will lose a lot. Plan for unit rotations. He will most likely only get 2-3 strikes/week in with B-29s, and that is if he's being impatient. Much better for him to wait and use the most available for massive raids then let them rest.
Tojos just aren't good enough to face B-29s, but FB like Randy or Nick are good, and anything with high durability. Don't worry about speed of airframes. The game is not reality. Numbers matter.
Keep some radar groups (Irvings) at Tokyo and Osaka no matter what. Since he's in range of Hokkaido now keep some at each base there and add the other non-radar groups. Not sure what settings you like but in a pinch I had some groups on 2-3 hex CAP for mutual support in a tight area, which could work for Sapporo area.
If this is the only zone in range, why only partial defence?
I've always used EXP 70+ pilots in my NF. This is the most important battle to fight from now onward. You're fighting over your own bases so most likely keep a lot of WIA pilots too.
It's not only about what is most valuable, but what he's likely to go for in terms of normal range. What bases are being reconned? (he has to recon before a strike or it will not go well). So if you fight for even mediocre targets he's likely to hit, yo might put a dent in his pools/pilots for later and slow down the process. Start strong!
What is the range to get here? Where does he have the bases? You can most likely find the B-29 bases (level 9, lots of CAP, lots of bombers, lots of AA, not the origin of other bombing strikes) and judge distances. These bases aren't incredibly mobile as the infrastructure needed for B-29 use is massive. They suffer a lot of ops losses from transfers too.
Look at where you absolutely have to fight in the air now. Pick your spots, and if it's not leading to either potential VP gains (or your own VP losses) conserve the pilots, airframes, supply and use some of the better pilots back home.
Your defensive CAP will shoot down B-29s, probably at a much higher rate than historical. Especially at night. You'll lose a lot of NF though. Keep pools strong and have backup options available (which is why I made the A6M5-S NF).
Don't discount AA either. Stack it high in Tokyo and Osaka. Hiroshima and Yokohama have some pretty good defences if the forts have upgraded their TOE. The good 10cm and 12cm AA and DP + the 12.7cm DP are great guns. The 75mm and 88mm are okay, but in numbers do the job. Again, radar helps immensely.
ORIGINAL: PaxMondo
Agree with Eric ... you have to defend Hokkaido. Lose Hokkaido, you put all your other bases in B17 range and you are then facing extinction in a few months. Ditto Korean penninsula.
Suggest you create several layers of defense for Korean penninsula starting farther north. Any MLR can be breached with just a lucky role, with 2 - 3 fall back positions (and the terrain allows for this), you can hold a very long time until he can land behind you. Moppo is always that target.
Hokkaido: kuriles don't matter much, fight for them, but don't sacrifice too much. Hokkaido deserves max defense. You need to be ready to repel +7 ID's hitting the beach. You prolly won't be able to stop that (if you can, you likely win), but once the deathstar leaves for re-arm, you have a week or so to push them off. You need armor to stop the SOV, but you can commit at least one of your ARM DIV's until about 10 days before the SOV activate.
After SOV activate, all you can have on Hokkaido is ARM Bde's. That means you need more ID's when you are short ARM ...
ORIGINAL: Bullwinkle58
I just glanced at a clean Scen 1 map. I had not realized the differences in Sapporo were that stark. Another reason to not play 2. [:'(]
But Mindanao still, even at 40 hexes, shouldn't give you much pause. You have to go pretty far north, to Legaspi, etc., to get in range with Level 7s of the real meat. Your last screenie of the PI is several weeks old. Where is he now?
ORIGINAL: Bullwinkle58
Ok, given that revised fact set, especially the PI, I would revise my remarks to say you're in a heap a' trouble.
The main question is day or night? He has P-51s in quantity, with more coming. They can't go all the way though. Night is Manpower bombing, and that hits a lot of HI production he doesn't care about. If it was me I'd for sure start at night and see how it went.
Move any ships you aren't using up to northern China, Don't give him cheap VPs. B-29s are fearsome on Port strikes due to bomb load.
Amazing what a difference five hexes makes. [:)]
Night Air attack on TF, near Puerto Princesa at 73,83
Weather in hex: Overcast
Raid detected at 79 NM, estimated altitude 21,000 feet.
Estimated time to target is 23 minutes
Japanese aircraft
P1Y2 Frances x 21
Japanese aircraft losses
P1Y2 Frances: 6 damaged
P1Y2 Frances: 1 destroyed by flak
Allied Ships
CVE Salamaua
CVE Gambier Bay, Torpedo hits 1, on fire
CVE Bougainville
CLAA Juneau
CVE Kasaan Bay
CVE Shah
Aircraft Attacking:
20 x P1Y2 Frances launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
Ammo storage explosion on CVE Gambier Bay
--------------------------------------------------------------------------------
Night Air attack on TF, near Puerto Princesa at 73,83
Weather in hex: Overcast
Raid detected at 99 NM, estimated altitude 13,000 feet.
Estimated time to target is 29 minutes
Japanese aircraft
P1Y2 Frances x 9
Japanese aircraft losses
P1Y2 Frances: 2 damaged
Allied Ships
CVE Hollandia
CVE Admiralty Island
CVE Bougainville, Torpedo hits 1, on fire
Aircraft Attacking:
9 x P1Y2 Frances launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
Ammo storage explosion on CVE Bougainville
Afternoon Air attack on TF, near Puerto Princesa at 73,83
Weather in hex: Light cloud
Raid detected at 105 NM, estimated altitude 20,000 feet.
Estimated time to target is 30 minutes
Japanese aircraft
Ki-43-IV Oscar x 14
Ki-48-IIc Lily x 18
Allied aircraft
Corsair II x 8
FM-2 Wildcat x 105
F4U-1D Corsair x 8
F6F-3 Hellcat x 72
F6F-5 Hellcat x 8
Japanese aircraft losses
Ki-43-IV Oscar: 6 destroyed
Ki-48-IIc Lily: 10 destroyed, 2 damaged
No Allied losses
Allied Ships
CVE Salamaua, Bomb hits 1, on fire
CVE Natoma Bay, Kamikaze hits 4, on fire, heavy damage
Aircraft Attacking:
4 x Ki-48-IIc Lily releasing from 2000'
Naval Attack: 2 x 100 kg SAP Bomb
4 x Ki-48-IIc Lily releasing from 10000'
Naval Attack: 2 x 100 kg SAP Bomb
Morning Air attack on TF, near Puerto Princesa at 73,83
Weather in hex: Heavy cloud
Raid detected at 78 NM, estimated altitude 6,000 feet.
Estimated time to target is 25 minutes
Japanese aircraft
B6N2a Jill x 57
N1K5-J George x 10
Allied aircraft
Corsair II x 6
FM-2 Wildcat x 133
F4U-1D Corsair x 12
F6F-3 Hellcat x 76
F6F-5 Hellcat x 7
Japanese aircraft losses
B6N2a Jill: 16 destroyed, 9 damaged
B6N2a Jill: 2 destroyed by flak
N1K5-J George: 5 destroyed
No Allied losses
Allied Ships
CVE Ommaney Bay
CVE Salamaua, Torpedo hits 1, heavy damage
CVE Anzio
CVE White Plains
CVE Lunga Point, Torpedo hits 1, Kamikaze hits 1
CVE Kasaan Bay, Torpedo hits 1, on fire, heavy damage
CVE Hollandia, Kamikaze hits 2, on fire
Aircraft Attacking:
26 x B6N2a Jill launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
Afternoon Air attack on Daito Shoto , at 98,69
Weather in hex: Clear sky
Raid detected at 39 NM, estimated altitude 18,000 feet.
Estimated time to target is 16 minutes
Japanese aircraft
no flights
Allied aircraft
F4U-1D Corsair x 60
F6F-3 Hellcat x 72
F6F-5 Hellcat x 122
SB2C-3 Helldiver x 200
SB2C-4 Helldiver x 14
TBM-3 Avenger x 69
Japanese aircraft losses
B7A2 Grace: 1 destroyed on ground
E13A1b Jake: 1 destroyed on ground
Allied aircraft losses
SB2C-3 Helldiver: 7 damaged
TBM-3 Avenger: 2 damaged
TBM-3 Avenger: 1 destroyed by flak
Japanese ground losses:
29 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Airbase hits 11
Airbase supply hits 9
Runway hits 31
Port hits 9
Port fuel hits 7
Port supply hits 4